Misa Esports, a Turkish squad ranked near 376, enters this CCT Europe 2026 Series #3 Closed Qualifier Group A best-of-three after a mixed May run that includes a 2-1 loss to BIG Academy and a 1-2 defeat to Endless Journey. Bebop, a CIS-based team ranked around 104, holds a recent 2-0 head-to-head edge from their May 19 qualifier matchup and has posted stronger map performances in Anubis and Mirage. Both sides feature inconsistent results against mid-tier opponents, with travel and online qualifier variables adding uncertainty to roster execution in the BO3 format.
Polymarket डेटा का संदर्भ देने वाला प्रयोगात्मक AI-जनरेटेड सारांश। यह ट्रेडिंग सलाह नहीं है और इस बाज़ार के समाधान में कोई भूमिका नहीं निभाता। · अपडेट किया गयाMisa Esports – Bebop
M1
M2
M3

L
L
-

W
W
-
$50.44K Vol.
सीरीज़ लाइन
मैप 1
मैप 2
मैप 3
This market will resolve to "Odd" if the total combined rounds played by both teams in Map 3 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 3 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50.
If Map 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 3 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 3 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 3, or if Map 3 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50.
If Map 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 2 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 2 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.
If Map 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 2 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 2 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.
If Map 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 1 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 1 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.
If Map 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 1 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 1 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.
If Map 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market refers to the Counter-Strike Decider match between Misa Esports and Bebop in the CCT Europe Closed Qualifier: Series #3 Group A, initially scheduled for May 23 at 4:00AM ET.
This market will resolve to "Bebop" if Bebop wins 2 or more maps than Misa Esports in this match.
Otherwise, this market will resolve to "Misa Esports".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Decider match between Misa Esports and Bebop in the CCT Europe Closed Qualifier: Series #3 Group A, initially scheduled for May 23 at 4:00AM ET.
This market will resolve to "Over" if Misa Esports and Bebop play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Decider match between Misa Esports and Bebop in the CCT Europe Closed Qualifier: Series #3 Group A, initially scheduled for May 23 at 4:00AM ET.
This market will resolve to "Misa Esports" if Misa Esports win Map 2 against Bebop.
This market will resolve to "Bebop" if Bebop win Map 2 against Misa Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Decider match between Misa Esports and Bebop in the CCT Europe Closed Qualifier: Series #3 Group A, initially scheduled for May 23 at 4:00AM ET.
This market will resolve to "Misa Esports" if Misa Esports win Map 1 against Bebop.
This market will resolve to "Bebop" if Bebop win Map 1 against Misa Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Decider match between Misa Esports and Bebop in the CCT Europe Closed Qualifier: Series #3 Group A, initially scheduled for May 23 at 4:00AM ET.
This market will resolve to "Misa Esports" if Misa Esports win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against Misa Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Misa Esports, a Turkish squad ranked near 376, enters this CCT Europe 2026 Series #3 Closed Qualifier Group A best-of-three after a mixed May run that includes a 2-1 loss to BIG Academy and a 1-2 defeat to Endless Journey. Bebop, a CIS-based team ranked around 104, holds a recent 2-0 head-to-head edge from their May 19 qualifier matchup and has posted stronger map performances in Anubis and Mirage. Both sides feature inconsistent results against mid-tier opponents, with travel and online qualifier variables adding uncertainty to roster execution in the BO3 format.
This market refers to the Counter-Strike Decider match between Misa Esports and Bebop in the CCT Europe Closed Qualifier: Series #3 Group A, initially scheduled for May 23 at 4:00AM ET.
This market will resolve to "Misa Esports" if Misa Esports win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against Misa Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Misa Esports" if Misa Esports win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against Misa Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
बाज़ार खुला: May 21, 2026, 6:10 PM ET
वॉल्यूम
$50,497समाप्ति तिथि
23 मई, 2026बाज़ार खुला
May 21, 2026, 6:10 PM ETसमाधान स्रोत
https://hltv.orgResolver
0x65070BE91...Misa Esports – Bebop
M1
M2
M3

