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Untuk trading di AS, kunjungi polymarket.us

icon for EWC 2026: CS2 LCQ Qualifiers

EWC 2026: CS2 LCQ Qualifiers

icon for EWC 2026: CS2 LCQ Qualifiers

EWC 2026: CS2 LCQ Qualifiers

$28,486 Vol.

Polymarket

$28,486 Vol.

Polymarket

Inner Circle

$298 Vol.

No

ASTRAL

$115 Vol.

No

team_Kreazion

$15 Vol.

No

NIO

$115 Vol.

No

BIG

$230 Vol.

Yes

Fluxo

$115 Vol.

No

DUSTY

$115 Vol.

No

z to forward

$315 Vol.

No

DENDELE

$115 Vol.

No

EAC

$917 Vol.

No

SAW

$115 Vol.

No

QueenConso

$315 Vol.

No

HOTU

$50 Vol.

No

GenOne

$15 Vol.

No

lafox

$115 Vol.

No

Galactik rebels

$115 Vol.

No

INFINITE

$15 Vol.

No

Betclic

$969 Vol.

No

Giant Pandas

$115 Vol.

No

Aogiri

$110 Vol.

No

1win

$110 Vol.

No

BASEMENT BOYS

$15 Vol.

No

BC.Game

$2,447 Vol.

No

Citron

$115 Vol.

No

HEROIC

$1,531 Vol.

No

9INE

$136 Vol.

No

ABT

$115 Vol.

No

REM

$115 Vol.

No

Gentle Mates

$115 Vol.

No

fnatic

$7,365 Vol.

No

FKOMAR_FPL-C

$115 Vol.

No

6666

$180 Vol.

No

Echo

$10 Vol.

No

OG

$115 Vol.

No

Vael

$115 Vol.

No

Passion CHICHA

$115 Vol.

No

EYEBALLERS

$198 Vol.

No

Phantom

$115 Vol.

No

levelONE

$115 Vol.

No

REVENIX

$115 Vol.

No

100 Thieves

$2,830 Vol.

Yes

Eternal Fire

$165 Vol.

No

NADEGMNG

$115 Vol.

No

SadFamous

$115 Vol.

No

Liquid

$2,426 Vol.

No

Metizport

$55 Vol.

No

Prestige

$115 Vol.

No

Dhala

$115 Vol.

No

FOKUS

$15 Vol.

No

Sashi

$2,031 Vol.

No

Orion Wanderers

$15 Vol.

No

Partizan

$136 Vol.

No

Acend

$158 Vol.

No

NRG

$551 Vol.

No

Spirit Esports

$273 Vol.

No

Vandulken

$115 Vol.

No

K27

$235 Vol.

Yes

SINNERS

$220 Vol.

No

MANGANESE

$215 Vol.

No

Dark Tigre

$115 Vol.

No

Virtus.pro

$121 Vol.

No

JiJieHao

$361 Vol.

Yes

Zeste

$215 Vol.

No

Sangal

$233 Vol.

No

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.The Esports World Cup 2026 CS2 Last Chance Qualifier concluded as a 64-team offline double-elimination LAN event in Paris with a $100,000 prize pool, awarding four direct berths to the main 32-team $2 million tournament running August 12-23. Recent open qualifiers and regional pathways, including VRS-based slots, shaped the field, with teams emphasizing LAN form, map pool execution on pools like Mirage, Inferno, and Nuke, and roster stability after mid-season adjustments. Key variables include head-to-head records from prior ESL FACEIT events, travel and acclimation advantages for European squads, and momentum from last-minute roster trials or coaching changes. The wisdom of crowds in related markets reflects consensus on which underdogs could upset established organizations in the final qualification window.

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No".

A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts.

If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No".

The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
Volume
$28,486
Pasar Dibuka
Aug 5, 2026, 12:47 PM ET

Hasil diajukan: No

Tidak ada sengketa

Hasil akhir: No

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.The Esports World Cup 2026 CS2 Last Chance Qualifier concluded as a 64-team offline double-elimination LAN event in Paris with a $100,000 prize pool, awarding four direct berths to the main 32-team $2 million tournament running August 12-23. Recent open qualifiers and regional pathways, including VRS-based slots, shaped the field, with teams emphasizing LAN form, map pool execution on pools like Mirage, Inferno, and Nuke, and roster stability after mid-season adjustments. Key variables include head-to-head records from prior ESL FACEIT events, travel and acclimation advantages for European squads, and momentum from last-minute roster trials or coaching changes. The wisdom of crowds in related markets reflects consensus on which underdogs could upset established organizations in the final qualification window.

