Gentle Mates advanced from the upper bracket in RLCS 2026 Paris Major Europe Open 5 playoffs after a gritty 4-2 quarterfinal victory over Karmine Corp on April 11, showcasing clutch overtime wins on multiple maps. Manchester City Esports mounted a lower bracket surge, dominating GriddyGoose 4-0 before rallying past WIP Esports 4-2 in the lower quarterfinals earlier today, propelled by Seikoo's standout defense and playmaking. The BO7 semifinal pits evenly matched rostersâArchie, nass, Oski versus accro, ejby, Seikooâwith teams splitting prior head-to-heads in Open 3 (Gentle Mates 4-3) and Open 4. Strong group stage runs position both for crucial RLCS points toward Major qualification, highlighting a competitive matchup amid rising EU regional form.
Polymarket āĻĄā§āĻāĻž āϰā§āĻĢāĻžāϰā§āύā§āϏ āĻāϰ⧠āĻĒāϰā§āĻā§āώāĻžāĻŽā§āϞāĻ AI-āĻā§āύāĻžāϰā§āĻā§āĻĄ āϏāĻžāϰāĻžāĻāĻļāĨ¤ āĻāĻāĻŋ āĻā§āϰā§āĻĄāĻŋāĻ āĻĒāϰāĻžāĻŽāϰā§āĻļ āύāϝāĻŧ āĻāĻŦāĻ āĻāĻ āĻŽāĻžāϰā§āĻā§āĻ āĻā§āĻāĻžāĻŦā§ āϰā§āĻāϞāĻ āĻšāϝāĻŧ āϤāĻžāϤ⧠āĻā§āύ⧠āĻā§āĻŽāĻŋāĻāĻž āϰāĻžāĻā§ āύāĻžāĨ¤ ¡ āĻāĻĒāĻĄā§āĻā§āĻĄGentle Mates â Manchester City Esports


āϏāĻŋāϰāĻŋāĻ āϞāĻžāĻāύ
This market will resolve to "Gentle Mates" if Gentle Mates win the match against Manchester City Esports.
This market will resolve to "Manchester City Esports" if Manchester City Esports win the match against Gentle Mates.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the eventâs conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a teamâs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
āĻŽāĻžāϰā§āĻā§āĻ āĻāĻĒā§āύ āĻšāϝāĻŧā§āĻā§: Apr 12, 2026, 12:30 PM ET
āϰā§āĻā§āϞāĻŋāĻāĻļāύ āϏā§āϰā§āϏ
https://liquipedia.net/rocketleague/Main_PageResolver
0x65070BE91...Gentle Mates â Manchester City Esports


āϏāĻŋāϰāĻŋāĻ āϞāĻžāĻāύ
This market will resolve to "Gentle Mates" if Gentle Mates win the match against Manchester City Esports.
This market will resolve to "Manchester City Esports" if Manchester City Esports win the match against Gentle Mates.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the eventâs conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a teamâs listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
āĻŽāĻžāϰā§āĻā§āĻ āĻāĻĒā§āύ āĻšāϝāĻŧā§āĻā§: Apr 12, 2026, 12:30 PM ET
āϰā§āĻā§āϞāĻŋāĻāĻļāύ āϏā§āϰā§āϏ
https://liquipedia.net/rocketleague/Main_PageResolver
0x65070BE91...Gentle Mates advanced from the upper bracket in RLCS 2026 Paris Major Europe Open 5 playoffs after a gritty 4-2 quarterfinal victory over Karmine Corp on April 11, showcasing clutch overtime wins on multiple maps. Manchester City Esports mounted a lower bracket surge, dominating GriddyGoose 4-0 before rallying past WIP Esports 4-2 in the lower quarterfinals earlier today, propelled by Seikoo's standout defense and playmaking. The BO7 semifinal pits evenly matched rostersâArchie, nass, Oski versus accro, ejby, Seikooâwith teams splitting prior head-to-heads in Open 3 (Gentle Mates 4-3) and Open 4. Strong group stage runs position both for crucial RLCS points toward Major qualification, highlighting a competitive matchup amid rising EU regional form.
Polymarket āĻĄā§āĻāĻž āϰā§āĻĢāĻžāϰā§āύā§āϏ āĻāϰ⧠āĻĒāϰā§āĻā§āώāĻžāĻŽā§āϞāĻ AI-āĻā§āύāĻžāϰā§āĻā§āĻĄ āϏāĻžāϰāĻžāĻāĻļāĨ¤ āĻāĻāĻŋ āĻā§āϰā§āĻĄāĻŋāĻ āĻĒāϰāĻžāĻŽāϰā§āĻļ āύāϝāĻŧ āĻāĻŦāĻ āĻāĻ āĻŽāĻžāϰā§āĻā§āĻ āĻā§āĻāĻžāĻŦā§ āϰā§āĻāϞāĻ āĻšāϝāĻŧ āϤāĻžāϤ⧠āĻā§āύ⧠āĻā§āĻŽāĻŋāĻāĻž āϰāĻžāĻā§ āύāĻžāĨ¤ ¡ āĻāĻĒāĻĄā§āĻā§āĻĄ
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