G1
G2
G3
G4
G5

W
W
W
L
L

L
L
L
W
W
G1
G2
G3
G4
G5

W
W
W
L
L

L
L
L
W
W
$1.52M Vol.
Linee serie
Moneyline
$521K Vol.
Game 1 Winner
$998K Vol.
Game Handicap
$1.4K Vol.
Total Games
$3.6K Vol.
Game 1
First Blood
$252 Vol.
Game 2
First Blood
$241 Vol.
Game 3
First Blood
$577 Vol.
Game 4
First Blood
$241 Vol.
In the upcoming Lower bracket final match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, initially scheduled for February 28 at 1:00AM ET:
This market will resolve to the team that secures the first blood in Game 4.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 4 begins but is not completed, this market will resolve to whichever team secured the first blood prior to stoppage. If the first blood did not occur, this market will resolve to 50-50.
If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 4 is remade, this market will resolve to whichever team secured the first blood prior to the remake. If the first blood did not occur prior to the remake, resolution will be based on the remade game.
If Game 4 is completed but first blood never occurred, this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket final match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, initially scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win Game 4 against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win Game 4 against Deep Cross Gaming.
If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4.
If Game 4 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.In the upcoming match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET:
This market will resolve to the team that secures the first blood in Game 3.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 3 begins but is not completed, this market will resolve to whichever team secured the first blood prior to stoppage. If the first blood did not occur, this market will resolve to 50-50.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is remade, this market will resolve to whichever team secured the first blood prior to the remake. If the first blood did not occur prior to the remake, resolution will be based on the remade game.
If Game 3 is completed but first blood never occurred, this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.In the upcoming match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET:
This market will resolve to the team that secures the first blood in Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 begins but is not completed, this market will resolve to whichever team secured the first blood prior to stoppage. If the first blood did not occur, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is remade, this market will resolve to whichever team secured the first blood prior to the remake. If the first blood did not occur prior to the remake, resolution will be based on the remade game.
If Game 1 is completed but first blood never occurred, this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.In the upcoming match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET:
This market will resolve to the team that secures the first blood in Game 2.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 2 begins but is not completed, this market will resolve to whichever team secured the first blood prior to stoppage. If the first blood did not occur, this market will resolve to 50-50.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is remade, this market will resolve to whichever team secured the first blood prior to the remake. If the first blood did not occur prior to the remake, resolution will be based on the remade game.
If Game 2 is completed but first blood never occurred, this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming wins 3 or more games than Fukuoka SoftBank Hawks Gaming in this match.
Otherwise, this market will resolve to "Fukuoka SoftBank Hawks Gaming".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming wins 2 or more games than Fukuoka SoftBank Hawks Gaming in this match.
Otherwise, this market will resolve to "Fukuoka SoftBank Hawks Gaming".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Over" if Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming play 5 or more games in this series.
If fewer than 5 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Over" if Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming play 4 or more games in this series.
If fewer than 4 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win Game 3 against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win Game 3 against Deep Cross Gaming.
If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3.
If Game 3 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win Game 2 against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win Game 2 against Deep Cross Gaming.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win Game 1 against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win Game 1 against Deep Cross Gaming.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Mercato aperto: Feb 27, 2026, 7:00 AM ET
Volume
$1,525,284Data di fine
28 feb 2026Mercato aperto
Feb 27, 2026, 7:00 AM ETFonte di risoluzione
https://gol.gg/esports/homeResolver
0x65070BE91...G1
G2
G3
G4
G5

