eSuba – ENRAGE
13j 41m 18d

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-

-
$0.00 Vol.
Lines Seri
Moneyline
$0 Vol.
Map 1
Map 1 Total Rounds
$0 Vol.
This market refers to the Counter-Strike match between eSuba and ENRAGE in the ESEA Advanced Europe Regular Season, initially scheduled for August 13, 2026 at 2:30 PM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50.
Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 2:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 2:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Counter-Strike match between eSuba and ENRAGE in the ESEA Advanced Europe Regular Season, initially scheduled for August 13, 2026 at 2:30 PM ET.
This market will resolve to "eSuba" if eSuba win the match against ENRAGE.
This market will resolve to "ENRAGE" if ENRAGE win the match against eSuba.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 2:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 2:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between eSuba and ENRAGE in the ESEA Advanced Europe Regular Season, initially scheduled for August 13, 2026 at 2:30 PM ET.
This market will resolve to "eSuba" if eSuba win the match against ENRAGE.
This market will resolve to "ENRAGE" if ENRAGE win the match against eSuba.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 2:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 2:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike match between eSuba and ENRAGE in the ESEA Advanced Europe Regular Season, initially scheduled for August 13, 2026 at 2:30 PM ET.
This market will resolve to "eSuba" if eSuba win the match against ENRAGE.
This market will resolve to "ENRAGE" if ENRAGE win the match against eSuba.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 2:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 2:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "eSuba" if eSuba win the match against ENRAGE.
This market will resolve to "ENRAGE" if ENRAGE win the match against eSuba.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 2:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 2:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: Aug 13, 2026, 12:35 AM ET
Volume
$0Tanggal Berakhir
Aug 14, 2026Pasar Dibuka
Aug 13, 2026, 12:35 AM ETSumber Resolusi
https://hltv.orgResolver
0x65070BE91...eSuba – ENRAGE
13j 41m 18d

