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icon for CEE 2026 : Plus longue durée de jeu

CEE 2026 : Plus longue durée de jeu

icon for CEE 2026 : Plus longue durée de jeu

CEE 2026 : Plus longue durée de jeu

91–95 99.5%

Moins de 80 20%

80–85 20%

86–90 20%

Polymarket

$260 Vol.

91–95 99.5%

Moins de 80 20%

80–85 20%

86–90 20%

Polymarket

$260 Vol.

Moins de 80

$47 Vol.

Non

80–85

$0 Vol.

Non

86–90

$0 Vol.

Non

91–95

$157 Vol.

Oui

96–100

$0 Vol.

Non

101–105

$0 Vol.

Non

106–110

$0 Vol.

Non

111+

$57 Vol.

Non

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. "Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length. Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket). Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.The Esports World Cup 2026 in Paris features 25 tournaments across 24 titles starting July 6, creating broad uncertainty around the single longest individual game. MOBAs such as Dota 2 and League of Legends often produce extended matches exceeding 60 minutes due to comeback mechanics and strategic depth, while FPS titles like Counter-Strike 2 and Valorant typically conclude faster. With no event yet underway and formats ranging from best-of-one to best-of-five, trader consensus remains evenly split across duration buckets, reflecting the lack of a clear frontrunner. Early Dota 2 or League of Legends results, patch-driven meta shifts, or an unusually prolonged series could quickly widen spreads by establishing a new benchmark for maximum length.

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

"Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length.

Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket).

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.
Volume
$260
Marché ouvert
Jul 2, 2026, 7:44 PM ET
This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. "Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length. Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket). Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.

Résultat proposé: Non

Aucune contestation

Résultat final: Non

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. "Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length. Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket). Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.The Esports World Cup 2026 in Paris features 25 tournaments across 24 titles starting July 6, creating broad uncertainty around the single longest individual game. MOBAs such as Dota 2 and League of Legends often produce extended matches exceeding 60 minutes due to comeback mechanics and strategic depth, while FPS titles like Counter-Strike 2 and Valorant typically conclude faster. With no event yet underway and formats ranging from best-of-one to best-of-five, trader consensus remains evenly split across duration buckets, reflecting the lack of a clear frontrunner. Early Dota 2 or League of Legends results, patch-driven meta shifts, or an unusually prolonged series could quickly widen spreads by establishing a new benchmark for maximum length.

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

"Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length.

Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket).

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.
Volume
$260
Marché ouvert
Jul 2, 2026, 7:44 PM ET
This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. "Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length. Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket). Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.

Résultat proposé: Non

Aucune contestation

Résultat final: Non

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Questions fréquentes

« CEE 2026 : Plus longue durée de jeu » est un marché de prédiction sur Polymarket avec 8 résultats possibles où les traders achètent et vendent des parts selon ce qu'ils pensent qu'il se passera. Le résultat en tête actuel est « 91–95 » à 100%, suivi de « Moins de 80 » à 0%. Les prix reflètent des probabilités en temps réel de la communauté. Par exemple, une part cotée à 100¢ implique que le marché attribue collectivement une probabilité de 100% à ce résultat. Ces cotes changent en permanence. Les parts du résultat correct sont échangeables contre $1 chacune lors de la résolution du marché.

« CEE 2026 : Plus longue durée de jeu » est un marché nouvellement créé sur Polymarket, lancé le Jul 2, 2026. En tant que marché récent, c'est votre opportunité d'être parmi les premiers traders à définir les cotes et établir les premiers signaux de prix du marché. Vous pouvez également ajouter cette page à vos favoris pour suivre le volume et l'activité de trading au fil du temps.

Pour trader sur « CEE 2026 : Plus longue durée de jeu », parcourez les 8 résultats disponibles sur cette page. Chaque résultat affiche un prix actuel représentant la probabilité implicite du marché. Pour prendre position, sélectionnez le résultat que vous estimez le plus probable, choisissez « Oui » pour trader en sa faveur ou « Non » pour trader contre, entrez votre montant et cliquez sur « Trader ». Si votre résultat choisi est correct lors de la résolution, vos parts « Oui » rapportent $1 chacune. S'il est incorrect, elles rapportent $0. Vous pouvez également vendre vos parts avant la résolution.

Le favori actuel pour « CEE 2026 : Plus longue durée de jeu » est « 91–95 » à 100%, ce qui signifie que le marché attribue une probabilité de 100% à ce résultat. Le résultat le plus proche ensuite est « Moins de 80 » à 0%. Ces cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts. Revenez fréquemment ou ajoutez cette page à vos favoris.

Les règles de résolution de « CEE 2026 : Plus longue durée de jeu » définissent exactement ce qui doit se produire pour que chaque résultat soit déclaré gagnant, y compris les sources de données officielles utilisées pour déterminer le résultat. Vous pouvez consulter les critères de résolution complets dans la section « Règles » sur cette page au-dessus des commentaires. Nous recommandons de lire attentivement les règles avant de trader, car elles précisent les conditions exactes, les cas particuliers et les sources.