**Patch 26.20 will lock the meta for Worlds 2026 after targeted pro adjustments in 26.19 that buff fringe options and tone down outliers to broaden viable picks.** With the event imminent, the total unique champions contested across play-ins and the main event depends on how widely teams explore the adjusted pool versus converging on a handful of high-priority picks and bans. Recent solo-queue tier lists show roughly 170+ champions active, but pro environments historically narrow this through heavy contest rates on meta staples while still surfacing 120–140 uniques over hundreds of games. Roster depth, regional styles, and any final pre-tournament tweaks will influence whether the field expands toward underused champions or stays concentrated.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · Aktualisiert90+
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A champion counts as "played" if it is picked and played by either team in at least one completed official game of the tournament (Play-In stage, Swiss Stage, and Knockout Stage). Champions that are only banned and never played do not count. Each champion counts once, regardless of how many times it is played.
Games that are remade, abandoned, or not completed do not count; however, a champion picked in such a game still counts if it is played in any other completed official game. Games awarded by forfeit without being played do not count.
If Worlds 2026 is canceled or postponed such that it has not concluded by December 14, 2026, 11:59 PM ET, this market will resolve according to the number of unique champions played in completed official games as of that time.
The primary resolution source for this market will be the tournament champion statistics on Leaguepedia (https://lol.fandom.com/wiki/2026_Season_World_Championship); however, a consensus of credible reporting may also be used.
Markt eröffnet: Sep 23, 2026, 1:55 PM ET
Abwicklungsquelle
https://lol.fandom.com/wiki/2026_Season_World_ChampionshipAbwickler
0x65070be91...A champion counts as "played" if it is picked and played by either team in at least one completed official game of the tournament (Play-In stage, Swiss Stage, and Knockout Stage). Champions that are only banned and never played do not count. Each champion counts once, regardless of how many times it is played.
Games that are remade, abandoned, or not completed do not count; however, a champion picked in such a game still counts if it is played in any other completed official game. Games awarded by forfeit without being played do not count.
If Worlds 2026 is canceled or postponed such that it has not concluded by December 14, 2026, 11:59 PM ET, this market will resolve according to the number of unique champions played in completed official games as of that time.
The primary resolution source for this market will be the tournament champion statistics on Leaguepedia (https://lol.fandom.com/wiki/2026_Season_World_Championship); however, a consensus of credible reporting may also be used.
Abwicklungsquelle
https://lol.fandom.com/wiki/2026_Season_World_ChampionshipAbwickler
0x65070be91...**Patch 26.20 will lock the meta for Worlds 2026 after targeted pro adjustments in 26.19 that buff fringe options and tone down outliers to broaden viable picks.** With the event imminent, the total unique champions contested across play-ins and the main event depends on how widely teams explore the adjusted pool versus converging on a handful of high-priority picks and bans. Recent solo-queue tier lists show roughly 170+ champions active, but pro environments historically narrow this through heavy contest rates on meta staples while still surfacing 120–140 uniques over hundreds of games. Roster depth, regional styles, and any final pre-tournament tweaks will influence whether the field expands toward underused champions or stays concentrated.
Experimentelle KI-generierte Zusammenfassung mit Polymarket-Daten. Dies ist keine Handelsberatung und spielt keine Rolle bei der Auflösung dieses Marktes. · Aktualisiert


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