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NOVO Esports – Vitality

NOVO Esports
NOVO Esports
3
4
SELESAI
Vitality
Vitality
$3.39K Vol.Polymarket

Lines Seri

Moneyline

$317 Vol.

Game 1 Winner

$2.0K Vol.

Game Handicap

$437 Vol.

Total Games

$630 Vol.

This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "Vitality" if Vitality wins 4 or more games than NOVO Esports in this match. Otherwise, this market will resolve to "NOVO Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "Vitality" if Vitality wins 3 or more games than NOVO Esports in this match. Otherwise, this market will resolve to "NOVO Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "Vitality" if Vitality wins 2 or more games than NOVO Esports in this match. Otherwise, this market will resolve to "NOVO Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "Over" if NOVO Esports and Vitality play 7 or more games in this series. If fewer than 7 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "Over" if NOVO Esports and Vitality play 6 or more games in this series. If fewer than 6 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "Over" if NOVO Esports and Vitality play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win Game 6 against Vitality. This market will resolve to "Vitality" if Vitality win Game 6 against NOVO Esports. If the match begins but is not completed, and Game 6 is concluded with a winner determined, this market will resolve based on the completed Game 6. If Game 6 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win Game 5 against Vitality. This market will resolve to "Vitality" if Vitality win Game 5 against NOVO Esports. If the match begins but is not completed, and Game 5 is concluded with a winner determined, this market will resolve based on the completed Game 5. If Game 5 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win Game 4 against Vitality. This market will resolve to "Vitality" if Vitality win Game 4 against NOVO Esports. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win Game 3 against Vitality. This market will resolve to "Vitality" if Vitality win Game 3 against NOVO Esports. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win Game 2 against Vitality. This market will resolve to "Vitality" if Vitality win Game 2 against NOVO Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win Game 1 against Vitality. This market will resolve to "Vitality" if Vitality win Game 1 against NOVO Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win the match against Vitality. This market will resolve to "Vitality" if Vitality win the match against NOVO Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the RLCS 2026 Paris Major Europe Open 6 playoffs, NOVO Esports earned their BO7 matchup against Team Vitality via an upper bracket quarterfinal upset 4-1 over Ninjas in Pyjamas, building on a 3-2 group stage record with clean wins over Geekay Esports and Manchester City. Vitality, undefeated 3-0 in Group A, dropped to lower bracket after a stunning 1-4 upper quarterfinal loss to Gentle Mates on April 25 but rebounded decisively 4-0 over Kaydop Corp earlier April 26, showcasing resilience from roster standouts zen (team-high ratings), ExoTiiK, and Stizzy against NOVO's Nico, rehzzy, and GiuK. This lower bracket final pits NOVO's momentum against Vitality's experience in a high-stakes race to the grand final versus Gentle Mates, with no roster changes or patch shifts altering the standard meta.

This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET.

This market will resolve to "NOVO Esports" if NOVO Esports win the match against Vitality.

This market will resolve to "Vitality" if Vitality win the match against NOVO Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$3,388
Tanggal Berakhir
Apr 27, 2026
Pasar Dibuka
Apr 26, 2026, 1:30 PM ET
This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win the match against Vitality. This market will resolve to "Vitality" if Vitality win the match against NOVO Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Hati-hati dengan link eksternal.

Pertanyaan yang Sering Diajukan

Market “Vitality vs. NOVO Esports” di Polymarket memungkinkan kamu trading pada hasil pertandingan Rocket League antara Vitality dan NOVO Esports di RLCS EU, yang dijadwalkan pada April 26, 2026 pukul 2:00 PM ET. Ini adalah seri Best of 7. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana Vitality saat ini dihargai 100¢ (probabilitas tersirat 100%) dan NOVO Esports di 0¢ (0%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang game individual, handicap game, dan total games, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.

Saat ini, market “Vitality vs. NOVO Esports” telah menghasilkan $3.4K dalam total volume trading di semua jenis market (moneyline seri, pemenang game individual, handicap game, dan total games). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.

Untuk trading di “Vitality vs. NOVO Esports,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Game Individual (siapa yang menang di game tertentu dalam seri), Handicap Game (selisih kemenangan game), atau Total Games (over/under jumlah games yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan VIT di 100¢ dan NOV di 0¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.

Odds moneyline seri saat ini untuk “Vitality vs. NOVO Esports” menunjukkan Vitality di 100¢ (probabilitas tersirat 100%) dan NOVO Esports di 0¢ (0%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.

Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan Vitality vs. NOVO Esports. Odds moneyline seri, pemenang game individual, handicap game, dan total games semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.

NOVO Esports – Vitality

NOVO Esports
NOVO Esports
3
4
SELESAI
Vitality
Vitality
$3.39K Vol.Polymarket

Lines Seri

Moneyline

$317 Vol.

