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Mandatory – Enterprise Esports

$54.90K Vol.Polymarket

Líneas de series

Moneyline

$18.9K Vol.

Map 1 Winner

$35.3K Vol.

Map Handicap

$136 Vol.

Total Maps

$497 Vol.

This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Over" if Mandatory and Enterprise Esports play 5 or more maps in this series. If fewer than 5 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Over" if Mandatory and Enterprise Esports play 4 or more maps in this series. If fewer than 4 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Mandatory" if Mandatory win Map 4 against Enterprise Esports. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 4 against Mandatory. If the match begins but is not completed, and Map 4 is concluded with a winner determined, this market will resolve based on the completed Map 4. If Map 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Mandatory" if Mandatory win Map 3 against Enterprise Esports. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 3 against Mandatory. If the match begins but is not completed, and Map 3 is concluded with a winner determined, this market will resolve based on the completed Map 3. If Map 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Mandatory" if Mandatory win Map 2 against Enterprise Esports. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 2 against Mandatory. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Mandatory" if Mandatory win Map 1 against Enterprise Esports. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 1 against Mandatory. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Mandatory" if Mandatory win the match against Enterprise Esports. This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Mandatory. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports wins 3 or more maps than Mandatory in this match. Otherwise, this market will resolve to "Mandatory". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports wins 2 or more maps than Mandatory in this match. Otherwise, this market will resolve to "Mandatory". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Enterprise Esports enters the VCL EMEA Stage 1 playoffs grand final as the upper bracket frontrunner after a dominant 2-0 win over UCAM Esports in the upper final and prior 2-1 victory against Misa Esports, showcasing strong map control and economy management. Mandatory, seeded around third post-group stage with a 4-1 record and peak ratings above 1740, built unstoppable lower bracket momentum via 2-1 elimination of Misa and revenge 3-2 thriller over UCAM, highlighting resilience in extended BO3s. Head-to-head history is split, with Enterprise's recent 2-1 edge in 2025; stable rosters for both emphasize duelist and sentinel matchups under the current patch meta. A BO5 winner-takes-most for circuit points toward Ascension looms, where lower bracket fire could fuel an upset.

This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET.

This market will resolve to "Mandatory" if Mandatory win the match against Enterprise Esports.

This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Mandatory.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Volumen
$54,898
Fecha de finalización
29 mar 2026
Mercado abierto
Mar 28, 2026, 10:50 PM ET

Fuente de resolución

https://vlr.gg
This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Mandatory" if Mandatory win the match against Enterprise Esports. This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Mandatory. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado "Enterprise Esports vs. Mandatory" en Polymarket te permite operar sobre el resultado del partido de Valorant entre Enterprise Esports y Mandatory en el VCL, programado para el March 29, 2026 a las 11:00 AM ET. Es una serie al mejor de 5. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde Enterprise Esports tiene un precio actual de 100¢ (100% de probabilidad implícita) y Mandatory de 0¢ (0%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de map individuales, handicaps de map y total de maps, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado "Enterprise Esports vs. Mandatory" ha generado $54.9K en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de map individuales, handicaps de map y total de maps). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en "Enterprise Esports vs. Mandatory", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Map Individuales (quién gana un map específico de la serie), Handicap de Map (margen de victorias de map) o Total de Maps (over/under en la cantidad de maps jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra EP1 a 100¢ y MDR a 0¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Series Moneyline para "Enterprise Esports vs. Mandatory" muestran a Enterprise Esports a 100¢ (100% de probabilidad implícita) y a Mandatory a 0¢ (0%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de Enterprise Esports vs. Mandatory. Las probabilidades del Series Moneyline, ganadores de map individuales, handicap de map y total de maps se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.

Mandatory – Enterprise Esports

$54.90K Vol.Polymarket

Líneas de series

Moneyline

$18.9K Vol.

Map 1 Winner

$35.3K Vol.

Map Handicap

$136 Vol.

Total Maps

$497 Vol.

This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Over" if Mandatory and Enterprise Esports play 5 or more maps in this series. If fewer than 5 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Over" if Mandatory and Enterprise Esports play 4 or more maps in this series. If fewer than 4 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Mandatory" if Mandatory win Map 4 against Enterprise Esports. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 4 against Mandatory. If the match begins but is not completed, and Map 4 is concluded with a winner determined, this market will resolve based on the completed Map 4. If Map 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Mandatory" if Mandatory win Map 3 against Enterprise Esports. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 3 against Mandatory. If the match begins but is not completed, and Map 3 is concluded with a winner determined, this market will resolve based on the completed Map 3. If Map 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Mandatory" if Mandatory win Map 2 against Enterprise Esports. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 2 against Mandatory. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Mandatory" if Mandatory win Map 1 against Enterprise Esports. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 1 against Mandatory. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Mandatory" if Mandatory win the match against Enterprise Esports. This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Mandatory. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports wins 3 or more maps than Mandatory in this match. Otherwise, this market will resolve to "Mandatory". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports wins 2 or more maps than Mandatory in this match. Otherwise, this market will resolve to "Mandatory". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Enterprise Esports enters the VCL EMEA Stage 1 playoffs grand final as the upper bracket frontrunner after a dominant 2-0 win over UCAM Esports in the upper final and prior 2-1 victory against Misa Esports, showcasing strong map control and economy management. Mandatory, seeded around third post-group stage with a 4-1 record and peak ratings above 1740, built unstoppable lower bracket momentum via 2-1 elimination of Misa and revenge 3-2 thriller over UCAM, highlighting resilience in extended BO3s. Head-to-head history is split, with Enterprise's recent 2-1 edge in 2025; stable rosters for both emphasize duelist and sentinel matchups under the current patch meta. A BO5 winner-takes-most for circuit points toward Ascension looms, where lower bracket fire could fuel an upset.