W
W
W
L
L

L
L
L
W
W
G1
G2
G3
G4
G5

W
W
W
L
L

L
L
L
W
W
$1.52M Vol.
Linee serie
Moneyline
$521K Vol.
Game 1 Winner
$998K Vol.
Game Handicap
$1.4K Vol.
Total Games
$3.6K Vol.
Game 1
First Blood
$252 Vol.
Game 2
First Blood
$241 Vol.
Game 3
First Blood
$577 Vol.
Game 4
First Blood
$241 Vol.
In the upcoming Lower bracket final match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, initially scheduled for February 28 at 1:00AM ET:
This market will resolve to the team that secures the first blood in Game 4.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 4 begins but is not completed, this market will resolve to whichever team secured the first blood prior to stoppage. If the first blood did not occur, this market will resolve to 50-50.
If Game 4 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 4 is remade, this market will resolve to whichever team secured the first blood prior to the remake. If the first blood did not occur prior to the remake, resolution will be based on the remade game.
If Game 4 is completed but first blood never occurred, this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket final match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, initially scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win Game 4 against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win Game 4 against Deep Cross Gaming.
If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4.
If Game 4 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.In the upcoming match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET:
This market will resolve to the team that secures the first blood in Game 3.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 3 begins but is not completed, this market will resolve to whichever team secured the first blood prior to stoppage. If the first blood did not occur, this market will resolve to 50-50.
If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 3 is remade, this market will resolve to whichever team secured the first blood prior to the remake. If the first blood did not occur prior to the remake, resolution will be based on the remade game.
If Game 3 is completed but first blood never occurred, this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.In the upcoming match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET:
This market will resolve to the team that secures the first blood in Game 1.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 1 begins but is not completed, this market will resolve to whichever team secured the first blood prior to stoppage. If the first blood did not occur, this market will resolve to 50-50.
If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 1 is remade, this market will resolve to whichever team secured the first blood prior to the remake. If the first blood did not occur prior to the remake, resolution will be based on the remade game.
If Game 1 is completed but first blood never occurred, this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.In the upcoming match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET:
This market will resolve to the team that secures the first blood in Game 2.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50.
If Game 2 begins but is not completed, this market will resolve to whichever team secured the first blood prior to stoppage. If the first blood did not occur, this market will resolve to 50-50.
If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50.
If Game 2 is remade, this market will resolve to whichever team secured the first blood prior to the remake. If the first blood did not occur prior to the remake, resolution will be based on the remade game.
If Game 2 is completed but first blood never occurred, this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming wins 3 or more games than Fukuoka SoftBank Hawks Gaming in this match.
Otherwise, this market will resolve to "Fukuoka SoftBank Hawks Gaming".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming wins 2 or more games than Fukuoka SoftBank Hawks Gaming in this match.
Otherwise, this market will resolve to "Fukuoka SoftBank Hawks Gaming".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Over" if Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming play 5 or more games in this series.
If fewer than 5 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Over" if Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming play 4 or more games in this series.
If fewer than 4 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win Game 3 against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win Game 3 against Deep Cross Gaming.
If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3.
If Game 3 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win Game 2 against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win Game 2 against Deep Cross Gaming.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win Game 1 against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win Game 1 against Deep Cross Gaming.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL match between Deep Cross Gaming and Fukuoka SoftBank Hawks Gaming in the LCP Playoffs, scheduled for February 28 at 1:00AM ET.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market will resolve to "Deep Cross Gaming" if Deep Cross Gaming win the match against Fukuoka SoftBank Hawks Gaming.
This market will resolve to "Fukuoka SoftBank Hawks Gaming" if Fukuoka SoftBank Hawks Gaming win the match against Deep Cross Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Mercato aperto: Feb 27, 2026, 7:00 AM ET
Volume
$1,525,284Data di fine
28 feb 2026Mercato aperto
Feb 27, 2026, 7:00 AM ETFonte di risoluzione
https://gol.gg/esports/homeResolver
0x65070BE91...Fai attenzione ai link esterni.
Fai attenzione ai link esterni.
Domande frequenti
Il mercato “Fukuoka SoftBank Hawks Gaming vs. Deep Cross Gaming” su Polymarket ti permette di fare trading sull’esito del match League of Legends tra Fukuoka SoftBank Hawks Gaming e Deep Cross Gaming nel LCP, in programma il February 28, 2026 alle 1:00 AM ET. Si tratta di una serie al meglio di 5. Il mercato principale è il moneyline della serie — quale squadra vincerà il match — dove Fukuoka SoftBank Hawks Gaming è attualmente quotato a 0¢ (0% di probabilità implicita) e Deep Cross Gaming a 100¢ (100%). Oltre al moneyline della serie, i mercati esport su Polymarket possono includere vincitori di singole game, handicap game e totale games, offrendoti molteplici modi per fare trading su questo match. I prezzi riflettono probabilità aggregate in tempo reale. Le azioni nell’esito corretto pagano $1 ciascuna quando il mercato si risolve dopo la fine del match.
