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DetonatioN FocusMe – Global Esports

$11.45K Vol.Polymarket

Líneas de series

Moneyline

$10.5K Vol.

Map 1 Winner

$462 Vol.

Map Handicap

$0 Vol.

Total Maps

$510 Vol.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than DetonatioN FocusMe in this match. Otherwise, this market will resolve to "DetonatioN FocusMe". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Over" if DetonatioN FocusMe and Global Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 2 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 2 against DetonatioN FocusMe. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 1 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 1 against DetonatioN FocusMe. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.DetonatioN FocusMe enters this Best-of-3 Pacific Qualifier matchup against Global Esports with a recently overhauled roster featuring tier-one debuts from Caedye and yatsuka alongside IGL SSeeS. The Japanese side showed tactical success in their prior VCT 2026 Pacific Kickoff meeting, taking a 2-1 series victory on maps like Breeze, Pearl, and Split. Global Esports, sitting fifth in current APAC power rankings with a mixed 14-22 record, relies on an international lineup including autumn and PatMen but has faced inconsistent results in recent Pacific league play. The encounter occurs under patch 12.08 with both teams eyeing advancement in the Esports World Cup qualifier bracket, where recent form, map pool comfort, and execution in high-stakes BO3 series will likely decide progression.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET.

This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports.

This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$11,450
Fecha de finalización
22 may 2026
Mercado abierto
May 20, 2026, 3:50 AM ET

Fuente de resolución

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado "Global Esports vs. DetonatioN FocusMe" en Polymarket te permite operar sobre el resultado del partido de Valorant entre Global Esports y DetonatioN FocusMe en el Esports World Cup, programado para el May 22, 2026 a las 4:00 AM ET. Es una serie al mejor de 3. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde Global Esports tiene un precio actual de 100¢ (100% de probabilidad implícita) y DetonatioN FocusMe de 0¢ (0%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de map individuales, handicaps de map y total de maps, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado "Global Esports vs. DetonatioN FocusMe" ha generado $11.4K en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de map individuales, handicaps de map y total de maps). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en "Global Esports vs. DetonatioN FocusMe", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Map Individuales (quién gana un map específico de la serie), Handicap de Map (margen de victorias de map) o Total de Maps (over/under en la cantidad de maps jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra GE1 a 100¢ y DFM1 a 0¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Series Moneyline para "Global Esports vs. DetonatioN FocusMe" muestran a Global Esports a 100¢ (100% de probabilidad implícita) y a DetonatioN FocusMe a 0¢ (0%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de Global Esports vs. DetonatioN FocusMe. Las probabilidades del Series Moneyline, ganadores de map individuales, handicap de map y total de maps se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.

DetonatioN FocusMe – Global Esports

$11.45K Vol.Polymarket

Líneas de series

Moneyline

$10.5K Vol.

Map 1 Winner

$462 Vol.

Map Handicap

$0 Vol.

Total Maps

$510 Vol.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than DetonatioN FocusMe in this match. Otherwise, this market will resolve to "DetonatioN FocusMe". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Over" if DetonatioN FocusMe and Global Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 2 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 2 against DetonatioN FocusMe. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 1 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 1 against DetonatioN FocusMe. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.DetonatioN FocusMe enters this Best-of-3 Pacific Qualifier matchup against Global Esports with a recently overhauled roster featuring tier-one debuts from Caedye and yatsuka alongside IGL SSeeS. The Japanese side showed tactical success in their prior VCT 2026 Pacific Kickoff meeting, taking a 2-1 series victory on maps like Breeze, Pearl, and Split. Global Esports, sitting fifth in current APAC power rankings with a mixed 14-22 record, relies on an international lineup including autumn and PatMen but has faced inconsistent results in recent Pacific league play. The encounter occurs under patch 12.08 with both teams eyeing advancement in the Esports World Cup qualifier bracket, where recent form, map pool comfort, and execution in high-stakes BO3 series will likely decide progression.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET.

This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports.

This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volumen
$11,450
Fecha de finalización
22 may 2026
Mercado abierto
May 20, 2026, 3:50 AM ET

Fuente de resolución

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado "Global Esports vs. DetonatioN FocusMe" en Polymarket te permite operar sobre el resultado del partido de Valorant entre Global Esports y DetonatioN FocusMe en el Esports World Cup, programado para el May 22, 2026 a las 4:00 AM ET. Es una serie al mejor de 3. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde Global Esports tiene un precio actual de 100¢ (100% de probabilidad implícita) y DetonatioN FocusMe de 0¢ (0%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de map individuales, handicaps de map y total de maps, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado "Global Esports vs. DetonatioN FocusMe" ha generado $11.4K en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de map individuales, handicaps de map y total de maps). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en "Global Esports vs. DetonatioN FocusMe", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Map Individuales (quién gana un map específico de la serie), Handicap de Map (margen de victorias de map) o Total de Maps (over/under en la cantidad de maps jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra GE1 a 100¢ y DFM1 a 0¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Series Moneyline para "Global Esports vs. DetonatioN FocusMe" muestran a Global Esports a 100¢ (100% de probabilidad implícita) y a DetonatioN FocusMe a 0¢ (0%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de Global Esports vs. DetonatioN FocusMe. Las probabilidades del Series Moneyline, ganadores de map individuales, handicap de map y total de maps se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.