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ShoWTimE vs trigger

$510.62 Vol.Polymarket

Moneyline

$154 Vol.

Map 1 Winner

$156 Vol.

Map Handicap

$124 Vol.

Total Games

$77 Vol.

This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET. This market will resolve to "trigger" if trigger wins 2 or more maps than ShoWTimE in this match. Otherwise, this market will resolve to "ShoWTimE". If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET. This market will resolve to "Over" if ShoWTimE and trigger play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET. This market will resolve to "ShoWTimE" if ShoWTimE win Map 2 against trigger. This market will resolve to "trigger" if trigger win Map 2 against ShoWTimE. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET. This market will resolve to "ShoWTimE" if ShoWTimE win Map 1 against trigger. This market will resolve to "trigger" if trigger win Map 1 against ShoWTimE. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET. This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger. This market will resolve to "trigger" if trigger win the match against ShoWTimE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.

This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.

This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger.

This market will resolve to "trigger" if trigger win the match against ShoWTimE.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.
Volume
$511
Data di fine
1 feb 2026
Mercato aperto
Jan 31, 2026, 1:01 AM ET
This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET. This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger. This market will resolve to "trigger" if trigger win the match against ShoWTimE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.

Fai attenzione ai link esterni.

Domande frequenti

Il mercato “trigger vs. ShoWTimE” su Polymarket ti permette di fare trading sull’esito del match StarCraft II tra trigger e ShoWTimE nel StarCraft II, in programma il January 31, 2026 alle 3:45 PM ET. Il mercato principale è il moneyline della serie — quale squadra vincerà il match — dove trigger è attualmente quotato a 0¢ (0% di probabilità implicita) e ShoWTimE a 100¢ (100%). Oltre al moneyline della serie, i mercati esport su Polymarket possono includere vincitori di singole game, handicap game e totale games, offrendoti molteplici modi per fare trading su questo match. I prezzi riflettono probabilità aggregate in tempo reale. Le azioni nell’esito corretto pagano $1 ciascuna quando il mercato si risolve dopo la fine del match.

Ad oggi, il mercato “trigger vs. ShoWTimE” ha generato $511 in volume totale di trading su tutti i tipi di mercato (moneyline della serie, vincitori di singole game, handicap game e totale games). Questo volume riflette un coinvolgimento attivo della comunità di trading di Polymarket, e un pool più ampio di trader generalmente significa quote più informative e affidabili. Puoi seguire i movimenti di prezzo in tempo reale e fare trading su qualsiasi mercato direttamente su questa pagina.

Per fare trading su “trigger vs. ShoWTimE”, inizia scegliendo il tipo di mercato su cui vuoi operare: Moneyline della serie (quale squadra vince il match), Vincitori di singole Game (chi vince una specifica game nella serie), Handicap Game (margine di vittoria in game) o Totale Games (over/under sul numero di games giocate). Ogni mercato mostra il prezzo corrente per ogni lato — ad esempio, il moneyline mostra TRIGGE a 0¢ e SHOWTI a 100¢. Seleziona il lato su cui vuoi fare trading, scegli Compra per prendere una posizione o Vendi per chiuderne una esistente, inserisci il tuo importo e clicca Trading. Se il lato scelto è corretto quando il match finisce e il mercato si risolve, le tue azioni pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della fine del match per consolidare un profitto o limitare una perdita.

Le quote moneyline della serie attuali per “trigger vs. ShoWTimE” mostrano trigger a 0¢ (0% di probabilità implicita) e ShoWTimE a 100¢ (100%). Tutte le quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, riflettendo l’ultima visione collettiva di come si svolgerà questo match. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che si avvicina l’inizio del match.

Sì. Non è necessario fare trading per restare informati. Questa pagina funziona come un tracker live delle quote per il match trigger vs. ShoWTimE. Le quote del moneyline della serie, vincitore di singola game, handicap game e totale games si aggiornano tutte in tempo reale man mano che arrivano nuove operazioni. Puoi usare il grafico per seguire i movimenti delle linee man mano che si avvicina l’inizio del match — i cambiamenti nelle quote spesso segnalano nuove informazioni come cambi di rosa, forma recente o operazioni importanti da parte di grandi trader. Consulta Testa a testa, Guida alla forma e Percentuale vittorie mappa su determinati accoppiamenti per dati e contesto più approfonditi. Aggiungi questa pagina ai preferiti, controlla la sezione commenti per vedere cosa dicono gli altri trader e usa i filtri temporali sul grafico per vedere come sono cambiate le quote. È una finestra gratuita e in tempo reale su ciò che il mercato si aspetta.

ShoWTimE vs trigger

$510.62 Vol.Polymarket

Moneyline

$154 Vol.