Ad oggi, il mercato “Fukuoka SoftBank Hawks Gaming vs. Deep Cross Gaming” ha generato $1.5 million in volume totale di trading su tutti i tipi di mercato (moneyline della serie, vincitori di singole game, handicap game e totale games). Questo volume riflette un coinvolgimento attivo della comunità di trading di Polymarket, e un pool più ampio di trader generalmente significa quote più informative e affidabili. Puoi seguire i movimenti di prezzo in tempo reale e fare trading su qualsiasi mercato direttamente su questa pagina.
Per fare trading su “Fukuoka SoftBank Hawks Gaming vs. Deep Cross Gaming”, inizia scegliendo il tipo di mercato su cui vuoi operare: Moneyline della serie (quale squadra vince il match), Vincitori di singole Game (chi vince una specifica game nella serie), Handicap Game (margine di vittoria in game) o Totale Games (over/under sul numero di games giocate). Ogni mercato mostra il prezzo corrente per ogni lato — ad esempio, il moneyline mostra SHG a 0¢ e DCG a 100¢. Seleziona il lato su cui vuoi fare trading, scegli Compra per prendere una posizione o Vendi per chiuderne una esistente, inserisci il tuo importo e clicca Trading. Se il lato scelto è corretto quando il match finisce e il mercato si risolve, le tue azioni pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della fine del match per consolidare un profitto o limitare una perdita.
Le quote moneyline della serie attuali per “Fukuoka SoftBank Hawks Gaming vs. Deep Cross Gaming” mostrano Fukuoka SoftBank Hawks Gaming a 0¢ (0% di probabilità implicita) e Deep Cross Gaming a 100¢ (100%). Tutte le quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, riflettendo l’ultima visione collettiva di come si svolgerà questo match. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che si avvicina l’inizio del match.
Sì. Non è necessario fare trading per restare informati. Questa pagina funziona come un tracker live delle quote per il match Fukuoka SoftBank Hawks Gaming vs. Deep Cross Gaming. Le quote del moneyline della serie, vincitore di singola game, handicap game e totale games si aggiornano tutte in tempo reale man mano che arrivano nuove operazioni. Puoi usare il grafico per seguire i movimenti delle linee man mano che si avvicina l’inizio del match — i cambiamenti nelle quote spesso segnalano nuove informazioni come cambi di rosa, forma recente o operazioni importanti da parte di grandi trader. Consulta Testa a testa, Guida alla forma e Percentuale vittorie mappa su determinati accoppiamenti per dati e contesto più approfonditi. Aggiungi questa pagina ai preferiti, controlla la sezione commenti per vedere cosa dicono gli altri trader e usa i filtri temporali sul grafico per vedere come sono cambiate le quote. È una finestra gratuita e in tempo reale su ciò che il mercato si aspetta.
Le quote di Polymarket sono stabilite da veri trader che investono denaro reale nelle loro convinzioni, il che tende a produrre probabilità ben calibrate. Con $1.5 million scambiati su “Fukuoka SoftBank Hawks Gaming vs. Deep Cross Gaming”, questi prezzi aggregano la conoscenza collettiva e la convinzione dei partecipanti attivi — in modo simile a come i bookmaker tradizionali riflettono il denaro degli esperti e del pubblico, ma in un mercato aperto e trasparente a cui chiunque può partecipare. I mercati predittivi hanno un forte track record di accuratezza, specialmente man mano che gli eventi si avvicinano alla loro risoluzione. Per le ultime statistiche, visita la pagina accuratezza su Polymarket.
Per piazzare la tua prima operazione su “Fukuoka SoftBank Hawks Gaming vs. Deep Cross Gaming”, registrati per un account Polymarket gratuito e finanzialo con crypto, carta di credito o debito, o bonifico bancario. Una volta finanziato il tuo account, torna su questa pagina e scegli un tipo di mercato — Moneyline della serie, Vincitori di singole Game, Handicap Game o Totale Games — seleziona il lato su cui vuoi fare trading (es. SHG o DCG sul moneyline), inserisci il tuo importo e clicca Trading. Se sei nuovo ai mercati predittivi, clicca il link “Come funziona” in cima a qualsiasi pagina Polymarket per una guida passo-passo.
Su Polymarket, il prezzo di ogni lato in un mercato rappresenta la probabilità implicita del mercato. Un prezzo di 0¢ per SHG sul moneyline della serie significa che i trader credono collettivamente che ci sia circa il 0% di probabilità che Fukuoka SoftBank Hawks Gaming vinca questo match. Se compri azioni SHG a 0¢ e vincono, ricevi $1 per azione — un profitto di 100¢ per azione. Se perdono, quelle azioni valgono $0. La stessa logica si applica a vincitori di singole game, handicap game e totale games: un prezzo più basso significa un potenziale pagamento più alto ma una probabilità implicita più bassa di essere corretto.
Il match “Fukuoka SoftBank Hawks Gaming vs. Deep Cross Gaming” è in programma il February 28, 2026 alle 1:00 AM ET nel LCP. Il trading rimane aperto e le quote continueranno a cambiare man mano che emergono nuove informazioni prima del match. Il mercato si risolve una volta che la serie si conclude e i risultati ufficiali vengono confermati dalla fonte di risoluzione. La tempistica esatta di risoluzione dipende da quante games vengono giocate nella serie al meglio di 5.
Il mercato “Fukuoka SoftBank Hawks Gaming vs. Deep Cross Gaming” ha 8,367 commenti dove i trader condividono le loro analisi, discutono gli esiti del match e commentano gli sviluppi dell’ultima ora come cambi di rosa e forma recente. Scorri in basso alla sezione commenti per unirti alla conversazione. Puoi anche controllare la scheda Maggiori detentori per vedere come sono posizionati i più grandi trader del mercato, o visualizzare la scheda Attività per un feed in tempo reale delle operazioni.
Polymarket è il più grande mercato predittivo al mondo, dove puoi restare informato e fare trading su eventi reali. I trader comprano e vendono azioni sugli esiti in ambiti come politica, sport, crypto, finanza, tecnologia, cultura ed esport — inclusi tornei e match di League of Legends, CS2, Valorant, Dota 2 e altro. I prezzi riflettono probabilità aggregate in tempo reale supportate da denaro reale, offrendo un’alternativa trasparente e guidata dal mercato alle fonti di quote tradizionali. Che tu sia un trader esport esperto o alle prime armi, Polymarket ti permette di mettere a frutto le tue conoscenze.
Fai attenzione ai link esterni.
Fai attenzione ai link esterni.
Domande frequenti