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Gen.G Esports – Global Esports

$248.96K Vol.Polymarket

Serien-Linien

Moneyline

$175K Vol.

Map 1 Winner

$62.6K Vol.

Map Handicap

$11.3K Vol.

Total Maps

$97 Vol.

This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:10AM ET. This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than Gen.G Esports in this match. Otherwise, this market will resolve to "Gen.G Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports wins 2 or more maps than Global Esports in this match. Otherwise, this market will resolve to "Global Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Over" if Gen.G Esports and Global Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win Map 2 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 2 against Gen.G Esports. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win Map 1 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 1 against Gen.G Esports. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against Gen.G Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Global Esports holds a psychological edge entering VCT Pacific Stage 1 Group Alpha after upsetting Gen.G 2-1 in their VCT Pacific Kickoff lower bracket clash in early February, where they eliminated the Korean side amid Gen.G's early tournament exit. Gen.G's recent form remains shaky, with just one win in their last five S-tier matches and struggles in high-pressure scenarios, while Global carries momentum from advancing further in Kickoff brackets. No roster changes or major patch updates alter the meta; stylistic matchups highlight Global's aggressive duels and post-plant execution on maps like Bind and Split. In one of Pacific's toughest groups—facing PRX, DRX, and others—traders assess Gen.G's home crowd boost in Korea against Global's head-to-head dominance and fresher group stage start.

This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET.

This market will resolve to "Gen.G Esports" if Gen.G Esports win the match against Global Esports.

This market will resolve to "Global Esports" if Global Esports win the match against Gen.G Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Volumen
$248,963
Enddatum
3. Apr. 2026
Markt eröffnet
Mar 18, 2026, 11:30 AM ET

Abwicklungsquelle

https://vlr.gg
This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against Gen.G Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „Global Esports vs. Gen.G Esports" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Valorant-Matches zwischen Global Esports und Gen.G Esports im Rahmen des VCT zu handeln, angesetzt für den April 3, 2026 um 4:10 AM ET. Dies ist eine Best-of-3-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei Global Esports derzeit bei 100¢ (100% implizierte Wahrscheinlichkeit) und Gen.G Esports bei 0¢ (0%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle map-Gewinner, map-Handicaps und Gesamt-maps umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „Global Esports vs. Gen.G Esports" ein Gesamthandelsvolumen von $249K über alle Markttypen hinweg (Serien-Moneyline, individuelle map-Gewinner, map-Handicaps und Gesamt-maps) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.

Um auf „Global Esports vs. Gen.G Esports" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Map-Gewinner (wer ein bestimmtes map in der Serie gewinnt), Map-Handicap (map-Siegesmarge) oder Gesamt-Maps (Über/Unter der Anzahl gespielter maps). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline GE1 bei 100¢ und GENG bei 0¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.

Die aktuellen Serien-Moneyline-Quoten für „Global Esports vs. Gen.G Esports" zeigen Global Esports bei 100¢ (100% implizierte Wahrscheinlichkeit) und Gen.G Esports bei 0¢ (0%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.

Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match Global Esports gegen Gen.G Esports. Die Serien-Moneyline, individuelle map-Gewinner, map-Handicap und Gesamt-maps-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.

Gen.G Esports – Global Esports

$248.96K Vol.Polymarket

Serien-Linien

Moneyline

$175K Vol.

Map 1 Winner

$62.6K Vol.

Map Handicap

$11.3K Vol.

Total Maps

$97 Vol.

This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:10AM ET. This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than Gen.G Esports in this match. Otherwise, this market will resolve to "Gen.G Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports wins 2 or more maps than Global Esports in this match. Otherwise, this market will resolve to "Global Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Over" if Gen.G Esports and Global Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win Map 2 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 2 against Gen.G Esports. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win Map 1 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 1 against Gen.G Esports. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against Gen.G Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Global Esports holds a psychological edge entering VCT Pacific Stage 1 Group Alpha after upsetting Gen.G 2-1 in their VCT Pacific Kickoff lower bracket clash in early February, where they eliminated the Korean side amid Gen.G's early tournament exit. Gen.G's recent form remains shaky, with just one win in their last five S-tier matches and struggles in high-pressure scenarios, while Global carries momentum from advancing further in Kickoff brackets. No roster changes or major patch updates alter the meta; stylistic matchups highlight Global's aggressive duels and post-plant execution on maps like Bind and Split. In one of Pacific's toughest groups—facing PRX, DRX, and others—traders assess Gen.G's home crowd boost in Korea against Global's head-to-head dominance and fresher group stage start.

This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET.