Map 1 Winner

$156 Vol.

Map Handicap

$124 Vol.

Total Games

$77 Vol.

This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET. This market will resolve to "trigger" if trigger wins 2 or more maps than ShoWTimE in this match. Otherwise, this market will resolve to "ShoWTimE". If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET. This market will resolve to "Over" if ShoWTimE and trigger play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET. This market will resolve to "ShoWTimE" if ShoWTimE win Map 2 against trigger. This market will resolve to "trigger" if trigger win Map 2 against ShoWTimE. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET. This market will resolve to "ShoWTimE" if ShoWTimE win Map 1 against trigger. This market will resolve to "trigger" if trigger win Map 1 against ShoWTimE. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET. This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger. This market will resolve to "trigger" if trigger win the match against ShoWTimE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.

This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET.

This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger.

This market will resolve to "trigger" if trigger win the match against ShoWTimE.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.
Volume
$511
Data di fine
1 feb 2026
Mercato aperto
Jan 31, 2026, 1:01 AM ET
This market refers to the StarCraft II match between ShoWTimE and trigger in the HomeStory Cup XXVIII Group D, scheduled for January 31 at 3:45PM ET. This market will resolve to "ShoWTimE" if ShoWTimE win the match against trigger. This market will resolve to "trigger" if trigger win the match against ShoWTimE. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/starcraft2/Main_Page.

Fai attenzione ai link esterni.

Domande frequenti

Il mercato “trigger vs. ShoWTimE” su Polymarket ti permette di fare trading sull’esito del match StarCraft II tra trigger e ShoWTimE nel StarCraft II, in programma il January 31, 2026 alle 3:45 PM ET. Il mercato principale è il moneyline della serie — quale squadra vincerà il match — dove trigger è attualmente quotato a 0¢ (0% di probabilità implicita) e ShoWTimE a 100¢ (100%). Oltre al moneyline della serie, i mercati esport su Polymarket possono includere vincitori di singole game, handicap game e totale games, offrendoti molteplici modi per fare trading su questo match. I prezzi riflettono probabilità aggregate in tempo reale. Le azioni nell’esito corretto pagano $1 ciascuna quando il mercato si risolve dopo la fine del match.

Ad oggi, il mercato “trigger vs. ShoWTimE” ha generato $511 in volume totale di trading su tutti i tipi di mercato (moneyline della serie, vincitori di singole game, handicap game e totale games). Questo volume riflette un coinvolgimento attivo della comunità di trading di Polymarket, e un pool più ampio di trader generalmente significa quote più informative e affidabili. Puoi seguire i movimenti di prezzo in tempo reale e fare trading su qualsiasi mercato direttamente su questa pagina.

Per fare trading su “trigger vs. ShoWTimE”, inizia scegliendo il tipo di mercato su cui vuoi operare: Moneyline della serie (quale squadra vince il match), Vincitori di singole Game (chi vince una specifica game nella serie), Handicap Game (margine di vittoria in game) o Totale Games (over/under sul numero di games giocate). Ogni mercato mostra il prezzo corrente per ogni lato — ad esempio, il moneyline mostra TRIGGE a 0¢ e SHOWTI a 100¢. Seleziona il lato su cui vuoi fare trading, scegli Compra per prendere una posizione o Vendi per chiuderne una esistente, inserisci il tuo importo e clicca Trading. Se il lato scelto è corretto quando il match finisce e il mercato si risolve, le tue azioni pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della fine del match per consolidare un profitto o limitare una perdita.

Le quote moneyline della serie attuali per “trigger vs. ShoWTimE” mostrano trigger a 0¢ (0% di probabilità implicita) e ShoWTimE a 100¢ (100%). Tutte le quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, riflettendo l’ultima visione collettiva di come si svolgerà questo match. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che si avvicina l’inizio del match.

Sì. Non è necessario fare trading per restare informati. Questa pagina funziona come un tracker live delle quote per il match trigger vs. ShoWTimE. Le quote del moneyline della serie, vincitore di singola game, handicap game e totale games si aggiornano tutte in tempo reale man mano che arrivano nuove operazioni. Puoi usare il grafico per seguire i movimenti delle linee man mano che si avvicina l’inizio del match — i cambiamenti nelle quote spesso segnalano nuove informazioni come cambi di rosa, forma recente o operazioni importanti da parte di grandi trader. Consulta Testa a testa, Guida alla forma e Percentuale vittorie mappa su determinati accoppiamenti per dati e contesto più approfonditi. Aggiungi questa pagina ai preferiti, controlla la sezione commenti per vedere cosa dicono gli altri trader e usa i filtri temporali sul grafico per vedere come sono cambiate le quote. È una finestra gratuita e in tempo reale su ciò che il mercato si aspetta.