Moneyline
$14.8K वॉल्यूम
Game 1 Winner
$17.7K वॉल्यूम
Game Handicap
$3.3K वॉल्यूम
Total Games
$2.7K वॉल्यूम
This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming wins 2 or more games than Team Refuser in this match.
Otherwise, this market will resolve to "Team Refuser".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Over" if Xtreme Gaming and Team Refuser play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming win Game 2 against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win Game 2 against Xtreme Gaming.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming win Game 1 against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win Game 1 against Xtreme Gaming.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Xtreme Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.
This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Xtreme Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Xtreme Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Xtreme Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.
बाज़ार खुला: Jan 30, 2026, 2:30 AM ET
वॉल्यूम
$38,456समाप्ति तिथि
30 जन, 2026बाज़ार खुला
Jan 30, 2026, 2:30 AM ETसमाधान स्रोत
https://www.liquipedia.net/dota2/Main_PageResolver
0x65070BE91...Moneyline
$14.8K वॉल्यूम
Game 1 Winner
$17.7K वॉल्यूम
Game Handicap
$3.3K वॉल्यूम
Total Games
$2.7K वॉल्यूम
This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming wins 2 or more games than Team Refuser in this match.
Otherwise, this market will resolve to "Team Refuser".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Over" if Xtreme Gaming and Team Refuser play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming win Game 2 against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win Game 2 against Xtreme Gaming.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming win Game 1 against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win Game 1 against Xtreme Gaming.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Xtreme Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.
This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Xtreme Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.This market refers to the Dota 2 match between Xtreme Gaming and Team Refuser in the ESL Challenger China Playoffs, scheduled for January 30 at 3:00AM ET.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Xtreme Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.
This market will resolve to "Xtreme Gaming" if Xtreme Gaming win the match against Team Refuser.
This market will resolve to "Team Refuser" if Team Refuser win the match against Xtreme Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://www.liquipedia.net/dota2/Main_Page.
बाज़ार खुला: Jan 30, 2026, 2:30 AM ET
वॉल्यूम
$38,456समाप्ति तिथि
30 जन, 2026बाज़ार खुला
Jan 30, 2026, 2:30 AM ETसमाधान स्रोत
https://www.liquipedia.net/dota2/Main_PageResolver
0x65070BE91...बाहरी लिंक से सावधान रहें।
बाहरी लिंक से सावधान रहें।
अक्सर पूछे जाने वाले प्रश्न
Polymarket पर “Team Refuser vs. Xtreme Gaming” बाज़ार आपको Dota 2 में Team Refuser और Xtreme Gaming के बीच Dota 2 मैच के परिणाम पर ट्रेड करने देता है, जो January 30, 2026 को 3:30 AM ET पर निर्धारित है। यह Best of 3 सीरीज़ है। प्राथमिक बाज़ार सीरीज़ मनीलाइन है — कौन सी टीम मैच जीतेगी — जहाँ Team Refuser वर्तमान में 0¢ (0% निहित संभावना) पर कीमत है और Xtreme Gaming 100¢ (100%) पर। सीरीज़ मनीलाइन के अलावा, Polymarket पर esports बाज़ारों में व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games भी शामिल हो सकते हैं, जो आपको इस मैच पर ट्रेड करने के कई तरीके देते हैं। कीमतें रियल-टाइम भीड़-संचालित संभावनाओं को दर्शाती हैं। मैच समाप्त होने के बाद बाज़ार हल होने पर सही परिणाम में शेयर प्रत्येक $1 का भुगतान करते हैं।