This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET.

This market will resolve to "Mandatory" if Mandatory win the match against Enterprise Esports.

This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Mandatory.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Volumen
$54,898
Fecha de finalización
29 mar 2026
Mercado abierto
Mar 28, 2026, 10:50 PM ET

Fuente de resolución

https://vlr.gg
This market refers to the Valorant Grand final match between Mandatory and Enterprise Esports in the VCL EMEA: Playoffs, initially scheduled for March 29 at 11:00AM ET. This market will resolve to "Mandatory" if Mandatory win the match against Enterprise Esports. This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Mandatory. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Cuidado con los enlaces externos.

Preguntas frecuentes

El mercado "Enterprise Esports vs. Mandatory" en Polymarket te permite operar sobre el resultado del partido de Valorant entre Enterprise Esports y Mandatory en el VCL, programado para el March 29, 2026 a las 11:00 AM ET. Es una serie al mejor de 5. El mercado principal es el Series Moneyline — qué equipo ganará el partido — donde Enterprise Esports tiene un precio actual de 100¢ (100% de probabilidad implícita) y Mandatory de 0¢ (0%). Más allá del Series Moneyline, los mercados de esports en Polymarket pueden incluir ganadores de map individuales, handicaps de map y total de maps, dándote múltiples formas de operar en este partido. Los precios reflejan probabilidades colaborativas en tiempo real. Las acciones del resultado correcto pagan $1 cada una cuando el mercado se resuelve tras finalizar el partido.

A día de hoy, el mercado "Enterprise Esports vs. Mandatory" ha generado $54.9K en volumen total de trading en todos los tipos de mercado (Series Moneyline, ganadores de map individuales, handicaps de map y total de maps). Este volumen refleja una participación activa de la comunidad de trading de Polymarket, y un grupo más amplio de operadores generalmente significa probabilidades más informativas y confiables. Puedes seguir los movimientos de precios en vivo y operar en cualquier mercado directamente en esta página.

Para operar en "Enterprise Esports vs. Mandatory", comienza eligiendo el tipo de mercado en el que quieres operar: Series Moneyline (qué equipo gana el partido), Ganadores de Map Individuales (quién gana un map específico de la serie), Handicap de Map (margen de victorias de map) o Total de Maps (over/under en la cantidad de maps jugados). Cada mercado muestra el precio actual para cada lado — por ejemplo, el moneyline muestra EP1 a 100¢ y MDR a 0¢. Selecciona el lado en el que quieres operar, elige Comprar para tomar una posición o Vender para cerrar una existente, ingresa tu cantidad y haz clic en Operar. Si el lado que elegiste es correcto cuando el partido termina y el mercado se resuelve, tus acciones pagan $1 cada una. Si es incorrecto, pagan $0. También puedes vender tus acciones en cualquier momento antes de que termine el partido para asegurar una ganancia o reducir una pérdida.

Las probabilidades actuales del Series Moneyline para "Enterprise Esports vs. Mandatory" muestran a Enterprise Esports a 100¢ (100% de probabilidad implícita) y a Mandatory a 0¢ (0%). Todas las probabilidades se actualizan en tiempo real a medida que los operadores compran y venden acciones, reflejando la visión colectiva más reciente de cómo se desarrollará este partido. Consulta frecuentemente o guarda esta página en favoritos para seguir cómo cambian las probabilidades a medida que se acerca la hora del partido.

Sí. No necesitas operar para mantenerte informado. Esta página sirve como un rastreador de probabilidades en vivo para el partido de Enterprise Esports vs. Mandatory. Las probabilidades del Series Moneyline, ganadores de map individuales, handicap de map y total de maps se actualizan en tiempo real a medida que se realizan nuevas operaciones. Puedes usar el gráfico para seguir el movimiento de líneas a medida que se acerca la hora del partido — los cambios en las probabilidades a menudo señalan nueva información como cambios de roster, forma reciente o movimientos fuertes de grandes operadores. Consulta las secciones Head to Head, Form Guide y Map Winrate en ciertos enfrentamientos para datos y contexto más profundos. Guarda esta página en favoritos, revisa la sección de comentarios para ver qué dicen otros operadores y usa los filtros de rango de tiempo en el gráfico para revisar cómo han cambiado las probabilidades. Es una ventana gratuita en tiempo real a lo que el mercado espera.