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AC Esports
AC Esports
1
2
फ़ाइनल
Team Flash
Team Flash
$383.19 Vol.Polymarket

Moneyline

$133 वॉल्यूम

Game 1 Winner

$69 वॉल्यूम

Game Handicap

$162 वॉल्यूम

Total Games

$20 वॉल्यूम

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports wins 2 or more games than Team Flash in this match. Otherwise, this market will resolve to "Team Flash". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Team Flash" if Team Flash wins 2 or more games than AC Esports in this match. Otherwise, this market will resolve to "AC Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win Game 1 against Team Flash. This market will resolve to "Team Flash" if Team Flash win Game 1 against AC Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Flash. This market will resolve to "Team Flash" if Team Flash win the match against AC Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Over" if AC Esports and Team Flash play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win Game 2 against Team Flash. This market will resolve to "Team Flash" if Team Flash win Game 2 against AC Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Team Flash enters MPL Malaysia Season 17 Week 1 as the higher-profile squad after departing MPL Singapore, boasting a stacked roster with veteran midlaner KurtTzy, jungler Razin, roamer Hadess, gold laner SkyZED, and EXP laner Diablo—additions locked in March 2026 amid off-season hype. AC Esports counters with a disciplined veteran lineup featuring EXP laner Momo, jungler EyyMal, midlaner Izanami, gold laner Kusey, and Indonesian import Widy, backed by coaches Adi and Loong. This BO3 opener on April 4 tests new map tweaks like Dangerous Grass and Expanding Rivers against unproven season synergy, with both teams at 0-0 amid early SRG and RRQ Tora wins; historical edges and macro execution will shape trader consensus in the double round-robin format.

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET.

This market will resolve to "AC Esports" if AC Esports win the match against Team Flash.

This market will resolve to "Team Flash" if Team Flash win the match against AC Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
वॉल्यूम
$383
समाप्ति तिथि
4 अप्रैल, 2026
बाज़ार खुला
Mar 29, 2026, 1:40 PM ET

समाधान स्रोत

https://liquipedia.net/mobilelegends/Main_Page
This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Flash. This market will resolve to "Team Flash" if Team Flash win the match against AC Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

बाहरी लिंक से सावधान रहें।

अक्सर पूछे जाने वाले प्रश्न

Polymarket पर “Team Flash vs. AC Esports” बाज़ार आपको MPL Malaysia में Team Flash और AC Esports के बीच Mobile Legends: Bang Bang मैच के परिणाम पर ट्रेड करने देता है, जो April 4, 2026 को 5:00 AM ET पर निर्धारित है। यह Best of 3 सीरीज़ है। प्राथमिक बाज़ार सीरीज़ मनीलाइन है — कौन सी टीम मैच जीतेगी — जहाँ Team Flash वर्तमान में 100¢ (100% निहित संभावना) पर कीमत है और AC Esports 0¢ (0%) पर। सीरीज़ मनीलाइन के अलावा, Polymarket पर esports बाज़ारों में व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games भी शामिल हो सकते हैं, जो आपको इस मैच पर ट्रेड करने के कई तरीके देते हैं। कीमतें रियल-टाइम भीड़-संचालित संभावनाओं को दर्शाती हैं। मैच समाप्त होने के बाद बाज़ार हल होने पर सही परिणाम में शेयर प्रत्येक $1 का भुगतान करते हैं।

अभी तक, “Team Flash vs. AC Esports” बाज़ार ने सभी बाज़ार प्रकारों (सीरीज़ मनीलाइन, व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games) में कुल $383 ट्रेडिंग वॉल्यूम उत्पन्न किया है।

"Team Flash vs. AC Esports" पर ट्रेड करने के लिए, वह मार्केट प्रकार चुनें जिस पर आप ट्रेड करना चाहते हैं: Series Moneyline (कौन सी टीम मैच जीतेगी), Individual Game Winners (सीरीज़ में कौन विशिष्ट game जीतेगा), Game Handicap (game-win margin), या Total Games (खेले गए games की संख्या पर over/under)। प्रत्येक मार्केट प्रत्येक पक्ष की वर्तमान कीमत दिखाता है — उदाहरण के लिए, moneyline FL को 100¢ और ACE को 0¢ पर दिखाता है। जिस पक्ष पर ट्रेड करना चाहते हैं उसे चुनें, पोजीशन लेने के लिए Buy या मौजूदा पोजीशन बंद करने के लिए Sell चुनें, राशि दर्ज करें, और Trade पर क्लिक करें। यदि मैच समाप्त होने और मार्केट resolve होने पर आपका चुना हुआ पक्ष सही है, तो आपके शेयर $1 प्रत्येक का भुगतान करते हैं। यदि गलत है, तो वे $0 का भुगतान करते हैं। आप मैच समाप्त होने से पहले किसी भी समय अपने शेयर बेचकर लाभ lock कर सकते हैं या नुकसान कम कर सकते हैं।

“Team Flash vs. AC Esports” के वर्तमान सीरीज़ मनीलाइन संभावनाएँ Team Flash को 100¢ (100% निहित संभावना) और AC Esports को 0¢ (0%) पर दिखाती हैं। सभी संभावनाएँ रियल-टाइम में अपडेट होती हैं।

हाँ। सूचित रहने के लिए आपको ट्रेड करने की ज़रूरत नहीं है। यह पेज Team Flash बनाम AC Esports मैच के लिए लाइव संभावना ट्रैकर के रूप में काम करता है। सीरीज़ मनीलाइन, व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games संभावनाएँ सभी रियल-टाइम में अपडेट होती हैं।
AC Esports
AC Esports
1
2
फ़ाइनल
Team Flash
Team Flash
$383.19 Vol.Polymarket