This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No".

A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts.

If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No".

The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
This market will resolve "Yes" if the listed team qualifies for the Counter-Strike 2 main event at the Esports World Cup 2026. Otherwise, this market will resolve "No". A team that is officially placed into the 32-team main-event field by any recognized qualification pathway resolves "Yes". A team that fails to secure a main-event berth, or that is eliminated in a qualifier without earning a spot, resolves "No". If a qualified team withdraws and is replaced, the team actually included in the main-event field is the one that counts. If the EWC 2026 CS2 main event is canceled or the field is not finalized, this market will resolve "No". The primary resolution source will be official information from the Esports World Cup Foundation (https://esportsworldcup.com) and the tournament organizer, supported by Liquipedia (https://liquipedia.net/counterstrike); however, a consensus of credible reporting may also be used.
Volume
$28,486
Pasar Dibuka
Aug 5, 2026, 12:47 PM ET

Hasil diajukan: No

Tidak ada sengketa

Hasil akhir: No

Hati-hati dengan link eksternal.

Pertanyaan yang Sering Diajukan

"EWC 2026: CS2 LCQ Qualifiers" adalah pasar prediksi di Polymarket dengan 64+ hasil yang mungkin di mana trader membeli dan menjual saham berdasarkan apa yang mereka yakini akan terjadi. Hasil terdepan saat ini adalah "BIG" di 100%, diikuti oleh "100 Thieves" di 100%. Harga mencerminkan probabilitas crowd-sourced real-time. Misalnya, saham yang dihargai 100¢ menyiratkan bahwa pasar secara kolektif memberikan peluang 100% pada hasil tersebut. Peluang ini bergeser terus-menerus saat trader bereaksi terhadap perkembangan dan informasi baru. Saham dengan hasil yang benar bisa ditukarkan seharga $1 setiap saham saat pasar diselesaikan.

Per hari ini, "EWC 2026: CS2 LCQ Qualifiers" telah menghasilkan $28.5K dalam total volume trading sejak pasar diluncurkan pada Aug 5, 2026. Tingkat aktivitas trading ini mencerminkan keterlibatan kuat dari komunitas Polymarket dan membantu memastikan bahwa peluang saat ini diinformasikan oleh kumpulan besar peserta pasar. Kamu bisa melacak pergerakan harga langsung dan trading di hasil apa pun langsung di halaman ini.

Untuk trading di "EWC 2026: CS2 LCQ Qualifiers," jelajahi 64+ hasil yang tersedia di halaman ini. Setiap hasil menampilkan harga saat ini yang mewakili probabilitas tersirat pasar. Untuk mengambil posisi, pilih hasil yang menurutmu paling mungkin, pilih "Ya" untuk mendukungnya atau "Tidak" untuk menentangnya, masukkan jumlahmu, dan klik "Trade." Jika hasil pilihanmu benar saat pasar diselesaikan, saham "Ya" kamu membayar $1 masing-masing. Jika salah, mereka membayar $0. Kamu juga bisa menjual sahammu kapan saja sebelum resolusi jika kamu ingin mengamankan keuntungan atau memotong kerugian.

Unggulan saat ini untuk "EWC 2026: CS2 LCQ Qualifiers" adalah "BIG" di 100%, yang berarti pasar memberikan peluang 100% pada hasil tersebut. Hasil terdekat berikutnya adalah "100 Thieves" di 100%. Peluang ini diperbarui secara real-time saat trader membeli dan menjual saham, sehingga mencerminkan pandangan kolektif terbaru tentang apa yang paling mungkin terjadi. Cek kembali secara rutin atau tandai halaman ini untuk mengikuti bagaimana peluang bergeser saat informasi baru muncul.

Aturan resolusi untuk "EWC 2026: CS2 LCQ Qualifiers" mendefinisikan dengan tepat apa yang harus terjadi agar setiap hasil dinyatakan sebagai pemenang — termasuk sumber data resmi yang digunakan untuk menentukan hasilnya. Kamu bisa meninjau kriteria resolusi lengkap di bagian "Aturan" di halaman ini di atas komentar. Kami menyarankan membaca aturan dengan cermat sebelum trading, karena mereka menentukan kondisi tepat, kasus khusus, dan sumber yang mengatur bagaimana pasar ini diselesaikan.