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DetonatioN FocusMe – Global Esports

$11.45K Vol.Polymarket

Serien-Linien

Moneyline

$10.5K Vol.

Map 1 Winner

$462 Vol.

Map Handicap

$0 Vol.

Total Maps

$510 Vol.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than DetonatioN FocusMe in this match. Otherwise, this market will resolve to "DetonatioN FocusMe". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Over" if DetonatioN FocusMe and Global Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 2 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 2 against DetonatioN FocusMe. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 1 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 1 against DetonatioN FocusMe. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.DetonatioN FocusMe enters this Best-of-3 Pacific Qualifier matchup against Global Esports with a recently overhauled roster featuring tier-one debuts from Caedye and yatsuka alongside IGL SSeeS. The Japanese side showed tactical success in their prior VCT 2026 Pacific Kickoff meeting, taking a 2-1 series victory on maps like Breeze, Pearl, and Split. Global Esports, sitting fifth in current APAC power rankings with a mixed 14-22 record, relies on an international lineup including autumn and PatMen but has faced inconsistent results in recent Pacific league play. The encounter occurs under patch 12.08 with both teams eyeing advancement in the Esports World Cup qualifier bracket, where recent form, map pool comfort, and execution in high-stakes BO3 series will likely decide progression.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET.

This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports.

This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$11,450
Enddatum
22. Mai 2026
Markt eröffnet
May 20, 2026, 3:50 AM ET

Abwicklungsquelle

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „Global Esports vs. DetonatioN FocusMe" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Valorant-Matches zwischen Global Esports und DetonatioN FocusMe im Rahmen des Esports World Cup zu handeln, angesetzt für den May 22, 2026 um 4:00 AM ET. Dies ist eine Best-of-3-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei Global Esports derzeit bei 100¢ (100% implizierte Wahrscheinlichkeit) und DetonatioN FocusMe bei 0¢ (0%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle map-Gewinner, map-Handicaps und Gesamt-maps umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „Global Esports vs. DetonatioN FocusMe" ein Gesamthandelsvolumen von $11.4K über alle Markttypen hinweg (Serien-Moneyline, individuelle map-Gewinner, map-Handicaps und Gesamt-maps) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.

Um auf „Global Esports vs. DetonatioN FocusMe" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Map-Gewinner (wer ein bestimmtes map in der Serie gewinnt), Map-Handicap (map-Siegesmarge) oder Gesamt-Maps (Über/Unter der Anzahl gespielter maps). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline GE1 bei 100¢ und DFM1 bei 0¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.

Die aktuellen Serien-Moneyline-Quoten für „Global Esports vs. DetonatioN FocusMe" zeigen Global Esports bei 100¢ (100% implizierte Wahrscheinlichkeit) und DetonatioN FocusMe bei 0¢ (0%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.

Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match Global Esports gegen DetonatioN FocusMe. Die Serien-Moneyline, individuelle map-Gewinner, map-Handicap und Gesamt-maps-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.

DetonatioN FocusMe – Global Esports

$11.45K Vol.Polymarket

Serien-Linien

Moneyline

$10.5K Vol.

Map 1 Winner

$462 Vol.

Map Handicap

$0 Vol.

Total Maps

$510 Vol.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than DetonatioN FocusMe in this match. Otherwise, this market will resolve to "DetonatioN FocusMe". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Over" if DetonatioN FocusMe and Global Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 2 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 2 against DetonatioN FocusMe. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 1 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 1 against DetonatioN FocusMe. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.DetonatioN FocusMe enters this Best-of-3 Pacific Qualifier matchup against Global Esports with a recently overhauled roster featuring tier-one debuts from Caedye and yatsuka alongside IGL SSeeS. The Japanese side showed tactical success in their prior VCT 2026 Pacific Kickoff meeting, taking a 2-1 series victory on maps like Breeze, Pearl, and Split. Global Esports, sitting fifth in current APAC power rankings with a mixed 14-22 record, relies on an international lineup including autumn and PatMen but has faced inconsistent results in recent Pacific league play. The encounter occurs under patch 12.08 with both teams eyeing advancement in the Esports World Cup qualifier bracket, where recent form, map pool comfort, and execution in high-stakes BO3 series will likely decide progression.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET.

This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports.

This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$11,450
Enddatum
22. Mai 2026
Markt eröffnet
May 20, 2026, 3:50 AM ET

Abwicklungsquelle

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „Global Esports vs. DetonatioN FocusMe" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Valorant-Matches zwischen Global Esports und DetonatioN FocusMe im Rahmen des Esports World Cup zu handeln, angesetzt für den May 22, 2026 um 4:00 AM ET. Dies ist eine Best-of-3-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei Global Esports derzeit bei 100¢ (100% implizierte Wahrscheinlichkeit) und DetonatioN FocusMe bei 0¢ (0%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle map-Gewinner, map-Handicaps und Gesamt-maps umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „Global Esports vs. DetonatioN FocusMe" ein Gesamthandelsvolumen von $11.4K über alle Markttypen hinweg (Serien-Moneyline, individuelle map-Gewinner, map-Handicaps und Gesamt-maps) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.

Um auf „Global Esports vs. DetonatioN FocusMe" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Map-Gewinner (wer ein bestimmtes map in der Serie gewinnt), Map-Handicap (map-Siegesmarge) oder Gesamt-Maps (Über/Unter der Anzahl gespielter maps). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline GE1 bei 100¢ und DFM1 bei 0¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.

Die aktuellen Serien-Moneyline-Quoten für „Global Esports vs. DetonatioN FocusMe" zeigen Global Esports bei 100¢ (100% implizierte Wahrscheinlichkeit) und DetonatioN FocusMe bei 0¢ (0%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.

Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match Global Esports gegen DetonatioN FocusMe. Die Serien-Moneyline, individuelle map-Gewinner, map-Handicap und Gesamt-maps-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.