-

-

-

-
$0.00 Vol.
Lines Seri
Moneyline
$0 Vol.
Map 1
Map 1 Total Rounds
$0 Vol.
This market refers to the Counter-Strike match between eSuba and ENRAGE in the ESEA Advanced Europe Regular Season, initially scheduled for August 13, 2026 at 2:30 PM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match.
This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50.
Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, this market will resolve 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 2:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 2:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Counter-Strike match between eSuba and ENRAGE in the ESEA Advanced Europe Regular Season, initially scheduled for August 13, 2026 at 2:30 PM ET.
This market will resolve to "eSuba" if eSuba win the match against ENRAGE.
This market will resolve to "ENRAGE" if ENRAGE win the match against eSuba.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 2:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 2:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Counter-Strike match between eSuba and ENRAGE in the ESEA Advanced Europe Regular Season, initially scheduled for August 13, 2026 at 2:30 PM ET.
This market will resolve to "eSuba" if eSuba win the match against ENRAGE.
This market will resolve to "ENRAGE" if ENRAGE win the match against eSuba.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 2:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 2:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike match between eSuba and ENRAGE in the ESEA Advanced Europe Regular Season, initially scheduled for August 13, 2026 at 2:30 PM ET.
This market will resolve to "eSuba" if eSuba win the match against ENRAGE.
This market will resolve to "ENRAGE" if ENRAGE win the match against eSuba.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 2:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 2:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "eSuba" if eSuba win the match against ENRAGE.
This market will resolve to "ENRAGE" if ENRAGE win the match against eSuba.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, the 7-day (168-hour) delay period will be measured from the originally scheduled start time of August 13, 2026 at 2:30 PM ET to the rescheduled start time. If the rescheduled start time falls more than 168 hours after the originally scheduled start time, this market will resolve to 50-50, regardless of whether the match is subsequently played. If no rescheduled start time falling within that 168-hour period has been announced by August 20, 2026 at 2:30 PM ET, this market will resolve to 50-50. If the match is rescheduled to a start time within 168 hours of the originally scheduled start time, this market will resolve based on the result of the match as played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Pasar Dibuka: Aug 13, 2026, 12:35 AM ET
Volume
$0Tanggal Berakhir
Aug 14, 2026Pasar Dibuka
Aug 13, 2026, 12:35 AM ETSumber Resolusi
https://hltv.orgResolver
0x65070BE91...Hati-hati dengan link eksternal.
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Pertanyaan yang Sering Diajukan
Market “ENRAGE vs. eSuba” di Polymarket memungkinkan kamu trading pada hasil pertandingan Counter-Strike 2 antara ENRAGE dan eSuba di ESEA, yang dijadwalkan pada August 13, 2026 pukul 2:30 PM ET. Ini adalah seri Best of 1. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana ENRAGE saat ini dihargai 50¢ (probabilitas tersirat 50%) dan eSuba di 50¢ (50%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang map individual, handicap map, dan total maps, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.
Saat ini, market “ENRAGE vs. eSuba” telah menghasilkan $NaN dalam total volume trading di semua jenis market (moneyline seri, pemenang map individual, handicap map, dan total maps). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.
Untuk trading di “ENRAGE vs. eSuba,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Map Individual (siapa yang menang di map tertentu dalam seri), Handicap Map (selisih kemenangan map), atau Total Maps (over/under jumlah maps yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan ENR1 di 50¢ dan ESB di 50¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.
Odds moneyline seri saat ini untuk “ENRAGE vs. eSuba” menunjukkan ENRAGE di 50¢ (probabilitas tersirat 50%) dan eSuba di 50¢ (50%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.
Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan ENRAGE vs. eSuba. Odds moneyline seri, pemenang map individual, handicap map, dan total maps semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.
Odds Polymarket ditetapkan oleh trader sungguhan yang menaruh uang sungguhan di balik keyakinan mereka, yang cenderung menghasilkan probabilitas yang terkalibrasi dengan baik. Dengan $NaN ditradingkan di “ENRAGE vs. eSuba,” harga-harga ini mengagregasi pengetahuan dan keyakinan kolektif dari peserta aktif — mirip dengan bagaimana sportsbook tradisional mencerminkan uang sharp dan publik, tetapi dalam market terbuka dan transparan yang bisa diikuti siapa saja. Prediction market memiliki rekam jejak akurasi yang kuat, terutama saat event mendekati penyelesaian. Untuk statistik terbaru, kunjungi halaman akurasi di Polymarket.
Untuk memasang trade pertamamu di “ENRAGE vs. eSuba,” daftar akun Polymarket gratis dan danai menggunakan kripto, kartu kredit atau debit, atau transfer bank. Setelah akunmu didanai, kembali ke halaman ini dan pilih jenis market — Series Moneyline, Pemenang Map Individual, Handicap Map, atau Total Maps — pilih sisi yang ingin kamu tradingkan (misalnya, ENR1 atau ESB di moneyline), masukkan jumlahnya, dan klik Trade. Jika kamu baru di prediction market, klik link “How it works” di bagian atas halaman Polymarket mana pun untuk panduan langkah demi langkah.
Di Polymarket, harga setiap sisi dalam market merepresentasikan probabilitas tersirat market. Harga 50¢ untuk ENR1 di moneyline seri berarti para trader secara kolektif percaya ada peluang sekitar 50% bahwa ENRAGE akan memenangkan pertandingan ini. Jika kamu membeli saham ENR1 di 50¢ dan mereka menang, kamu menerima $1 per saham — profit 50¢ per saham. Jika mereka kalah, saham tersebut bernilai $0. Logika yang sama berlaku untuk pemenang map individual, handicap map, dan total maps: harga lebih rendah berarti potensi pembayaran lebih tinggi tetapi probabilitas tersirat untuk benar lebih rendah.
Pertandingan “ENRAGE vs. eSuba” dijadwalkan pada August 13, 2026 pukul 2:30 PM ET di ESEA. Trading tetap terbuka dan odds akan terus bergeser seiring informasi baru muncul menjelang pertandingan. Market diselesaikan setelah seri berakhir dan hasil resmi dikonfirmasi oleh sumber penyelesaian. Waktu penyelesaian yang tepat tergantung berapa banyak maps yang dimainkan dalam seri Best of 1.
Market “ENRAGE vs. eSuba” memiliki 10,206 komentar di mana trader berbagi analisis, mendebat hasil pertandingan, dan mendiskusikan perkembangan terbaru seperti perubahan roster dan performa terkini. Scroll ke bawah ke bagian komentar untuk bergabung dalam percakapan. Kamu juga bisa memeriksa tab Top Holders untuk melihat bagaimana trader terbesar di market memposisikan diri, atau lihat tab Activity untuk feed real-time dari trade yang dilakukan.
Polymarket adalah prediction market terbesar di dunia, tempat kamu bisa tetap terinformasi dan trading pada kejadian dunia nyata. Trader membeli dan menjual saham pada hasil di berbagai topik mulai dari politik, olahraga, kripto, keuangan, teknologi, budaya, dan esports — termasuk turnamen dan pertandingan di League of Legends, CS2, Valorant, Dota 2, dan lainnya. Harga mencerminkan probabilitas real-time dari kerumunan yang didukung uang sungguhan, menawarkan alternatif yang transparan dan berbasis market dibanding sumber odds tradisional. Baik kamu trader esports berpengalaman atau baru memulai, Polymarket memungkinkanmu memanfaatkan pengetahuanmu.
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Pertanyaan yang Sering Diajukan