अभी तक, “Team Refuser vs. Xtreme Gaming” बाज़ार ने सभी बाज़ार प्रकारों (सीरीज़ मनीलाइन, व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games) में कुल $38.5K ट्रेडिंग वॉल्यूम उत्पन्न किया है।
"Team Refuser vs. Xtreme Gaming" पर ट्रेड करने के लिए, वह मार्केट प्रकार चुनें जिस पर आप ट्रेड करना चाहते हैं: Series Moneyline (कौन सी टीम मैच जीतेगी), Individual Game Winners (सीरीज़ में कौन विशिष्ट game जीतेगा), Game Handicap (game-win margin), या Total Games (खेले गए games की संख्या पर over/under)। प्रत्येक मार्केट प्रत्येक पक्ष की वर्तमान कीमत दिखाता है — उदाहरण के लिए, moneyline REF को 0¢ और XTREME को 100¢ पर दिखाता है। जिस पक्ष पर ट्रेड करना चाहते हैं उसे चुनें, पोजीशन लेने के लिए Buy या मौजूदा पोजीशन बंद करने के लिए Sell चुनें, राशि दर्ज करें, और Trade पर क्लिक करें। यदि मैच समाप्त होने और मार्केट resolve होने पर आपका चुना हुआ पक्ष सही है, तो आपके शेयर $1 प्रत्येक का भुगतान करते हैं। यदि गलत है, तो वे $0 का भुगतान करते हैं। आप मैच समाप्त होने से पहले किसी भी समय अपने शेयर बेचकर लाभ lock कर सकते हैं या नुकसान कम कर सकते हैं।
“Team Refuser vs. Xtreme Gaming” के वर्तमान सीरीज़ मनीलाइन संभावनाएँ Team Refuser को 0¢ (0% निहित संभावना) और Xtreme Gaming को 100¢ (100%) पर दिखाती हैं। सभी संभावनाएँ रियल-टाइम में अपडेट होती हैं।
हाँ। सूचित रहने के लिए आपको ट्रेड करने की ज़रूरत नहीं है। यह पेज Team Refuser बनाम Xtreme Gaming मैच के लिए लाइव संभावना ट्रैकर के रूप में काम करता है। सीरीज़ मनीलाइन, व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games संभावनाएँ सभी रियल-टाइम में अपडेट होती हैं।
Polymarket की संभावनाएँ असली ट्रेडरों द्वारा अपने विश्वासों के पीछे असली पैसा लगाकर निर्धारित होती हैं। “Team Refuser vs. Xtreme Gaming” पर $38.5K ट्रेड होने के साथ, ये कीमतें सक्रिय प्रतिभागियों के सामूहिक ज्ञान को एकत्र करती हैं। नवीनतम आँकड़ों के लिए, सटीकता पेज Polymarket पर देखें।
"Team Refuser vs. Xtreme Gaming" पर अपना पहला ट्रेड करने के लिए, एक मुफ्त Polymarket अकाउंट बनाएं और क्रिप्टो, क्रेडिट या डेबिट कार्ड, या बैंक ट्रांसफर से फंड करें। अकाउंट फंड होने के बाद, इस पेज पर वापस आएं और मार्केट का प्रकार चुनें — Series Moneyline, Individual Game Winners, Game Handicap, या Total Games — जिस पक्ष पर ट्रेड करना चाहते हैं उसे चुनें (जैसे, moneyline पर REF या XTREME), राशि दर्ज करें, और Trade पर क्लिक करें। यदि आप प्रेडिक्शन मार्केट्स में नए हैं, तो किसी भी Polymarket पेज के शीर्ष पर "How it works" लिंक पर क्लिक करें।
Polymarket पर, किसी मार्केट में प्रत्येक पक्ष की कीमत मार्केट की implied probability दर्शाती है। सीरीज़ moneyline पर REF के लिए 0¢ की कीमत का मतलब है कि ट्रेडर्स सामूहिक रूप से मानते हैं कि Team Refuser के इस मैच को जीतने की लगभग 0% संभावना है। यदि आप REF के शेयर 0¢ पर खरीदते हैं और वे जीतते हैं, तो आपको प्रति शेयर $1 मिलता है — प्रति शेयर 100¢ का लाभ। यदि वे हारते हैं, तो वे शेयर $0 के हो जाते हैं। यही तर्क व्यक्तिगत game विजेताओं, game handicaps, और कुल games पर भी लागू होता है: कम कीमत का मतलब उच्च संभावित भुगतान लेकिन सही होने की कम implied probability।
“Team Refuser vs. Xtreme Gaming” मैच Dota 2 में January 30, 2026 को 3:30 AM ET पर निर्धारित है। ट्रेडिंग खुली रहती है और मैच तक नई जानकारी आने पर संभावनाएँ बदलती रहेंगी। सीरीज़ समाप्त होने और समाधान स्रोत द्वारा आधिकारिक परिणाम पुष्टि होने पर बाज़ार हल होता है। Best of 3 सीरीज़ में कितने games खेले जाते हैं इस पर सटीक समाधान समय निर्भर करता है।
“Team Refuser vs. Xtreme Gaming” बाज़ार में 2,612 टिप्पणियाँ हैं जहाँ ट्रेडर अपना विश्लेषण साझा करते हैं, मैच परिणामों पर बहस करते हैं, और रोस्टर परिवर्तन और हालिया फ़ॉर्म जैसे ब्रेकिंग विकासों पर चर्चा करते हैं।
Polymarket दुनिया का सबसे बड़ा पूर्वानुमान बाज़ार है, जहाँ आप वास्तविक दुनिया की घटनाओं पर सूचित रह सकते हैं और ट्रेड कर सकते हैं। ट्रेडर राजनीति, खेल, क्रिप्टो, वित्त, तकनीक, संस्कृति, और esports — जिसमें League of Legends, CS2, Valorant, Dota 2, और अधिक में टूर्नामेंट और मैच शामिल हैं — में परिणामों पर शेयर खरीदते और बेचते हैं।


बाहरी लिंक से सावधान रहें।
बाहरी लिंक से सावधान रहें।
अक्सर पूछे जाने वाले प्रश्न