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DetonatioN FocusMe – Global Esports

$11.45K Vol.Polymarket

Lines Seri

Moneyline

$10.5K Vol.

Map 1 Winner

$462 Vol.

Map Handicap

$0 Vol.

Total Maps

$510 Vol.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than DetonatioN FocusMe in this match. Otherwise, this market will resolve to "DetonatioN FocusMe". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Over" if DetonatioN FocusMe and Global Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 2 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 2 against DetonatioN FocusMe. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 1 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 1 against DetonatioN FocusMe. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.DetonatioN FocusMe enters this Best-of-3 Pacific Qualifier matchup against Global Esports with a recently overhauled roster featuring tier-one debuts from Caedye and yatsuka alongside IGL SSeeS. The Japanese side showed tactical success in their prior VCT 2026 Pacific Kickoff meeting, taking a 2-1 series victory on maps like Breeze, Pearl, and Split. Global Esports, sitting fifth in current APAC power rankings with a mixed 14-22 record, relies on an international lineup including autumn and PatMen but has faced inconsistent results in recent Pacific league play. The encounter occurs under patch 12.08 with both teams eyeing advancement in the Esports World Cup qualifier bracket, where recent form, map pool comfort, and execution in high-stakes BO3 series will likely decide progression.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET.

This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports.

This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$11,450
Tanggal Berakhir
May 22, 2026
Pasar Dibuka
May 20, 2026, 3:50 AM ET

Sumber Resolusi

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Hati-hati dengan link eksternal.

Pertanyaan yang Sering Diajukan

Market “Global Esports vs. DetonatioN FocusMe” di Polymarket memungkinkan kamu trading pada hasil pertandingan Valorant antara Global Esports dan DetonatioN FocusMe di Esports World Cup, yang dijadwalkan pada May 22, 2026 pukul 4:00 AM ET. Ini adalah seri Best of 3. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana Global Esports saat ini dihargai 100¢ (probabilitas tersirat 100%) dan DetonatioN FocusMe di 0¢ (0%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang map individual, handicap map, dan total maps, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.

Saat ini, market “Global Esports vs. DetonatioN FocusMe” telah menghasilkan $11.4K dalam total volume trading di semua jenis market (moneyline seri, pemenang map individual, handicap map, dan total maps). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.

Untuk trading di “Global Esports vs. DetonatioN FocusMe,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Map Individual (siapa yang menang di map tertentu dalam seri), Handicap Map (selisih kemenangan map), atau Total Maps (over/under jumlah maps yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan GE1 di 100¢ dan DFM1 di 0¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.

Odds moneyline seri saat ini untuk “Global Esports vs. DetonatioN FocusMe” menunjukkan Global Esports di 100¢ (probabilitas tersirat 100%) dan DetonatioN FocusMe di 0¢ (0%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.

Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan Global Esports vs. DetonatioN FocusMe. Odds moneyline seri, pemenang map individual, handicap map, dan total maps semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.

DetonatioN FocusMe – Global Esports

$11.45K Vol.Polymarket

Lines Seri

Moneyline

$10.5K Vol.

Map 1 Winner

$462 Vol.

Map Handicap

$0 Vol.

Total Maps

$510 Vol.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than DetonatioN FocusMe in this match. Otherwise, this market will resolve to "DetonatioN FocusMe". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "Over" if DetonatioN FocusMe and Global Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 2 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 2 against DetonatioN FocusMe. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win Map 1 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 1 against DetonatioN FocusMe. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.DetonatioN FocusMe enters this Best-of-3 Pacific Qualifier matchup against Global Esports with a recently overhauled roster featuring tier-one debuts from Caedye and yatsuka alongside IGL SSeeS. The Japanese side showed tactical success in their prior VCT 2026 Pacific Kickoff meeting, taking a 2-1 series victory on maps like Breeze, Pearl, and Split. Global Esports, sitting fifth in current APAC power rankings with a mixed 14-22 record, relies on an international lineup including autumn and PatMen but has faced inconsistent results in recent Pacific league play. The encounter occurs under patch 12.08 with both teams eyeing advancement in the Esports World Cup qualifier bracket, where recent form, map pool comfort, and execution in high-stakes BO3 series will likely decide progression.

This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET.

This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports.

