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icon for EWC 2026: CS2 LCQ Qualifiers

EWC 2026: CS2 LCQ Qualifiers

icon for EWC 2026: CS2 LCQ Qualifiers

EWC 2026: CS2 LCQ Qualifiers

$28,486 Vol.

Polymarket

$28,486 Vol.

Polymarket

Inner Circle

$298 Vol.

No

ASTRAL

$115 Vol.

No

team_Kreazion

$15 Vol.

No

NIO

$115 Vol.

No

BIG

$230 Vol.

Yes

Fluxo

$115 Vol.

No

DUSTY

$115 Vol.

No

z to forward

$315 Vol.

No

DENDELE

$115 Vol.

No

EAC

$917 Vol.

No

SAW

$115 Vol.

No

QueenConso

$315 Vol.

No

HOTU

$50 Vol.

No

GenOne

$15 Vol.

No

lafox

$115 Vol.

No

Galactik rebels

$115 Vol.

No

INFINITE

$15 Vol.

No

Betclic

$969 Vol.

No

Giant Pandas

$115 Vol.

No

Aogiri

$110 Vol.

No

1win

$110 Vol.

No

BASEMENT BOYS

$15 Vol.

No

BC.Game

$2,447 Vol.

No

Citron

$115 Vol.

No

HEROIC

$1,531 Vol.

No

9INE

$136 Vol.

No

ABT

$115 Vol.

No

REM

$115 Vol.

No

Gentle Mates

$115 Vol.

No

fnatic

$7,365 Vol.

No

FKOMAR_FPL-C

$115 Vol.

No

6666

$180 Vol.

No

Echo

$10 Vol.

No

OG

$115 Vol.

No

Vael

$115 Vol.

No

Passion CHICHA

$115 Vol.

No

EYEBALLERS

$198 Vol.

No

Phantom

$115 Vol.

No

levelONE

$115 Vol.

No

REVENIX

$115 Vol.

No

100 Thieves

$2,830 Vol.

Yes

Eternal Fire

$165 Vol.

No

NADEGMNG

$115 Vol.

No

SadFamous

$115 Vol.

No

Liquid

$2,426 Vol.

No

Metizport

$55 Vol.

No

Prestige

$115 Vol.

No

Dhala

$115 Vol.

No

FOKUS

$15 Vol.

No

Sashi

$2,031 Vol.

No

Orion Wanderers

$15 Vol.

No

Partizan

$136 Vol.

No

Acend

$158 Vol.

No

NRG

$551 Vol.

No

Spirit Esports

$273 Vol.

No

Vandulken

$115 Vol.

No

K27

$235 Vol.

Yes

SINNERS

$220 Vol.

No

MANGANESE

$215 Vol.

No

Dark Tigre

$115 Vol.

No

Virtus.pro

$121 Vol.

No

JiJieHao

$361 Vol.

Yes

Zeste

$215 Vol.

No

Sangal

$233 Vol.

No

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.The Esports World Cup 2026 CS2 Last Chance Qualifier concluded as a 64-team offline double-elimination LAN event in Paris with a $100,000 prize pool, awarding four direct berths to the main 32-team $2 million tournament running August 12-23. Recent open qualifiers and regional pathways, including VRS-based slots, shaped the field, with teams emphasizing LAN form, map pool execution on pools like Mirage, Inferno, and Nuke, and roster stability after mid-season adjustments. Key variables include head-to-head records from prior ESL FACEIT events, travel and acclimation advantages for European squads, and momentum from last-minute roster trials or coaching changes. The wisdom of crowds in related markets reflects consensus on which underdogs could upset established organizations in the final qualification window.

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No".

A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts.

If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No".

The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
Volumen
$28,486
Mercado abierto
Aug 5, 2026, 12:47 PM ET

Resultado propuesto: No

Sin disputa

Resultado final: No

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.The Esports World Cup 2026 CS2 Last Chance Qualifier concluded as a 64-team offline double-elimination LAN event in Paris with a $100,000 prize pool, awarding four direct berths to the main 32-team $2 million tournament running August 12-23. Recent open qualifiers and regional pathways, including VRS-based slots, shaped the field, with teams emphasizing LAN form, map pool execution on pools like Mirage, Inferno, and Nuke, and roster stability after mid-season adjustments. Key variables include head-to-head records from prior ESL FACEIT events, travel and acclimation advantages for European squads, and momentum from last-minute roster trials or coaching changes. The wisdom of crowds in related markets reflects consensus on which underdogs could upset established organizations in the final qualification window.

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No".

A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts.

If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No".

The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
Volumen
$28,486
Mercado abierto
Aug 5, 2026, 12:47 PM ET

Resultado propuesto: No

Sin disputa

Resultado final: No

Cuidado con los enlaces externos.

Preguntas frecuentes

"EWC 2026: CS2 LCQ Qualifiers" es un mercado de predicción en Polymarket con 64+ resultados posibles donde los operadores compran y venden acciones según lo que creen que sucederá. El resultado líder actual es "BIG" con 100%, seguido de "100 Thieves" con 100%. Los precios reflejan probabilidades en tiempo real de la comunidad. Por ejemplo, una acción cotizada a 100¢ implica que el mercado colectivamente asigna una probabilidad de 100% a ese resultado. Estas probabilidades cambian continuamente a medida que los operadores reaccionan a nuevos desarrollos. Las acciones del resultado correcto son canjeables por $1 cada una tras la resolución del mercado.

A día de hoy, "EWC 2026: CS2 LCQ Qualifiers" ha generado $28.5K en volumen total de trading desde que el mercado se lanzó el Aug 5, 2026. Este nivel de actividad refleja un fuerte compromiso de la comunidad de Polymarket y ayuda a garantizar que las probabilidades actuales estén respaldadas por un amplio grupo de participantes del mercado. Puedes seguir los movimientos de precios en vivo y operar en cualquier resultado directamente en esta página.

Para operar en "EWC 2026: CS2 LCQ Qualifiers", explora los 64+ resultados disponibles en esta página. Cada resultado muestra un precio actual que representa la probabilidad implícita del mercado. Para tomar una posición, selecciona el resultado que consideres más probable, elige "Sí" para operar a favor o "No" para operar en contra, introduce tu cantidad y haz clic en "Operar". Si tu resultado elegido es correcto cuando el mercado se resuelve, tus acciones de "Sí" pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de la resolución.

El favorito actual para "EWC 2026: CS2 LCQ Qualifiers" es "BIG" con 100%, lo que significa que el mercado asigna una probabilidad de 100% a ese resultado. El siguiente resultado más cercano es "100 Thieves" con 100%. Estas probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones. Vuelve con frecuencia o guarda esta página en marcadores.

Las reglas de resolución para "EWC 2026: CS2 LCQ Qualifiers" definen exactamente qué debe ocurrir para que cada resultado sea declarado ganador, incluyendo las fuentes de datos oficiales utilizadas para determinar el resultado. Puedes revisar los criterios de resolución completos en la sección "Reglas" en esta página sobre los comentarios. Recomendamos leer las reglas cuidadosamente antes de operar, ya que especifican las condiciones exactas, casos especiales y fuentes.