$383.19 Vol.Polymarket

Moneyline

$133 Vol.

Game 1 Winner

$69 Vol.

Game Handicap

$162 Vol.

Total Games

$20 Vol.

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports wins 2 or more games than Team Flash in this match. Otherwise, this market will resolve to "Team Flash". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Team Flash" if Team Flash wins 2 or more games than AC Esports in this match. Otherwise, this market will resolve to "AC Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win Game 1 against Team Flash. This market will resolve to "Team Flash" if Team Flash win Game 1 against AC Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Flash. This market will resolve to "Team Flash" if Team Flash win the match against AC Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Over" if AC Esports and Team Flash play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win Game 2 against Team Flash. This market will resolve to "Team Flash" if Team Flash win Game 2 against AC Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Team Flash enters MPL Malaysia Season 17 Week 1 as the higher-profile squad after departing MPL Singapore, boasting a stacked roster with veteran midlaner KurtTzy, jungler Razin, roamer Hadess, gold laner SkyZED, and EXP laner Diablo—additions locked in March 2026 amid off-season hype. AC Esports counters with a disciplined veteran lineup featuring EXP laner Momo, jungler EyyMal, midlaner Izanami, gold laner Kusey, and Indonesian import Widy, backed by coaches Adi and Loong. This BO3 opener on April 4 tests new map tweaks like Dangerous Grass and Expanding Rivers against unproven season synergy, with both teams at 0-0 amid early SRG and RRQ Tora wins; historical edges and macro execution will shape trader consensus in the double round-robin format.

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET.

This market will resolve to "AC Esports" if AC Esports win the match against Team Flash.

This market will resolve to "Team Flash" if Team Flash win the match against AC Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Volume
$383
Date de fin
4 avr. 2026
Marché ouvert
Mar 29, 2026, 1:40 PM ET
This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Flash. This market will resolve to "Team Flash" if Team Flash win the match against AC Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Méfiez-vous des liens externes.

Questions fréquentes

Le marché « Team Flash vs. AC Esports » sur Polymarket vous permet de trader sur le résultat du match Mobile Legends: Bang Bang entre Team Flash et AC Esports dans le MPL Malaysia, prévu le April 4, 2026 à 5:00 AM ET. C'est une série en Best of 3. Le marché principal est le Series Moneyline — quelle équipe remportera le match — où Team Flash est actuellement coté à 100¢ (probabilité implicite de 100 %) et AC Esports à 0¢ (0 %). Au-delà du Series Moneyline, les marchés esports sur Polymarket peuvent proposer des gagnants de game individuels, des handicaps de game et un total de games, vous offrant de multiples façons de trader sur ce match. Les prix reflètent des probabilités participatives en temps réel. Les parts du résultat correct rapportent 1 $ chacune lorsque le marché est résolu après la fin du match.

À ce jour, le marché « Team Flash vs. AC Esports » a généré $383 de volume total de trading sur tous les types de marchés (Series Moneyline, gagnants de game individuels, handicaps de game et total de games). Ce volume reflète un engagement actif de la communauté de traders Polymarket, et un plus grand nombre de traders signifie généralement des cotes plus informatives et fiables. Vous pouvez suivre les mouvements de prix en direct et trader sur n'importe quel marché directement sur cette page.

Pour trader sur « Team Flash vs. AC Esports », commencez par choisir le type de marché que vous souhaitez : Series Moneyline (quelle équipe gagne le match), Gagnants de Game Individuels (qui gagne un game spécifique de la série), Handicap de Game (marge de victoires de game) ou Total de Games (over/under sur le nombre de games joués). Chaque marché affiche le prix actuel de chaque côté — par exemple, le moneyline affiche FL à 100¢ et ACE à 0¢. Sélectionnez le côté sur lequel vous voulez trader, choisissez « Acheter » pour prendre une position ou « Vendre » pour clôturer une position existante, entrez votre montant et cliquez sur « Trader ». Si le côté que vous avez choisi est correct à la fin du match et que le marché est résolu, vos parts rapportent 1 $ chacune. Si c'est incorrect, elles rapportent 0 $. Vous pouvez également vendre vos parts à tout moment avant la fin du match pour sécuriser un profit ou limiter une perte.

Les cotes Series Moneyline actuelles pour « Team Flash vs. AC Esports » indiquent Team Flash à 100¢ (probabilité implicite de 100 %) et AC Esports à 0¢ (0 %). Toutes les cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts, reflétant la dernière vision collective du déroulement de ce match. Revenez fréquemment ou ajoutez cette page à vos favoris pour suivre l'évolution des cotes à l'approche du match.

Oui. Vous n'avez pas besoin de trader pour rester informé. Cette page sert de suivi des cotes en direct pour le match Team Flash contre AC Esports. Les cotes du Series Moneyline, des gagnants de game individuels, du handicap de game et du total de games sont toutes mises à jour en temps réel à mesure que de nouveaux trades sont effectués. Vous pouvez utiliser le graphique pour suivre l'évolution des lignes à l'approche du match — les changements de cotes signalent souvent de nouvelles informations comme des changements de roster, la forme récente ou des mouvements importants de la part de gros traders. Consultez les sections Head to Head, Form Guide et Map Winrate sur certains matchups pour des données et du contexte plus approfondis. Ajoutez cette page à vos favoris, consultez la section commentaires pour voir ce que disent les autres traders, et utilisez les filtres de période sur le graphique pour examiner l'évolution des cotes. C'est une fenêtre gratuite et en temps réel sur les attentes du marché.
$383.19 Vol.Polymarket

Moneyline

$133 Vol.

