Pcific Esports – ULF Esports
M1
M2
M3

L
L
-

W
W
-
M1
M2
M3

L
L
-

W
W
-
$331.32K Vol.
Serien-Linien
Moneyline
$307K Vol.
Map 1 Winner
$17.5K Vol.
Map Handicap
$6.0K Vol.
Total Maps
$1.2K Vol.
This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:30PM ET.
This market will resolve to "ULF Esports" if ULF Esports wins 2 or more maps than Pcific Esports in this match.
Otherwise, this market will resolve to "Pcific Esports".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Pcific Esports" if Pcific Esports wins 2 or more maps than ULF Esports in this match.
Otherwise, this market will resolve to "ULF Esports".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Over" if Pcific Esports and ULF Esports play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Pcific Esports" if Pcific Esports win Map 2 against ULF Esports.
This market will resolve to "ULF Esports" if ULF Esports win Map 2 against Pcific Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Pcific Esports" if Pcific Esports win Map 1 against ULF Esports.
This market will resolve to "ULF Esports" if ULF Esports win Map 1 against Pcific Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Pcific Esports" if Pcific Esports win the match against ULF Esports.
This market will resolve to "ULF Esports" if ULF Esports win the match against Pcific Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.
This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Pcific Esports" if Pcific Esports win the match against ULF Esports.
This market will resolve to "ULF Esports" if ULF Esports win the match against Pcific Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Pcific Esports" if Pcific Esports win the match against ULF Esports.
This market will resolve to "ULF Esports" if ULF Esports win the match against Pcific Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.
This market will resolve to "Pcific Esports" if Pcific Esports win the match against ULF Esports.
This market will resolve to "ULF Esports" if ULF Esports win the match against Pcific Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.
Markt eröffnet: Jan 29, 2026, 3:30 AM ET
Volumen
$331,321Enddatum
4. Feb. 2026Markt eröffnet
Jan 29, 2026, 3:30 AM ETAbwicklungsquelle
https://liquipedia.net/valorant/Main_PageResolver
0x65070BE91...Pcific Esports – ULF Esports
M1
M2
M3