Moneyline

$133 वॉल्यूम

Game 1 Winner

$69 वॉल्यूम

Game Handicap

$162 वॉल्यूम

Total Games

$20 वॉल्यूम

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports wins 2 or more games than Team Flash in this match. Otherwise, this market will resolve to "Team Flash". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Team Flash" if Team Flash wins 2 or more games than AC Esports in this match. Otherwise, this market will resolve to "AC Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win Game 1 against Team Flash. This market will resolve to "Team Flash" if Team Flash win Game 1 against AC Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Flash. This market will resolve to "Team Flash" if Team Flash win the match against AC Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "Over" if AC Esports and Team Flash play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win Game 2 against Team Flash. This market will resolve to "Team Flash" if Team Flash win Game 2 against AC Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Team Flash enters MPL Malaysia Season 17 Week 1 as the higher-profile squad after departing MPL Singapore, boasting a stacked roster with veteran midlaner KurtTzy, jungler Razin, roamer Hadess, gold laner SkyZED, and EXP laner Diablo—additions locked in March 2026 amid off-season hype. AC Esports counters with a disciplined veteran lineup featuring EXP laner Momo, jungler EyyMal, midlaner Izanami, gold laner Kusey, and Indonesian import Widy, backed by coaches Adi and Loong. This BO3 opener on April 4 tests new map tweaks like Dangerous Grass and Expanding Rivers against unproven season synergy, with both teams at 0-0 amid early SRG and RRQ Tora wins; historical edges and macro execution will shape trader consensus in the double round-robin format.

This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET.

This market will resolve to "AC Esports" if AC Esports win the match against Team Flash.

This market will resolve to "Team Flash" if Team Flash win the match against AC Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
वॉल्यूम
$383
समाप्ति तिथि
4 अप्रैल, 2026
बाज़ार खुला
Mar 29, 2026, 1:40 PM ET

समाधान स्रोत

https://liquipedia.net/mobilelegends/Main_Page
This market refers to the Mobile Legends Bang Bang match between AC Esports and Team Flash in the MPL Malaysia Regular Season, initially scheduled for April 4 at 5:00AM ET. This market will resolve to "AC Esports" if AC Esports win the match against Team Flash. This market will resolve to "Team Flash" if Team Flash win the match against AC Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

बाहरी लिंक से सावधान रहें।

अक्सर पूछे जाने वाले प्रश्न

Polymarket पर “Team Flash vs. AC Esports” बाज़ार आपको MPL Malaysia में Team Flash और AC Esports के बीच Mobile Legends: Bang Bang मैच के परिणाम पर ट्रेड करने देता है, जो April 4, 2026 को 5:00 AM ET पर निर्धारित है। यह Best of 3 सीरीज़ है। प्राथमिक बाज़ार सीरीज़ मनीलाइन है — कौन सी टीम मैच जीतेगी — जहाँ Team Flash वर्तमान में 100¢ (100% निहित संभावना) पर कीमत है और AC Esports 0¢ (0%) पर। सीरीज़ मनीलाइन के अलावा, Polymarket पर esports बाज़ारों में व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games भी शामिल हो सकते हैं, जो आपको इस मैच पर ट्रेड करने के कई तरीके देते हैं। कीमतें रियल-टाइम भीड़-संचालित संभावनाओं को दर्शाती हैं। मैच समाप्त होने के बाद बाज़ार हल होने पर सही परिणाम में शेयर प्रत्येक $1 का भुगतान करते हैं।

अभी तक, “Team Flash vs. AC Esports” बाज़ार ने सभी बाज़ार प्रकारों (सीरीज़ मनीलाइन, व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games) में कुल $383 ट्रेडिंग वॉल्यूम उत्पन्न किया है।

"Team Flash vs. AC Esports" पर ट्रेड करने के लिए, वह मार्केट प्रकार चुनें जिस पर आप ट्रेड करना चाहते हैं: Series Moneyline (कौन सी टीम मैच जीतेगी), Individual Game Winners (सीरीज़ में कौन विशिष्ट game जीतेगा), Game Handicap (game-win margin), या Total Games (खेले गए games की संख्या पर over/under)। प्रत्येक मार्केट प्रत्येक पक्ष की वर्तमान कीमत दिखाता है — उदाहरण के लिए, moneyline FL को 100¢ और ACE को 0¢ पर दिखाता है। जिस पक्ष पर ट्रेड करना चाहते हैं उसे चुनें, पोजीशन लेने के लिए Buy या मौजूदा पोजीशन बंद करने के लिए Sell चुनें, राशि दर्ज करें, और Trade पर क्लिक करें। यदि मैच समाप्त होने और मार्केट resolve होने पर आपका चुना हुआ पक्ष सही है, तो आपके शेयर $1 प्रत्येक का भुगतान करते हैं। यदि गलत है, तो वे $0 का भुगतान करते हैं। आप मैच समाप्त होने से पहले किसी भी समय अपने शेयर बेचकर लाभ lock कर सकते हैं या नुकसान कम कर सकते हैं।

“Team Flash vs. AC Esports” के वर्तमान सीरीज़ मनीलाइन संभावनाएँ Team Flash को 100¢ (100% निहित संभावना) और AC Esports को 0¢ (0%) पर दिखाती हैं। सभी संभावनाएँ रियल-टाइम में अपडेट होती हैं।

हाँ। सूचित रहने के लिए आपको ट्रेड करने की ज़रूरत नहीं है। यह पेज Team Flash बनाम AC Esports मैच के लिए लाइव संभावना ट्रैकर के रूप में काम करता है। सीरीज़ मनीलाइन, व्यक्तिगत game विजेता, game हैंडीकैप, और कुल games संभावनाएँ सभी रियल-टाइम में अपडेट होती हैं।