This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$11,450
Tanggal Berakhir
May 22, 2026
Pasar Dibuka
May 20, 2026, 3:50 AM ET

Sumber Resolusi

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 4 match between DetonatioN FocusMe and Global Esports in the Esports World Cup Pacific Qualifier Stage 2, initially scheduled for May 22 at 4:00AM ET. This market will resolve to "DetonatioN FocusMe" if DetonatioN FocusMe win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against DetonatioN FocusMe. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Hati-hati dengan link eksternal.

Pertanyaan yang Sering Diajukan

Market “Global Esports vs. DetonatioN FocusMe” di Polymarket memungkinkan kamu trading pada hasil pertandingan Valorant antara Global Esports dan DetonatioN FocusMe di Esports World Cup, yang dijadwalkan pada May 22, 2026 pukul 4:00 AM ET. Ini adalah seri Best of 3. Market utamanya adalah moneyline seri — tim mana yang akan memenangkan pertandingan — di mana Global Esports saat ini dihargai 100¢ (probabilitas tersirat 100%) dan DetonatioN FocusMe di 0¢ (0%). Selain moneyline seri, market esports di Polymarket juga bisa menampilkan pemenang map individual, handicap map, dan total maps, memberimu berbagai cara untuk trading pada pertandingan ini. Harga mencerminkan probabilitas crowd-sourced secara real-time. Saham pada hasil yang benar bernilai $1 per lembar saat market diselesaikan setelah pertandingan berakhir.

Saat ini, market “Global Esports vs. DetonatioN FocusMe” telah menghasilkan $11.4K dalam total volume trading di semua jenis market (moneyline seri, pemenang map individual, handicap map, dan total maps). Volume ini mencerminkan keterlibatan aktif dari komunitas trading Polymarket, dan semakin banyak trader umumnya berarti odds yang lebih informatif dan terpercaya. Kamu bisa melacak pergerakan harga live dan trading di market mana pun langsung di halaman ini.

Untuk trading di “Global Esports vs. DetonatioN FocusMe,” mulai dengan memilih jenis market yang ingin kamu tradingkan: Series Moneyline (tim mana yang memenangkan pertandingan), Pemenang Map Individual (siapa yang menang di map tertentu dalam seri), Handicap Map (selisih kemenangan map), atau Total Maps (over/under jumlah maps yang dimainkan). Setiap market menunjukkan harga saat ini untuk setiap sisi — misalnya, moneyline menunjukkan GE1 di 100¢ dan DFM1 di 0¢. Pilih sisi yang ingin kamu tradingkan, pilih Buy untuk mengambil posisi atau Sell untuk menutup posisi yang ada, masukkan jumlahnya, dan klik Trade. Jika pilihanmu benar saat pertandingan berakhir dan market diselesaikan, sahammu bernilai $1 per lembar. Jika salah, bernilai $0. Kamu juga bisa menjual sahammu kapan saja sebelum pertandingan berakhir untuk mengunci profit atau memotong kerugian.

Odds moneyline seri saat ini untuk “Global Esports vs. DetonatioN FocusMe” menunjukkan Global Esports di 100¢ (probabilitas tersirat 100%) dan DetonatioN FocusMe di 0¢ (0%). Semua odds diperbarui secara real-time saat trader membeli dan menjual saham, mencerminkan pandangan kolektif terbaru tentang bagaimana pertandingan ini akan berlangsung. Cek kembali secara berkala atau bookmark halaman ini untuk mengikuti bagaimana odds bergeser menjelang pertandingan.

Ya. Kamu tidak perlu trading untuk tetap terinformasi. Halaman ini berfungsi sebagai pelacak odds live untuk pertandingan Global Esports vs. DetonatioN FocusMe. Odds moneyline seri, pemenang map individual, handicap map, dan total maps semuanya diperbarui secara real-time saat trade baru masuk. Kamu bisa menggunakan grafik untuk melacak pergerakan line menjelang pertandingan — pergeseran odds sering menandakan informasi baru seperti perubahan roster, performa terbaru, atau aksi besar dari trader berpengalaman. Cek Head to Head, Form Guide, dan Map Winrate di pertandingan tertentu untuk data dan konteks lebih mendalam. Bookmark halaman ini, cek bagian komentar untuk melihat apa yang dikatakan trader lain, dan gunakan filter rentang waktu di grafik untuk melihat bagaimana odds telah bergeser. Ini adalah jendela gratis dan real-time tentang apa yang diharapkan market.