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ENJOY – Wingman

34m 59s
ENJOY
ENJOY
14:00juin 27
Wingman
Wingman
$0.00 Vol.Polymarket

Lignes de séries

Moneyline

$0 Vol.

Map 1 Winner

$0 Vol.

Total Maps

$0 Vol.

This market refers to the Counter-Strike Winners match between ENJOY and Wingman in the GLuck Yungstar Closed Qualifier: Series #2 Group D, initially scheduled for June 27 at 10:00AM ET. This market will resolve to "ENJOY" if ENJOY win Map 2 against Wingman. This market will resolve to "Wingman" if Wingman win Map 2 against ENJOY. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Winners match between ENJOY and Wingman in the GLuck Yungstar Closed Qualifier: Series #2 Group D, initially scheduled for June 27 at 10:00AM ET. This market will resolve to "ENJOY" if ENJOY win Map 1 against Wingman. This market will resolve to "Wingman" if Wingman win Map 1 against ENJOY. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Winners match between ENJOY and Wingman in the GLuck Yungstar Closed Qualifier: Series #2 Group D, initially scheduled for June 27 at 10:00AM ET. This market will resolve to "Over" if ENJOY and Wingman play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Winners match between ENJOY and Wingman in the GLuck Yungstar Closed Qualifier: Series #2 Group D, initially scheduled for June 27 at 10:00AM ET. This market will resolve to "ENJOY" if ENJOY win the match against Wingman. This market will resolve to "Wingman" if Wingman win the match against ENJOY. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.ENJOY and Wingman meet in a best-of-three at the GLuck Yungstar Closed Qualifier Series #2 Group D on June 27. ENJOY fields a roster featuring kurosa, sh1geo, zazzer, roxesz, and nbl, showing recent positive results in ESEA Advanced Europe and CCT Europe Challengers events with solid map wins. Wingman, with la3euka, MoWeL, Z1W0W, Minor, and xnkka, has posted mixed ESEA outcomes including victories over lower-seeded sides but losses to teams like ReThink and Arch. Both squads compete in the same regional qualifier circuit, where map pool familiarity, individual aim duels, and adaptation to BO3 series length typically shape results more than long-term standings. Recent form edges and roster cohesion represent the primary variables traders weigh for this matchup.

This market refers to the Counter-Strike Winners match between ENJOY and Wingman in the GLuck Yungstar Closed Qualifier: Series #2 Group D, initially scheduled for June 27 at 10:00AM ET.

This market will resolve to "ENJOY" if ENJOY win the match against Wingman.

This market will resolve to "Wingman" if Wingman win the match against ENJOY.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$0
Date de fin
27 juin 2026
Marché ouvert
Jun 27, 2026, 7:20 AM ET

Source de résolution

https://hltv.org
This market refers to the Counter-Strike Winners match between ENJOY and Wingman in the GLuck Yungstar Closed Qualifier: Series #2 Group D, initially scheduled for June 27 at 10:00AM ET. This market will resolve to "ENJOY" if ENJOY win the match against Wingman. This market will resolve to "Wingman" if Wingman win the match against ENJOY. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Méfiez-vous des liens externes.

Questions fréquentes

Le marché « Wingman vs. ENJOY » sur Polymarket vous permet de trader sur le résultat du match Counter-Strike 2 entre Wingman et ENJOY dans le GLuck Yungstar, prévu le June 27, 2026 à 10:00 AM ET. C'est une série en Best of 3. Le marché principal est le Series Moneyline — quelle équipe remportera le match — où Wingman est actuellement coté à 55¢ (probabilité implicite de 55 %) et ENJOY à 45¢ (45 %). Au-delà du Series Moneyline, les marchés esports sur Polymarket peuvent proposer des gagnants de map individuels, des handicaps de map et un total de maps, vous offrant de multiples façons de trader sur ce match. Les prix reflètent des probabilités participatives en temps réel. Les parts du résultat correct rapportent 1 $ chacune lorsque le marché est résolu après la fin du match.

À ce jour, le marché « Wingman vs. ENJOY » a généré $NaN de volume total de trading sur tous les types de marchés (Series Moneyline, gagnants de map individuels, handicaps de map et total de maps). Ce volume reflète un engagement actif de la communauté de traders Polymarket, et un plus grand nombre de traders signifie généralement des cotes plus informatives et fiables. Vous pouvez suivre les mouvements de prix en direct et trader sur n'importe quel marché directement sur cette page.