This market will resolve to "Gen.G Esports" if Gen.G Esports win the match against Global Esports.

This market will resolve to "Global Esports" if Global Esports win the match against Gen.G Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Volumen
$248,963
Enddatum
3. Apr. 2026
Markt eröffnet
Mar 18, 2026, 11:30 AM ET

Abwicklungsquelle

https://vlr.gg
This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against Gen.G Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Vorsicht bei externen Links.

Häufig gestellte Fragen

Der Markt „Global Esports vs. Gen.G Esports" auf Polymarket ermöglicht es Ihnen, auf das Ergebnis des Valorant-Matches zwischen Global Esports und Gen.G Esports im Rahmen des VCT zu handeln, angesetzt für den April 3, 2026 um 4:10 AM ET. Dies ist eine Best-of-3-Serie. Der primäre Markt ist die Serien-Moneyline — welches Team das Match gewinnt — wobei Global Esports derzeit bei 100¢ (100% implizierte Wahrscheinlichkeit) und Gen.G Esports bei 0¢ (0%) notiert. Über die Serien-Moneyline hinaus können Esports-Märkte auf Polymarket individuelle map-Gewinner, map-Handicaps und Gesamt-maps umfassen, die Ihnen verschiedene Möglichkeiten bieten, auf dieses Match zu handeln. Die Preise spiegeln Echtzeit-Wahrscheinlichkeiten wider. Anteile am richtigen Ergebnis werden nach dem Match mit jeweils $1 ausgezahlt.

Aktuell hat der Markt „Global Esports vs. Gen.G Esports" ein Gesamthandelsvolumen von $249K über alle Markttypen hinweg (Serien-Moneyline, individuelle map-Gewinner, map-Handicaps und Gesamt-maps) erzielt. Dieses Volumen spiegelt die aktive Beteiligung der Polymarket-Handelsgemeinschaft wider, und eine größere Anzahl von Händlern bedeutet in der Regel aussagekräftigere und zuverlässigere Quoten. Sie können Live-Preisbewegungen verfolgen und direkt auf dieser Seite handeln.

Um auf „Global Esports vs. Gen.G Esports" zu handeln, wählen Sie zunächst den Markttyp: Serien-Moneyline (welches Team das Match gewinnt), individuelle Map-Gewinner (wer ein bestimmtes map in der Serie gewinnt), Map-Handicap (map-Siegesmarge) oder Gesamt-Maps (Über/Unter der Anzahl gespielter maps). Jeder Markt zeigt den aktuellen Preis für jede Seite an — beispielsweise zeigt die Moneyline GE1 bei 100¢ und GENG bei 0¢. Wählen Sie die Seite, auf die Sie handeln möchten, wählen Sie „Kaufen" oder „Verkaufen", geben Sie Ihren Betrag ein und klicken Sie auf „Handeln". Wenn Ihre Seite bei Matchende korrekt ist, werden Ihre Anteile mit jeweils $1 ausgezahlt. Ist sie falsch, werden sie mit $0 ausgezahlt. Sie können Ihre Anteile auch jederzeit vor Matchende verkaufen.

Die aktuellen Serien-Moneyline-Quoten für „Global Esports vs. Gen.G Esports" zeigen Global Esports bei 100¢ (100% implizierte Wahrscheinlichkeit) und Gen.G Esports bei 0¢ (0%). Alle Quoten werden in Echtzeit aktualisiert, wenn Händler Anteile kaufen und verkaufen, und spiegeln die neueste kollektive Einschätzung zum Matchausgang wider. Schauen Sie regelmäßig vorbei oder setzen Sie ein Lesezeichen, um die Quotenentwicklung bis zum Match zu verfolgen.

Ja. Sie müssen nicht handeln, um informiert zu bleiben. Diese Seite dient als Live-Quoten-Tracker für das Match Global Esports gegen Gen.G Esports. Die Serien-Moneyline, individuelle map-Gewinner, map-Handicap und Gesamt-maps-Quoten werden alle in Echtzeit aktualisiert. Sie können das Diagramm nutzen, um Quotenbewegungen zu verfolgen — Veränderungen signalisieren oft neue Informationen wie Kaderänderungen, aktuelle Form oder große Trades. Schauen Sie sich Head to Head, Form Guide und Map Winrate bei bestimmten Matchups für tiefere Daten an. Setzen Sie ein Lesezeichen, lesen Sie den Kommentarbereich und nutzen Sie die Zeitraumfilter im Diagramm. Es ist ein kostenloses Echtzeit-Fenster in die Erwartungen des Marktes.