Team shoke holds a slight edge in the BetBoom Streamers Battle CS #5 playoffs based on group-stage results, finishing 2-2 with a 79-103 map differential compared to Team OverDrive’s 1-2 mark and 67-81 record. Both squads feature CIS-region streamers in a double-elimination bracket where all matches are best-of-three, making map vetoes and recent form decisive. Prior head-to-head encounters in earlier seasons produced close series, with outcomes often hinging on individual map performances and adaptation to the evolving CS2 meta. Roster familiarity and execution under the showmatch format remain key variables for traders assessing implied probabilities.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于
下午 1:00七月 3

$0.00 Vol.
系列线
This market refers to the Counter-Strike Lower bracket quarterfinals match between Team shoke and Team OverDrive in the BetBoom Streamers Battle Playoffs, initially scheduled for July 3 at 9:00AM ET.
This market will resolve to "Over" if Team shoke and Team OverDrive play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Lower bracket quarterfinals match between Team shoke and Team OverDrive in the BetBoom Streamers Battle Playoffs, initially scheduled for July 3 at 9:00AM ET.
This market will resolve to "Team shoke" if Team shoke win the match against Team OverDrive.
This market will resolve to "Team OverDrive" if Team OverDrive win the match against Team shoke.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike Lower bracket quarterfinals match between Team shoke and Team OverDrive in the BetBoom Streamers Battle Playoffs, initially scheduled for July 3 at 9:00AM ET.
This market will resolve to "Team shoke" if Team shoke win Map 2 against Team OverDrive.
This market will resolve to "Team OverDrive" if Team OverDrive win Map 2 against Team shoke.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Lower bracket quarterfinals match between Team shoke and Team OverDrive in the BetBoom Streamers Battle Playoffs, initially scheduled for July 3 at 9:00AM ET.
This market will resolve to "Team shoke" if Team shoke win Map 1 against Team OverDrive.
This market will resolve to "Team OverDrive" if Team OverDrive win Map 1 against Team shoke.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Team shoke holds a slight edge in the BetBoom Streamers Battle CS #5 playoffs based on group-stage results, finishing 2-2 with a 79-103 map differential compared to Team OverDrive’s 1-2 mark and 67-81 record. Both squads feature CIS-region streamers in a double-elimination bracket where all matches are best-of-three, making map vetoes and recent form decisive. Prior head-to-head encounters in earlier seasons produced close series, with outcomes often hinging on individual map performances and adaptation to the evolving CS2 meta. Roster familiarity and execution under the showmatch format remain key variables for traders assessing implied probabilities.
This market refers to the Counter-Strike Lower bracket quarterfinals match between Team shoke and Team OverDrive in the BetBoom Streamers Battle Playoffs, initially scheduled for July 3 at 9:00AM ET.
This market will resolve to "Team shoke" if Team shoke win the match against Team OverDrive.
This market will resolve to "Team OverDrive" if Team OverDrive win the match against Team shoke.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Team shoke" if Team shoke win the match against Team OverDrive.
This market will resolve to "Team OverDrive" if Team OverDrive win the match against Team shoke.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Jul 2, 2026, 10:40 PM ET
交易量
$0结束日期
2026-07-03市场开放时间
Jul 2, 2026, 10:40 PM ET结算来源
https://hltv.orgResolver
0x65070BE91...
下午 1:00七月 3

$0.00 Vol.
系列线
This market refers to the Counter-Strike Lower bracket quarterfinals match between Team shoke and Team OverDrive in the BetBoom Streamers Battle Playoffs, initially scheduled for July 3 at 9:00AM ET.
This market will resolve to "Over" if Team shoke and Team OverDrive play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Lower bracket quarterfinals match between Team shoke and Team OverDrive in the BetBoom Streamers Battle Playoffs, initially scheduled for July 3 at 9:00AM ET.
This market will resolve to "Team shoke" if Team shoke win the match against Team OverDrive.
This market will resolve to "Team OverDrive" if Team OverDrive win the match against Team shoke.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike Lower bracket quarterfinals match between Team shoke and Team OverDrive in the BetBoom Streamers Battle Playoffs, initially scheduled for July 3 at 9:00AM ET.
This market will resolve to "Team shoke" if Team shoke win Map 2 against Team OverDrive.
This market will resolve to "Team OverDrive" if Team OverDrive win Map 2 against Team shoke.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Lower bracket quarterfinals match between Team shoke and Team OverDrive in the BetBoom Streamers Battle Playoffs, initially scheduled for July 3 at 9:00AM ET.
This market will resolve to "Team shoke" if Team shoke win Map 1 against Team OverDrive.
This market will resolve to "Team OverDrive" if Team OverDrive win Map 1 against Team shoke.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Team shoke holds a slight edge in the BetBoom Streamers Battle CS #5 playoffs based on group-stage results, finishing 2-2 with a 79-103 map differential compared to Team OverDrive’s 1-2 mark and 67-81 record. Both squads feature CIS-region streamers in a double-elimination bracket where all matches are best-of-three, making map vetoes and recent form decisive. Prior head-to-head encounters in earlier seasons produced close series, with outcomes often hinging on individual map performances and adaptation to the evolving CS2 meta. Roster familiarity and execution under the showmatch format remain key variables for traders assessing implied probabilities.
This market refers to the Counter-Strike Lower bracket quarterfinals match between Team shoke and Team OverDrive in the BetBoom Streamers Battle Playoffs, initially scheduled for July 3 at 9:00AM ET.
This market will resolve to "Team shoke" if Team shoke win the match against Team OverDrive.
This market will resolve to "Team OverDrive" if Team OverDrive win the match against Team shoke.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Team shoke" if Team shoke win the match against Team OverDrive.
This market will resolve to "Team OverDrive" if Team OverDrive win the match against Team shoke.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
市场开放时间: Jul 2, 2026, 10:40 PM ET
交易量
$0结束日期
2026-07-03市场开放时间
Jul 2, 2026, 10:40 PM ET结算来源
https://hltv.orgResolver
0x65070BE91...Team shoke holds a slight edge in the BetBoom Streamers Battle CS #5 playoffs based on group-stage results, finishing 2-2 with a 79-103 map differential compared to Team OverDrive’s 1-2 mark and 67-81 record. Both squads feature CIS-region streamers in a double-elimination bracket where all matches are best-of-three, making map vetoes and recent form decisive. Prior head-to-head encounters in earlier seasons produced close series, with outcomes often hinging on individual map performances and adaptation to the evolving CS2 meta. Roster familiarity and execution under the showmatch format remain key variables for traders assessing implied probabilities.
基于Polymarket数据的AI实验性摘要。这不是交易建议,也不影响该市场的结算方式。 · 更新于
警惕外部链接哦。
警惕外部链接哦。
常见问题