Pour trader sur « Wingman vs. ENJOY », commencez par choisir le type de marché que vous souhaitez : Series Moneyline (quelle équipe gagne le match), Gagnants de Map Individuels (qui gagne un map spécifique de la série), Handicap de Map (marge de victoires de map) ou Total de Maps (over/under sur le nombre de maps joués). Chaque marché affiche le prix actuel de chaque côté — par exemple, le moneyline affiche WING à 55¢ et ENJOY à 45¢. Sélectionnez le côté sur lequel vous voulez trader, choisissez « Acheter » pour prendre une position ou « Vendre » pour clôturer une position existante, entrez votre montant et cliquez sur « Trader ». Si le côté que vous avez choisi est correct à la fin du match et que le marché est résolu, vos parts rapportent 1 $ chacune. Si c'est incorrect, elles rapportent 0 $. Vous pouvez également vendre vos parts à tout moment avant la fin du match pour sécuriser un profit ou limiter une perte.

Les cotes Series Moneyline actuelles pour « Wingman vs. ENJOY » indiquent Wingman à 55¢ (probabilité implicite de 55 %) et ENJOY à 45¢ (45 %). Toutes les cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts, reflétant la dernière vision collective du déroulement de ce match. Revenez fréquemment ou ajoutez cette page à vos favoris pour suivre l'évolution des cotes à l'approche du match.

Oui. Vous n'avez pas besoin de trader pour rester informé. Cette page sert de suivi des cotes en direct pour le match Wingman contre ENJOY. Les cotes du Series Moneyline, des gagnants de map individuels, du handicap de map et du total de maps sont toutes mises à jour en temps réel à mesure que de nouveaux trades sont effectués. Vous pouvez utiliser le graphique pour suivre l'évolution des lignes à l'approche du match — les changements de cotes signalent souvent de nouvelles informations comme des changements de roster, la forme récente ou des mouvements importants de la part de gros traders. Consultez les sections Head to Head, Form Guide et Map Winrate sur certains matchups pour des données et du contexte plus approfondis. Ajoutez cette page à vos favoris, consultez la section commentaires pour voir ce que disent les autres traders, et utilisez les filtres de période sur le graphique pour examiner l'évolution des cotes. C'est une fenêtre gratuite et en temps réel sur les attentes du marché.

ENJOY – Wingman

34m 59s
ENJOY
ENJOY
14:00juin 27
Wingman
Wingman
$0.00 Vol.Polymarket

Lignes de séries

Moneyline

$0 Vol.

Map 1 Winner

$0 Vol.

Total Maps

$0 Vol.

This market refers to the Counter-Strike Winners match between ENJOY and Wingman in the GLuck Yungstar Closed Qualifier: Series #2 Group D, initially scheduled for June 27 at 10:00AM ET. This market will resolve to "ENJOY" if ENJOY win Map 2 against Wingman. This market will resolve to "Wingman" if Wingman win Map 2 against ENJOY. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Winners match between ENJOY and Wingman in the GLuck Yungstar Closed Qualifier: Series #2 Group D, initially scheduled for June 27 at 10:00AM ET. This market will resolve to "ENJOY" if ENJOY win Map 1 against Wingman. This market will resolve to "Wingman" if Wingman win Map 1 against ENJOY. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Winners match between ENJOY and Wingman in the GLuck Yungstar Closed Qualifier: Series #2 Group D, initially scheduled for June 27 at 10:00AM ET. This market will resolve to "Over" if ENJOY and Wingman play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Winners match between ENJOY and Wingman in the GLuck Yungstar Closed Qualifier: Series #2 Group D, initially scheduled for June 27 at 10:00AM ET. This market will resolve to "ENJOY" if ENJOY win the match against Wingman. This market will resolve to "Wingman" if Wingman win the match against ENJOY. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.ENJOY and Wingman meet in a best-of-three at the GLuck Yungstar Closed Qualifier Series #2 Group D on June 27. ENJOY fields a roster featuring kurosa, sh1geo, zazzer, roxesz, and nbl, showing recent positive results in ESEA Advanced Europe and CCT Europe Challengers events with solid map wins. Wingman, with la3euka, MoWeL, Z1W0W, Minor, and xnkka, has posted mixed ESEA outcomes including victories over lower-seeded sides but losses to teams like ReThink and Arch. Both squads compete in the same regional qualifier circuit, where map pool familiarity, individual aim duels, and adaptation to BO3 series length typically shape results more than long-term standings. Recent form edges and roster cohesion represent the primary variables traders weigh for this matchup.