Game 1 Winner

$2.0K Vol.

Game Handicap

$437 Vol.

Total Games

$630 Vol.

This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "Vitality" if Vitality wins 4 or more games than NOVO Esports in this match. Otherwise, this market will resolve to "NOVO Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "Vitality" if Vitality wins 3 or more games than NOVO Esports in this match. Otherwise, this market will resolve to "NOVO Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "Vitality" if Vitality wins 2 or more games than NOVO Esports in this match. Otherwise, this market will resolve to "NOVO Esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "Over" if NOVO Esports and Vitality play 7 or more games in this series. If fewer than 7 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "Over" if NOVO Esports and Vitality play 6 or more games in this series. If fewer than 6 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "Over" if NOVO Esports and Vitality play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win Game 6 against Vitality. This market will resolve to "Vitality" if Vitality win Game 6 against NOVO Esports. If the match begins but is not completed, and Game 6 is concluded with a winner determined, this market will resolve based on the completed Game 6. If Game 6 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win Game 5 against Vitality. This market will resolve to "Vitality" if Vitality win Game 5 against NOVO Esports. If the match begins but is not completed, and Game 5 is concluded with a winner determined, this market will resolve based on the completed Game 5. If Game 5 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win Game 4 against Vitality. This market will resolve to "Vitality" if Vitality win Game 4 against NOVO Esports. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win Game 3 against Vitality. This market will resolve to "Vitality" if Vitality win Game 3 against NOVO Esports. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win Game 2 against Vitality. This market will resolve to "Vitality" if Vitality win Game 2 against NOVO Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win Game 1 against Vitality. This market will resolve to "Vitality" if Vitality win Game 1 against NOVO Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win the match against Vitality. This market will resolve to "Vitality" if Vitality win the match against NOVO Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In the RLCS 2026 Paris Major Europe Open 6 playoffs, NOVO Esports earned their BO7 matchup against Team Vitality via an upper bracket quarterfinal upset 4-1 over Ninjas in Pyjamas, building on a 3-2 group stage record with clean wins over Geekay Esports and Manchester City. Vitality, undefeated 3-0 in Group A, dropped to lower bracket after a stunning 1-4 upper quarterfinal loss to Gentle Mates on April 25 but rebounded decisively 4-0 over Kaydop Corp earlier April 26, showcasing resilience from roster standouts zen (team-high ratings), ExoTiiK, and Stizzy against NOVO's Nico, rehzzy, and GiuK. This lower bracket final pits NOVO's momentum against Vitality's experience in a high-stakes race to the grand final versus Gentle Mates, with no roster changes or patch shifts altering the standard meta.

This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET.

This market will resolve to "NOVO Esports" if NOVO Esports win the match against Vitality.

This market will resolve to "Vitality" if Vitality win the match against NOVO Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$3,388
Tanggal Berakhir
Apr 27, 2026
Pasar Dibuka
Apr 26, 2026, 1:30 PM ET
This market refers to the Rocket League Semifinal 1 match between NOVO Esports and Vitality in the RLCS EU Paris: Open 6 Playoffs, initially scheduled for April 26 at 2:00PM ET. This market will resolve to "NOVO Esports" if NOVO Esports win the match against Vitality. This market will resolve to "Vitality" if Vitality win the match against NOVO Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rocketleague/Main_Page. However, if https://liquipedia.net/rocketleague/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

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Pertanyaan yang Sering Diajukan

Market “Vitality vs. NOVO Esports” di Polymarket memungkinkan kamu trading pada hasil pertandingan Rocket League antara Vitality dan NOVO Esports di RLCS EU, yang dijadwalkan pada April 26, 2026 pukul 2:00 PM ET. Ini adalah seri Best of 7. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana Vitality saat ini dihargai 100¢ (probabilitas tersirat 100%) dan NOVO Esports di 0¢ (0%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang game individual, handicap game, dan total games, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.

Saat ini, market “Vitality vs. NOVO Esports” telah menghasilkan $3.4K dalam total volume trading di semua jenis market (moneyline seri, pemenang game individual, handicap game, dan total games). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.

Untuk trading di “Vitality vs. NOVO Esports,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Game Individual (siapa yang menang di game tertentu dalam seri), Handicap Game (selisih kemenangan game), atau Total Games (over/under jumlah games yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan VIT di 100¢ dan NOV di 0¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.

Odds moneyline seri saat ini untuk “Vitality vs. NOVO Esports” menunjukkan Vitality di 100¢ (probabilitas tersirat 100%) dan NOVO Esports di 0¢ (0%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.

Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan Vitality vs. NOVO Esports. Odds moneyline seri, pemenang game individual, handicap game, dan total games semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.