L
L
-

W
W
-
M1
M2
M3

L
L
-

W
W
-
$331.32K Vol.
Serien-Linien
Moneyline
$307K Vol.
Map 1 Winner
$17.5K Vol.
Map Handicap
$6.0K Vol.
Total Maps
$1.2K Vol.
This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:30PM ET.
This market will resolve to "ULF Esports" if ULF Esports wins 2 or more maps than Pcific Esports in this match.
Otherwise, this market will resolve to "Pcific Esports".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Pcific Esports" if Pcific Esports wins 2 or more maps than ULF Esports in this match.
Otherwise, this market will resolve to "ULF Esports".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Over" if Pcific Esports and ULF Esports play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Pcific Esports" if Pcific Esports win Map 2 against ULF Esports.
This market will resolve to "ULF Esports" if ULF Esports win Map 2 against Pcific Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Pcific Esports" if Pcific Esports win Map 1 against ULF Esports.
This market will resolve to "ULF Esports" if ULF Esports win Map 1 against Pcific Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Pcific Esports" if Pcific Esports win the match against ULF Esports.
This market will resolve to "ULF Esports" if ULF Esports win the match against Pcific Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.
This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Pcific Esports" if Pcific Esports win the match against ULF Esports.
This market will resolve to "ULF Esports" if ULF Esports win the match against Pcific Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.This market refers to the Valorant match between Pcific Esports and ULF Esports in the VCT EMEA Kickoff Playoffs, scheduled for February 3 at 2:00PM ET.
This market will resolve to "Pcific Esports" if Pcific Esports win the match against ULF Esports.
This market will resolve to "ULF Esports" if ULF Esports win the match against Pcific Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.
This market will resolve to "Pcific Esports" if Pcific Esports win the match against ULF Esports.
This market will resolve to "ULF Esports" if ULF Esports win the match against Pcific Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/valorant/Main_Page.
Markt eröffnet: Jan 29, 2026, 3:30 AM ET
Volumen
$331,321Enddatum
4. Feb. 2026Markt eröffnet
Jan 29, 2026, 3:30 AM ETAbwicklungsquelle
https://liquipedia.net/valorant/Main_PageResolver
0x65070BE91...Vorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen
Der Markt „ULF Esports vs. Pcific Esports" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Valorant-Matches zwischen ULF Esports und Pcific Esports im Rahmen des Valorant zu handeln, angesetzt für den February 3, 2026 um 2:30 PM ET. Dies ist eine Best-of-3-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei ULF Esports derzeit bei 100¢ (100% implizierte Wahrscheinlichkeit) und Pcific Esports bei 0¢ (0%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle map-Gewinner, map-Handicaps und Gesamt-maps umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.
Aktuell hat der Markt „ULF Esports vs. Pcific Esports" ein Gesamthandelsvolumen von $331.3K über alle Markttypen hinweg (Serien-Moneyline, individuelle map-Gewinner, map-Handicaps und Gesamt-maps) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.
Um auf „ULF Esports vs. Pcific Esports" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Map-Gewinner (wer ein bestimmtes map in der Serie gewinnt), Map-Handicap (map-Siegesmarge) oder Gesamt-Maps (Über/Unter der Anzahl gespielter maps). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline ULF bei 100¢ und PCFIC bei 0¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.
Die aktuellen Serien-Moneyline-Quoten für „ULF Esports vs. Pcific Esports" zeigen ULF Esports bei 100¢ (100% implizierte Wahrscheinlichkeit) und Pcific Esports bei 0¢ (0%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.
Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match ULF Esports gegen Pcific Esports. Die Serien-Moneyline, individuelle map-Gewinner, map-Handicap und Gesamt-maps-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.
Die Quoten von Polymarket werden von echten Händlern festgelegt, die echtes Geld hinter ihre Überzeugungen setzen, was tendenziell gut kalibrierte Wahrscheinlichkeiten hervorbringt. Mit einem Handelsvolumen von $331.3K bei „ULF Esports vs. Pcific Esports" aggregieren diese Preise das kollektive Wissen und die Überzeugung aktiver Teilnehmer — ähnlich wie traditionelle Sportwettenanbieter scharfes und öffentliches Geld widerspiegeln, jedoch in einem offenen, transparenten Markt, an dem jeder teilnehmen kann. Prognose-Märkte haben eine starke Erfolgsbilanz in Bezug auf Genauigkeit. Die neuesten Statistiken finden Sie auf der Genauigkeitsseite von Polymarket.
Um Ihren ersten Trade auf „ULF Esports vs. Pcific Esports" zu platzieren, erstellen Sie ein kostenloses Polymarket-Konto und laden Sie es mit Krypto, einer Kredit- oder Debitkarte oder einer Banküberweisung auf. Sobald Ihr Konto aufgeladen ist, kehren Sie zu dieser Seite zurück und wählen Sie einen Markttyp — Serien-Moneyline, individuelle Map-Gewinner, Map-Handicap oder Gesamt-Maps — wählen Sie die Seite (z. B. ULF oder PCFIC bei der Moneyline), geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Sie neu bei Prognose-Märkten sind, klicken Sie auf den Link „So funktioniert es" oben auf jeder Polymarket-Seite.
Auf Polymarket repräsentiert der Preis jeder Seite in einem Markt die implizierte Wahrscheinlichkeit des Marktes. Ein Preis von 100¢ für ULF bei der Serien-Moneyline bedeutet, dass Händler kollektiv davon ausgehen, dass die Wahrscheinlichkeit eines Sieges von ULF Esports bei etwa 100% liegt. Wenn Sie ULF-Anteile zu 100¢ kaufen und sie gewinnen, erhalten Sie $1 pro Anteil — ein Gewinn von 0¢ pro Anteil. Verlieren sie, sind diese Anteile $0 wert. Die gleiche Logik gilt für individuelle map-Gewinner, map-Handicaps und Gesamt-maps: Ein niedrigerer Preis bedeutet eine höhere potenzielle Auszahlung, aber eine geringere implizierte Wahrscheinlichkeit.
Das Match „ULF Esports vs. Pcific Esports" ist für den February 3, 2026 um 2:30 PM ET im Valorant angesetzt. Der Handel bleibt offen und die Quoten werden sich weiter verändern. Der Markt wird aufgelöst, sobald die Serie beendet ist und die offiziellen Ergebnisse bestätigt wurden. Der genaue Auflösungszeitpunkt hängt davon ab, wie viele maps in der Best-of-3-Serie gespielt werden.
Der Markt „ULF Esports vs. Pcific Esports" hat 1,846 Kommentare, in denen Händler ihre Analysen teilen, Matchausgänge diskutieren und aktuelle Entwicklungen wie Kaderänderungen und aktuelle Form besprechen. Scrollen Sie zum Kommentarbereich, um an der Diskussion teilzunehmen. Sie können auch den Tab „Top-Halter" oder den Tab „Aktivität" für einen Echtzeit-Feed der platzierten Trades ansehen.
Polymarket ist der größte Prognosemarkt der Welt, auf dem Sie informiert bleiben und auf reale Ereignisse handeln können. Händler kaufen und verkaufen Anteile an Ergebnissen aus Politik, Sport, Krypto, Finanzen, Technologie, Kultur und Esports — einschließlich Turnieren und Matches in League of Legends, CS2, Valorant, Dota 2 und mehr. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider, die durch echtes Geld gestützt werden. Ob erfahrener Esports-Händler oder Einsteiger — Polymarket ermöglicht es Ihnen, Ihr Wissen gewinnbringend einzusetzen.
Vorsicht bei externen Links.
Vorsicht bei externen Links.
Häufig gestellte Fragen