This market refers to the Counter-Strike Winners match between ENJOY and Wingman in the GLuck Yungstar Closed Qualifier: Series #2 Group D, initially scheduled for June 27 at 10:00AM ET.

This market will resolve to "ENJOY" if ENJOY win the match against Wingman.

This market will resolve to "Wingman" if Wingman win the match against ENJOY.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$0
Date de fin
27 juin 2026
Marché ouvert
Jun 27, 2026, 7:20 AM ET

Source de résolution

https://hltv.org
This market refers to the Counter-Strike Winners match between ENJOY and Wingman in the GLuck Yungstar Closed Qualifier: Series #2 Group D, initially scheduled for June 27 at 10:00AM ET. This market will resolve to "ENJOY" if ENJOY win the match against Wingman. This market will resolve to "Wingman" if Wingman win the match against ENJOY. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Méfiez-vous des liens externes.

Questions fréquentes

Le marché « Wingman vs. ENJOY » sur Polymarket vous permet de trader sur le résultat du match Counter-Strike 2 entre Wingman et ENJOY dans le GLuck Yungstar, prévu le June 27, 2026 à 10:00 AM ET. C'est une série en Best of 3. Le marché principal est le Series Moneyline — quelle équipe remportera le match — où Wingman est actuellement coté à 55¢ (probabilité implicite de 55 %) et ENJOY à 45¢ (45 %). Au-delà du Series Moneyline, les marchés esports sur Polymarket peuvent proposer des gagnants de map individuels, des handicaps de map et un total de maps, vous offrant de multiples façons de trader sur ce match. Les prix reflètent des probabilités participatives en temps réel. Les parts du résultat correct rapportent 1 $ chacune lorsque le marché est résolu après la fin du match.

À ce jour, le marché « Wingman vs. ENJOY » a généré $NaN de volume total de trading sur tous les types de marchés (Series Moneyline, gagnants de map individuels, handicaps de map et total de maps). Ce volume reflète un engagement actif de la communauté de traders Polymarket, et un plus grand nombre de traders signifie généralement des cotes plus informatives et fiables. Vous pouvez suivre les mouvements de prix en direct et trader sur n'importe quel marché directement sur cette page.

Pour trader sur « Wingman vs. ENJOY », commencez par choisir le type de marché que vous souhaitez : Series Moneyline (quelle équipe gagne le match), Gagnants de Map Individuels (qui gagne un map spécifique de la série), Handicap de Map (marge de victoires de map) ou Total de Maps (over/under sur le nombre de maps joués). Chaque marché affiche le prix actuel de chaque côté — par exemple, le moneyline affiche WING à 55¢ et ENJOY à 45¢. Sélectionnez le côté sur lequel vous voulez trader, choisissez « Acheter » pour prendre une position ou « Vendre » pour clôturer une position existante, entrez votre montant et cliquez sur « Trader ». Si le côté que vous avez choisi est correct à la fin du match et que le marché est résolu, vos parts rapportent 1 $ chacune. Si c'est incorrect, elles rapportent 0 $. Vous pouvez également vendre vos parts à tout moment avant la fin du match pour sécuriser un profit ou limiter une perte.

Les cotes Series Moneyline actuelles pour « Wingman vs. ENJOY » indiquent Wingman à 55¢ (probabilité implicite de 55 %) et ENJOY à 45¢ (45 %). Toutes les cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts, reflétant la dernière vision collective du déroulement de ce match. Revenez fréquemment ou ajoutez cette page à vos favoris pour suivre l'évolution des cotes à l'approche du match.

Oui. Vous n'avez pas besoin de trader pour rester informé. Cette page sert de suivi des cotes en direct pour le match Wingman contre ENJOY. Les cotes du Series Moneyline, des gagnants de map individuels, du handicap de map et du total de maps sont toutes mises à jour en temps réel à mesure que de nouveaux trades sont effectués. Vous pouvez utiliser le graphique pour suivre l'évolution des lignes à l'approche du match — les changements de cotes signalent souvent de nouvelles informations comme des changements de roster, la forme récente ou des mouvements importants de la part de gros traders. Consultez les sections Head to Head, Form Guide et Map Winrate sur certains matchups pour des données et du contexte plus approfondis. Ajoutez cette page à vos favoris, consultez la section commentaires pour voir ce que disent les autres traders, et utilisez les filtres de période sur le graphique pour examiner l'évolution des cotes. C'est une fenêtre gratuite et en temps réel sur les attentes du marché.