WanZhen Esports Club vs WLT Esports Club

$0.00 Vol.Polymarket

Moneyline

$0 Vol.

Game 1 Winner

$0 Vol.

Game Handicap

$0 Vol.

Total Games

$0 Vol.

This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:10AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club wins 2 or more games than WLT Esports Club in this match. Otherwise, this market will resolve to "WLT Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:10AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club wins 3 or more games than WLT Esports Club in this match. Otherwise, this market will resolve to "WLT Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win Game 1 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 1 against WanZhen Esports Club. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "Over" if WanZhen Esports Club and WLT Esports Club play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "Over" if WanZhen Esports Club and WLT Esports Club play 4 or more games in this series. If fewer than 4 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win Game 4 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 4 against WanZhen Esports Club. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win Game 3 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 3 against WanZhen Esports Club. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win Game 2 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 2 against WanZhen Esports Club. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win the match against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against WanZhen Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WLT Esports Club" if WLT Esports Club wins 3 or more games than WanZhen Esports Club in this match. Otherwise, this market will resolve to "WanZhen Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WLT Esports Club" if WLT Esports Club wins 2 or more games than WanZhen Esports Club in this match. Otherwise, this market will resolve to "WanZhen Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.WanZhen Esports Club enters as trader consensus favorite in their BO5 group stage clash against WLT Esports Club in the KPL Growth League, with implied probabilities reflecting WanZhen's superior recent form, including a 3-1 win over mid-table foes last week that boosted their macro execution and objective control. WLT struggles with inconsistent drafts and a 1-3 skid, hampered by reported midlaner benching amid adaptation to the latest Honor of Kings patch emphasizing early-game skirmishes. Head-to-head favors WanZhen 2-1 this season, though WLT's home-map advantage and rest edge could spark an upset if they secure first blood leads. Traders watch for lineup confirmations, as roster tweaks often swing BO5 outcomes in this volatile developmental league.

This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET.

This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win the match against WLT Esports Club.

This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against WanZhen Esports Club.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Volumen
$0
Fecha de finalización
23 mar 2026
Mercado abierto
Mar 22, 2026, 10:00 AM ET
This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win the match against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against WanZhen Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado "WLT Esports Club vs. WanZhen Esports Club" en Polymarket te permite operar sobre el resultado del partido de Honor of Kings entre WLT Esports Club y WanZhen Esports Club en el KPL Growth League, programado para el March 23, 2026 a las 1:10 AM ET. Es una serie al mejor de 5. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde WLT Esports Club tiene un precio actual de 100¢ (100% de probabilidad implícita) y WanZhen Esports Club de 0¢ (0%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de game individuales, handicaps de game y total de games, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado "WLT Esports Club vs. WanZhen Esports Club" ha generado $NaN en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de game individuales, handicaps de game y total de games). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en "WLT Esports Club vs. WanZhen Esports Club", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Game Individuales (quién gana un game específico de la serie), Handicap de Game (margen de victorias de game) o Total de Games (over/under en la cantidad de games jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra WLT a 100¢ y WZ a 0¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Series Moneyline para "WLT Esports Club vs. WanZhen Esports Club" muestran a WLT Esports Club a 100¢ (100% de probabilidad implícita) y a WanZhen Esports Club a 0¢ (0%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de WLT Esports Club vs. WanZhen Esports Club. Las probabilidades del Series Moneyline, ganadores de game individuales, handicap de game y total de games se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.

WanZhen Esports Club vs WLT Esports Club

$0.00 Vol.Polymarket

Moneyline

$0 Vol.

Game 1 Winner

$0 Vol.

Game Handicap

$0 Vol.

Total Games

$0 Vol.

This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:10AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club wins 2 or more games than WLT Esports Club in this match. Otherwise, this market will resolve to "WLT Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:10AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club wins 3 or more games than WLT Esports Club in this match. Otherwise, this market will resolve to "WLT Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win Game 1 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 1 against WanZhen Esports Club. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "Over" if WanZhen Esports Club and WLT Esports Club play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "Over" if WanZhen Esports Club and WLT Esports Club play 4 or more games in this series. If fewer than 4 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win Game 4 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 4 against WanZhen Esports Club. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win Game 3 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 3 against WanZhen Esports Club. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win Game 2 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 2 against WanZhen Esports Club. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win the match against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against WanZhen Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WLT Esports Club" if WLT Esports Club wins 3 or more games than WanZhen Esports Club in this match. Otherwise, this market will resolve to "WanZhen Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WLT Esports Club" if WLT Esports Club wins 2 or more games than WanZhen Esports Club in this match. Otherwise, this market will resolve to "WanZhen Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.WanZhen Esports Club enters as trader consensus favorite in their BO5 group stage clash against WLT Esports Club in the KPL Growth League, with implied probabilities reflecting WanZhen's superior recent form, including a 3-1 win over mid-table foes last week that boosted their macro execution and objective control. WLT struggles with inconsistent drafts and a 1-3 skid, hampered by reported midlaner benching amid adaptation to the latest Honor of Kings patch emphasizing early-game skirmishes. Head-to-head favors WanZhen 2-1 this season, though WLT's home-map advantage and rest edge could spark an upset if they secure first blood leads. Traders watch for lineup confirmations, as roster tweaks often swing BO5 outcomes in this volatile developmental league.

This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET.

This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win the match against WLT Esports Club.

This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against WanZhen Esports Club.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Volumen
$0
Fecha de finalización
23 mar 2026
Mercado abierto
Mar 22, 2026, 10:00 AM ET
This market refers to the Honor of Kings match between WanZhen Esports Club and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for March 23 at 1:00AM ET. This market will resolve to "WanZhen Esports Club" if WanZhen Esports Club win the match against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against WanZhen Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado "WLT Esports Club vs. WanZhen Esports Club" en Polymarket te permite operar sobre el resultado del partido de Honor of Kings entre WLT Esports Club y WanZhen Esports Club en el KPL Growth League, programado para el March 23, 2026 a las 1:10 AM ET. Es una serie al mejor de 5. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde WLT Esports Club tiene un precio actual de 100¢ (100% de probabilidad implícita) y WanZhen Esports Club de 0¢ (0%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de game individuales, handicaps de game y total de games, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado "WLT Esports Club vs. WanZhen Esports Club" ha generado $NaN en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de game individuales, handicaps de game y total de games). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en "WLT Esports Club vs. WanZhen Esports Club", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Game Individuales (quién gana un game específico de la serie), Handicap de Game (margen de victorias de game) o Total de Games (over/under en la cantidad de games jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra WLT a 100¢ y WZ a 0¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Series Moneyline para "WLT Esports Club vs. WanZhen Esports Club" muestran a WLT Esports Club a 100¢ (100% de probabilidad implícita) y a WanZhen Esports Club a 0¢ (0%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de WLT Esports Club vs. WanZhen Esports Club. Las probabilidades del Series Moneyline, ganadores de game individuales, handicap de game y total de games se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.