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G1
G2
G3
G4
G5
Virtus.pro
Virtus.pro
W
W
W
L
L
FORZE Esports
FORZE Esports
L
L
L
W
W
$18.09K Vol.Polymarket

Serien-Linien

Moneyline

$17.8K Vol.

Game 1 Winner

$210 Vol.

Game Handicap

$0 Vol.

Total Games

$50 Vol.

This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro wins 3 or more games than FORZE Esports in this match. Otherwise, this market will resolve to "FORZE Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro wins 2 or more games than FORZE Esports in this match. Otherwise, this market will resolve to "FORZE Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Over" if Virtus.pro and FORZE Esports play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Over" if Virtus.pro and FORZE Esports play 4 or more games in this series. If fewer than 4 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro win Game 4 against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win Game 4 against Virtus.pro. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro win Game 3 against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win Game 3 against Virtus.pro. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro win Game 2 against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win Game 2 against Virtus.pro. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro win Game 1 against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win Game 1 against Virtus.pro. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro win the match against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win the match against Virtus.pro. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Both Virtus.pro and FORZE Esports enter the MLBB Continental Championships Season 7 upper-bracket quarterfinal as closely matched CIS-region squads after posting nearly identical 7-7 regular-season records in the double round-robin. The best-of-five format places a premium on map-pool adaptability and late-series adjustments, areas where Virtus.pro’s higher world ranking and deeper recent experience in longer series could prove decisive. FORZE carries momentum from a 2-1 group-stage head-to-head win, while both lineups remain stable with no reported roster changes or injuries ahead of the May 30 matchup. Trader consensus reflects these narrow margins, underscoring the importance of in-game execution and patch familiarity within the regional meta.

This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET.

This market will resolve to "Virtus.pro" if Virtus.pro win the match against FORZE Esports.

This market will resolve to "FORZE Esports" if FORZE Esports win the match against Virtus.pro.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$18,089
Enddatum
30. Mai 2026
Markt eröffnet
May 26, 2026, 11:40 AM ET
This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro win the match against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win the match against Virtus.pro. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „FORZE Esports vs. Virtus.pro" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Mobile Legends: Bang Bang-Matches zwischen FORZE Esports und Virtus.pro im Rahmen des MLBB Continental Championships zu handeln, angesetzt für den May 30, 2026 um 10:20 AM ET. Dies ist eine Best-of-5-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei FORZE Esports derzeit bei 0¢ (0% implizierte Wahrscheinlichkeit) und Virtus.pro bei 100¢ (100%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle game-Gewinner, game-Handicaps und Gesamt-games umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „FORZE Esports vs. Virtus.pro" ein Gesamthandelsvolumen von $18.1K über alle Markttypen hinweg (Serien-Moneyline, individuelle game-Gewinner, game-Handicaps und Gesamt-games) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.

Um auf „FORZE Esports vs. Virtus.pro" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Game-Gewinner (wer ein bestimmtes game in der Serie gewinnt), Game-Handicap (game-Siegesmarge) oder Gesamt-Games (Über/Unter der Anzahl gespielter games). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline FORZEE bei 0¢ und VP bei 100¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.

Die aktuellen Serien-Moneyline-Quoten für „FORZE Esports vs. Virtus.pro" zeigen FORZE Esports bei 0¢ (0% implizierte Wahrscheinlichkeit) und Virtus.pro bei 100¢ (100%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.

Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match FORZE Esports gegen Virtus.pro. Die Serien-Moneyline, individuelle game-Gewinner, game-Handicap und Gesamt-games-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.
G1
G2
G3
G4
G5
Virtus.pro
Virtus.pro
W
W
W
L
L
FORZE Esports
FORZE Esports
L
L
L
W
W
$18.09K Vol.Polymarket

Serien-Linien

Moneyline

$17.8K Vol.

Game 1 Winner

$210 Vol.

Game Handicap

$0 Vol.

Total Games

$50 Vol.

This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro wins 3 or more games than FORZE Esports in this match. Otherwise, this market will resolve to "FORZE Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro wins 2 or more games than FORZE Esports in this match. Otherwise, this market will resolve to "FORZE Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Over" if Virtus.pro and FORZE Esports play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Over" if Virtus.pro and FORZE Esports play 4 or more games in this series. If fewer than 4 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro win Game 4 against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win Game 4 against Virtus.pro. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro win Game 3 against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win Game 3 against Virtus.pro. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro win Game 2 against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win Game 2 against Virtus.pro. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro win Game 1 against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win Game 1 against Virtus.pro. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro win the match against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win the match against Virtus.pro. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Both Virtus.pro and FORZE Esports enter the MLBB Continental Championships Season 7 upper-bracket quarterfinal as closely matched CIS-region squads after posting nearly identical 7-7 regular-season records in the double round-robin. The best-of-five format places a premium on map-pool adaptability and late-series adjustments, areas where Virtus.pro’s higher world ranking and deeper recent experience in longer series could prove decisive. FORZE carries momentum from a 2-1 group-stage head-to-head win, while both lineups remain stable with no reported roster changes or injuries ahead of the May 30 matchup. Trader consensus reflects these narrow margins, underscoring the importance of in-game execution and patch familiarity within the regional meta.

This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET.

This market will resolve to "Virtus.pro" if Virtus.pro win the match against FORZE Esports.

This market will resolve to "FORZE Esports" if FORZE Esports win the match against Virtus.pro.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$18,089
Enddatum
30. Mai 2026
Markt eröffnet
May 26, 2026, 11:40 AM ET
This market refers to the Mobile Legends Bang Bang Upper bracket quarterfinal 2 match between Virtus.pro and FORZE Esports in the MLBB Continental Championships Playoffs, initially scheduled for May 30 at 10:30AM ET. This market will resolve to "Virtus.pro" if Virtus.pro win the match against FORZE Esports. This market will resolve to "FORZE Esports" if FORZE Esports win the match against Virtus.pro. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „FORZE Esports vs. Virtus.pro" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Mobile Legends: Bang Bang-Matches zwischen FORZE Esports und Virtus.pro im Rahmen des MLBB Continental Championships zu handeln, angesetzt für den May 30, 2026 um 10:20 AM ET. Dies ist eine Best-of-5-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei FORZE Esports derzeit bei 0¢ (0% implizierte Wahrscheinlichkeit) und Virtus.pro bei 100¢ (100%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle game-Gewinner, game-Handicaps und Gesamt-games umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „FORZE Esports vs. Virtus.pro" ein Gesamthandelsvolumen von $18.1K über alle Markttypen hinweg (Serien-Moneyline, individuelle game-Gewinner, game-Handicaps und Gesamt-games) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.

Um auf „FORZE Esports vs. Virtus.pro" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Game-Gewinner (wer ein bestimmtes game in der Serie gewinnt), Game-Handicap (game-Siegesmarge) oder Gesamt-Games (Über/Unter der Anzahl gespielter games). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline FORZEE bei 0¢ und VP bei 100¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.

Die aktuellen Serien-Moneyline-Quoten für „FORZE Esports vs. Virtus.pro" zeigen FORZE Esports bei 0¢ (0% implizierte Wahrscheinlichkeit) und Virtus.pro bei 100¢ (100%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.

Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match FORZE Esports gegen Virtus.pro. Die Serien-Moneyline, individuelle game-Gewinner, game-Handicap und Gesamt-games-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.