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ENTERPRISE Esports – Arcade Esports

ENTERPRISE Esports
ENTERPRISE Esports
1
0
ENDGÜLTIG
Arcade Esports
Arcade Esports
$3.19K Vol.Polymarket

Serien-Linien

Moneyline

$3.2K Vol.

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 7:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Arcade Esports. This market will resolve to "Arcade Esports" if Arcade Esports win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.ENTERPRISE Esports enters this Oceania Stage 1 BO1 matchup as the clear regional frontrunner after claiming the 2026 Asia Pacific Kickoff title and posting a dominant early group-stage record with strong round differentials. Their 72% match win rate across recent splits reflects consistent map execution and roster stability against domestic opposition, while international exposure has sharpened their edge in high-pressure scenarios. Arcade Esports, by contrast, sits near the bottom of the standings after an opening loss and limited prior success in the league, creating a sizable gap in current form and head-to-head pedigree. Trader pricing at 82.5% implied probability for ENTERPRISE aligns with these standings, recent results, and the stylistic advantages of the higher-ranked side in a single-map format.

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 7:00AM ET.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Arcade Esports.

This market will resolve to "Arcade Esports" if Arcade Esports win the match against ENTERPRISE Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$3,188
Enddatum
16. Juni 2026
Markt eröffnet
Jun 15, 2026, 9:01 AM ET
This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 7:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Arcade Esports. This market will resolve to "Arcade Esports" if Arcade Esports win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „Arcade Esports vs. ENTERPRISE Esports" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Rainbow Six Siege-Matches zwischen Arcade Esports und ENTERPRISE Esports im Rahmen des Asia Pacific League zu handeln, angesetzt für den June 16, 2026 um 8:15 AM ET. Dies ist eine Best-of-1-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei Arcade Esports derzeit bei 0¢ (0% implizierte Wahrscheinlichkeit) und ENTERPRISE Esports bei 100¢ (100%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle game-Gewinner, game-Handicaps und Gesamt-games umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „Arcade Esports vs. ENTERPRISE Esports" ein Gesamthandelsvolumen von $3.2K über alle Markttypen hinweg (Serien-Moneyline, individuelle game-Gewinner, game-Handicaps und Gesamt-games) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.

Um auf „Arcade Esports vs. ENTERPRISE Esports" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Game-Gewinner (wer ein bestimmtes game in der Serie gewinnt), Game-Handicap (game-Siegesmarge) oder Gesamt-Games (Über/Unter der Anzahl gespielter games). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline ARC bei 0¢ und EP bei 100¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.

Die aktuellen Serien-Moneyline-Quoten für „Arcade Esports vs. ENTERPRISE Esports" zeigen Arcade Esports bei 0¢ (0% implizierte Wahrscheinlichkeit) und ENTERPRISE Esports bei 100¢ (100%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.

Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match Arcade Esports gegen ENTERPRISE Esports. Die Serien-Moneyline, individuelle game-Gewinner, game-Handicap und Gesamt-games-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.

ENTERPRISE Esports – Arcade Esports

ENTERPRISE Esports
ENTERPRISE Esports
1
0
ENDGÜLTIG
Arcade Esports
Arcade Esports
$3.19K Vol.Polymarket

Serien-Linien

Moneyline

$3.2K Vol.

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 7:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Arcade Esports. This market will resolve to "Arcade Esports" if Arcade Esports win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.ENTERPRISE Esports enters this Oceania Stage 1 BO1 matchup as the clear regional frontrunner after claiming the 2026 Asia Pacific Kickoff title and posting a dominant early group-stage record with strong round differentials. Their 72% match win rate across recent splits reflects consistent map execution and roster stability against domestic opposition, while international exposure has sharpened their edge in high-pressure scenarios. Arcade Esports, by contrast, sits near the bottom of the standings after an opening loss and limited prior success in the league, creating a sizable gap in current form and head-to-head pedigree. Trader pricing at 82.5% implied probability for ENTERPRISE aligns with these standings, recent results, and the stylistic advantages of the higher-ranked side in a single-map format.

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 7:00AM ET.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Arcade Esports.

This market will resolve to "Arcade Esports" if Arcade Esports win the match against ENTERPRISE Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$3,188
Enddatum
16. Juni 2026
Markt eröffnet
Jun 15, 2026, 9:01 AM ET
This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Arcade Esports in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 16 at 7:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Arcade Esports. This market will resolve to "Arcade Esports" if Arcade Esports win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „Arcade Esports vs. ENTERPRISE Esports" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Rainbow Six Siege-Matches zwischen Arcade Esports und ENTERPRISE Esports im Rahmen des Asia Pacific League zu handeln, angesetzt für den June 16, 2026 um 8:15 AM ET. Dies ist eine Best-of-1-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei Arcade Esports derzeit bei 0¢ (0% implizierte Wahrscheinlichkeit) und ENTERPRISE Esports bei 100¢ (100%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle game-Gewinner, game-Handicaps und Gesamt-games umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „Arcade Esports vs. ENTERPRISE Esports" ein Gesamthandelsvolumen von $3.2K über alle Markttypen hinweg (Serien-Moneyline, individuelle game-Gewinner, game-Handicaps und Gesamt-games) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.

Um auf „Arcade Esports vs. ENTERPRISE Esports" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Game-Gewinner (wer ein bestimmtes game in der Serie gewinnt), Game-Handicap (game-Siegesmarge) oder Gesamt-Games (Über/Unter der Anzahl gespielter games). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline ARC bei 0¢ und EP bei 100¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.

Die aktuellen Serien-Moneyline-Quoten für „Arcade Esports vs. ENTERPRISE Esports" zeigen Arcade Esports bei 0¢ (0% implizierte Wahrscheinlichkeit) und ENTERPRISE Esports bei 100¢ (100%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.

Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match Arcade Esports gegen ENTERPRISE Esports. Die Serien-Moneyline, individuelle game-Gewinner, game-Handicap und Gesamt-games-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.