L
L
-

W
W
-
$50.44K Vol.
सीरीज़ लाइन
मैप 1
मैप 2
मैप 3
This market will resolve to "Odd" if the total combined rounds played by both teams in Map 3 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 3 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50.
If Map 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 3 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 3 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 3, or if Map 3 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50.
If Map 3 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 2 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 2 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.
If Map 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 2 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 2 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50.
If Map 2 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 1 is an odd number.
This market will resolve to "Even" if the total combined rounds played by both teams in Map 1 is an even number.
"Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd).
If Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.
If Map 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 1 is an odd number.
This market will resolve to "Even" if the total combined kills by both teams in Map 1 is an even number.
"Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market.
If no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50.
If Map 1 is remade, resolution will be based on the remade game only.
The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market refers to the Counter-Strike Decider match between Misa Esports and Bebop in the CCT Europe Closed Qualifier: Series #3 Group A, initially scheduled for May 23 at 4:00AM ET.
This market will resolve to "Bebop" if Bebop wins 2 or more maps than Misa Esports in this match.
Otherwise, this market will resolve to "Misa Esports".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Decider match between Misa Esports and Bebop in the CCT Europe Closed Qualifier: Series #3 Group A, initially scheduled for May 23 at 4:00AM ET.
This market will resolve to "Over" if Misa Esports and Bebop play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Decider match between Misa Esports and Bebop in the CCT Europe Closed Qualifier: Series #3 Group A, initially scheduled for May 23 at 4:00AM ET.
This market will resolve to "Misa Esports" if Misa Esports win Map 2 against Bebop.
This market will resolve to "Bebop" if Bebop win Map 2 against Misa Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Decider match between Misa Esports and Bebop in the CCT Europe Closed Qualifier: Series #3 Group A, initially scheduled for May 23 at 4:00AM ET.
This market will resolve to "Misa Esports" if Misa Esports win Map 1 against Bebop.
This market will resolve to "Bebop" if Bebop win Map 1 against Misa Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Decider match between Misa Esports and Bebop in the CCT Europe Closed Qualifier: Series #3 Group A, initially scheduled for May 23 at 4:00AM ET.
This market will resolve to "Misa Esports" if Misa Esports win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against Misa Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Misa Esports, a Turkish squad ranked near 376, enters this CCT Europe 2026 Series #3 Closed Qualifier Group A best-of-three after a mixed May run that includes a 2-1 loss to BIG Academy and a 1-2 defeat to Endless Journey. Bebop, a CIS-based team ranked around 104, holds a recent 2-0 head-to-head edge from their May 19 qualifier matchup and has posted stronger map performances in Anubis and Mirage. Both sides feature inconsistent results against mid-tier opponents, with travel and online qualifier variables adding uncertainty to roster execution in the BO3 format.
This market refers to the Counter-Strike Decider match between Misa Esports and Bebop in the CCT Europe Closed Qualifier: Series #3 Group A, initially scheduled for May 23 at 4:00AM ET.
This market will resolve to "Misa Esports" if Misa Esports win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against Misa Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Misa Esports" if Misa Esports win the match against Bebop.
This market will resolve to "Bebop" if Bebop win the match against Misa Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
बाज़ार खुला: May 21, 2026, 6:10 PM ET
वॉल्यूम
$50,497समाप्ति तिथि
23 मई, 2026बाज़ार खुला
May 21, 2026, 6:10 PM ETसमाधान स्रोत
https://hltv.orgResolver
0x65070BE91...Misa Esports, a Turkish squad ranked near 376, enters this CCT Europe 2026 Series #3 Closed Qualifier Group A best-of-three after a mixed May run that includes a 2-1 loss to BIG Academy and a 1-2 defeat to Endless Journey. Bebop, a CIS-based team ranked around 104, holds a recent 2-0 head-to-head edge from their May 19 qualifier matchup and has posted stronger map performances in Anubis and Mirage. Both sides feature inconsistent results against mid-tier opponents, with travel and online qualifier variables adding uncertainty to roster execution in the BO3 format.
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