Game 1 Winner

$69 Vol.

Game Handicap

$162 Vol.

Total Games

$20 Vol.

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports wins 2 or more games than Team Flash in this match. Otherwise, this market will resolve to "Team Flash". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Team Flash" if Team Flash wins 2 or more games than AC Esports in this match. Otherwise, this market will resolve to "AC Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win Game 1 against Team Flash. This market will resolve to "Team Flash" if Team Flash win Game 1 against AC Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Flash. This market will resolve to "Team Flash" if Team Flash win the match against AC Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Over" if AC Esports and Team Flash play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win Game 2 against Team Flash. This market will resolve to "Team Flash" if Team Flash win Game 2 against AC Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Team Flash enters MPL Malaysia Season 17 Week 1 as the higher-profile squad after departing MPL Singapore, boasting a stacked roster with veteran midlaner KurtTzy, jungler Razin, roamer Hadess, gold laner SkyZED, and EXP laner Diablo—additions locked in March 2026 amid off-season hype. AC Esports counters with a disciplined veteran lineup featuring EXP laner Momo, jungler EyyMal, midlaner Izanami, gold laner Kusey, and Indonesian import Widy, backed by coaches Adi and Loong. This BO3 opener on April 4 tests new map tweaks like Dangerous Grass and Expanding Rivers against unproven season synergy, with both teams at 0-0 amid early SRG and RRQ Tora wins; historical edges and macro execution will shape trader consensus in the double round-robin format.

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET.

This market will resolve to "AC Esports" if AC Esports win the match against Team Flash.

This market will resolve to "Team Flash" if Team Flash win the match against AC Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Volume
$383
Date de fin
4 avr. 2026
Marché ouvert
Mar 29, 2026, 1:40 PM ET
This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Flash. This market will resolve to "Team Flash" if Team Flash win the match against AC Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Méfiez-vous des liens externes.

Questions fréquentes

Le marché « Team Flash vs. AC Esports » sur Polymarket vous permet de trader sur le résultat du match Mobile Legends: Bang Bang entre Team Flash et AC Esports dans le MPL Malaysia, prévu le April 4, 2026 à 5:00 AM ET. C'est une série en Best of 3. Le marché principal est le Series Moneyline — quelle équipe remportera le match — où Team Flash est actuellement coté à 100¢ (probabilité implicite de 100 %) et AC Esports à 0¢ (0 %). Au-delà du Series Moneyline, les marchés esports sur Polymarket peuvent proposer des gagnants de game individuels, des handicaps de game et un total de games, vous offrant de multiples façons de trader sur ce match. Les prix reflètent des probabilités participatives en temps réel. Les parts du résultat correct rapportent 1 $ chacune lorsque le marché est résolu après la fin du match.

À ce jour, le marché « Team Flash vs. AC Esports » a généré $383 de volume total de trading sur tous les types de marchés (Series Moneyline, gagnants de game individuels, handicaps de game et total de games). Ce volume reflète un engagement actif de la communauté de traders Polymarket, et un plus grand nombre de traders signifie généralement des cotes plus informatives et fiables. Vous pouvez suivre les mouvements de prix en direct et trader sur n'importe quel marché directement sur cette page.

Pour trader sur « Team Flash vs. AC Esports », commencez par choisir le type de marché que vous souhaitez : Series Moneyline (quelle équipe gagne le match), Gagnants de Game Individuels (qui gagne un game spécifique de la série), Handicap de Game (marge de victoires de game) ou Total de Games (over/under sur le nombre de games joués). Chaque marché affiche le prix actuel de chaque côté — par exemple, le moneyline affiche FL à 100¢ et ACE à 0¢. Sélectionnez le côté sur lequel vous voulez trader, choisissez « Acheter » pour prendre une position ou « Vendre » pour clôturer une position existante, entrez votre montant et cliquez sur « Trader ». Si le côté que vous avez choisi est correct à la fin du match et que le marché est résolu, vos parts rapportent 1 $ chacune. Si c'est incorrect, elles rapportent 0 $. Vous pouvez également vendre vos parts à tout moment avant la fin du match pour sécuriser un profit ou limiter une perte.

Les cotes Series Moneyline actuelles pour « Team Flash vs. AC Esports » indiquent Team Flash à 100¢ (probabilité implicite de 100 %) et AC Esports à 0¢ (0 %). Toutes les cotes sont mises à jour en temps réel à mesure que les traders achètent et vendent des parts, reflétant la dernière vision collective du déroulement de ce match. Revenez fréquemment ou ajoutez cette page à vos favoris pour suivre l'évolution des cotes à l'approche du match.

Oui. Vous n'avez pas besoin de trader pour rester informé. Cette page sert de suivi des cotes en direct pour le match Team Flash contre AC Esports. Les cotes du Series Moneyline, des gagnants de game individuels, du handicap de game et du total de games sont toutes mises à jour en temps réel à mesure que de nouveaux trades sont effectués. Vous pouvez utiliser le graphique pour suivre l'évolution des lignes à l'approche du match — les changements de cotes signalent souvent de nouvelles informations comme des changements de roster, la forme récente ou des mouvements importants de la part de gros traders. Consultez les sections Head to Head, Form Guide et Map Winrate sur certains matchups pour des données et du contexte plus approfondis. Ajoutez cette page à vos favoris, consultez la section commentaires pour voir ce que disent les autres traders, et utilisez les filtres de période sur le graphique pour examiner l'évolution des cotes. C'est une fenêtre gratuite et en temps réel sur les attentes du marché.