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Gen.G Esports – Global Esports

$248.96K Vol.Polymarket

Linee serie

Moneyline

$175K Vol.

Map 1 Winner

$62.6K Vol.

Map Handicap

$11.3K Vol.

Total Maps

$97 Vol.

This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:10AM ET. This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than Gen.G Esports in this match. Otherwise, this market will resolve to "Gen.G Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports wins 2 or more maps than Global Esports in this match. Otherwise, this market will resolve to "Global Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Over" if Gen.G Esports and Global Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win Map 2 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 2 against Gen.G Esports. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win Map 1 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 1 against Gen.G Esports. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against Gen.G Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Global Esports holds a psychological edge entering VCT Pacific Stage 1 Group Alpha after upsetting Gen.G 2-1 in their VCT Pacific Kickoff lower bracket clash in early February, where they eliminated the Korean side amid Gen.G's early tournament exit. Gen.G's recent form remains shaky, with just one win in their last five S-tier matches and struggles in high-pressure scenarios, while Global carries momentum from advancing further in Kickoff brackets. No roster changes or major patch updates alter the meta; stylistic matchups highlight Global's aggressive duels and post-plant execution on maps like Bind and Split. In one of Pacific's toughest groups—facing PRX, DRX, and others—traders assess Gen.G's home crowd boost in Korea against Global's head-to-head dominance and fresher group stage start.

This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET.

This market will resolve to "Gen.G Esports" if Gen.G Esports win the match against Global Esports.

This market will resolve to "Global Esports" if Global Esports win the match against Gen.G Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Volume
$248,963
Data di fine
3 apr 2026
Mercato aperto
Mar 18, 2026, 11:30 AM ET

Fonte di risoluzione

https://vlr.gg
This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against Gen.G Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Fai attenzione ai link esterni.

Domande frequenti

Il mercato “Global Esports vs. Gen.G Esports” su Polymarket ti permette di fare trading sull’esito del match Valorant tra Global Esports e Gen.G Esports nel VCT, in programma il April 3, 2026 alle 4:10 AM ET. Si tratta di una serie al meglio di 3. Il mercato principale è il moneyline della serie — quale squadra vincerà il match — dove Global Esports è attualmente quotato a 100¢ (100% di probabilità implicita) e Gen.G Esports a 0¢ (0%). Oltre al moneyline della serie, i mercati esport su Polymarket possono includere vincitori di singole map, handicap map e totale maps, offrendoti molteplici modi per fare trading su questo match. I prezzi riflettono probabilità aggregate in tempo reale. Le azioni nell’esito corretto pagano $1 ciascuna quando il mercato si risolve dopo la fine del match.

Ad oggi, il mercato “Global Esports vs. Gen.G Esports” ha generato $249K in volume totale di trading su tutti i tipi di mercato (moneyline della serie, vincitori di singole map, handicap map e totale maps). Questo volume riflette un coinvolgimento attivo della comunità di trading di Polymarket, e un pool più ampio di trader generalmente significa quote più informative e affidabili. Puoi seguire i movimenti di prezzo in tempo reale e fare trading su qualsiasi mercato direttamente su questa pagina.

Per fare trading su “Global Esports vs. Gen.G Esports”, inizia scegliendo il tipo di mercato su cui vuoi operare: Moneyline della serie (quale squadra vince il match), Vincitori di singole Map (chi vince una specifica map nella serie), Handicap Map (margine di vittoria in map) o Totale Maps (over/under sul numero di maps giocate). Ogni mercato mostra il prezzo corrente per ogni lato — ad esempio, il moneyline mostra GE1 a 100¢ e GENG a 0¢. Seleziona il lato su cui vuoi fare trading, scegli Compra per prendere una posizione o Vendi per chiuderne una esistente, inserisci il tuo importo e clicca Trading. Se il lato scelto è corretto quando il match finisce e il mercato si risolve, le tue azioni pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della fine del match per consolidare un profitto o limitare una perdita.

Le quote moneyline della serie attuali per “Global Esports vs. Gen.G Esports” mostrano Global Esports a 100¢ (100% di probabilità implicita) e Gen.G Esports a 0¢ (0%). Tutte le quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, riflettendo l’ultima visione collettiva di come si svolgerà questo match. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che si avvicina l’inizio del match.

Sì. Non è necessario fare trading per restare informati. Questa pagina funziona come un tracker live delle quote per il match Global Esports vs. Gen.G Esports. Le quote del moneyline della serie, vincitore di singola map, handicap map e totale maps si aggiornano tutte in tempo reale man mano che arrivano nuove operazioni. Puoi usare il grafico per seguire i movimenti delle linee man mano che si avvicina l’inizio del match — i cambiamenti nelle quote spesso segnalano nuove informazioni come cambi di rosa, forma recente o operazioni importanti da parte di grandi trader. Consulta Testa a testa, Guida alla forma e Percentuale vittorie mappa su determinati accoppiamenti per dati e contesto più approfonditi. Aggiungi questa pagina ai preferiti, controlla la sezione commenti per vedere cosa dicono gli altri trader e usa i filtri temporali sul grafico per vedere come sono cambiate le quote. È una finestra gratuita e in tempo reale su ciò che il mercato si aspetta.

Gen.G Esports – Global Esports

$248.96K Vol.Polymarket

Linee serie

Moneyline

$175K Vol.

Map 1 Winner

$62.6K Vol.

Map Handicap

$11.3K Vol.

Total Maps

$97 Vol.

This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:10AM ET. This market will resolve to "Global Esports" if Global Esports wins 2 or more maps than Gen.G Esports in this match. Otherwise, this market will resolve to "Gen.G Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports wins 2 or more maps than Global Esports in this match. Otherwise, this market will resolve to "Global Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Over" if Gen.G Esports and Global Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win Map 2 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 2 against Gen.G Esports. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win Map 1 against Global Esports. This market will resolve to "Global Esports" if Global Esports win Map 1 against Gen.G Esports. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against Gen.G Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Global Esports holds a psychological edge entering VCT Pacific Stage 1 Group Alpha after upsetting Gen.G 2-1 in their VCT Pacific Kickoff lower bracket clash in early February, where they eliminated the Korean side amid Gen.G's early tournament exit. Gen.G's recent form remains shaky, with just one win in their last five S-tier matches and struggles in high-pressure scenarios, while Global carries momentum from advancing further in Kickoff brackets. No roster changes or major patch updates alter the meta; stylistic matchups highlight Global's aggressive duels and post-plant execution on maps like Bind and Split. In one of Pacific's toughest groups—facing PRX, DRX, and others—traders assess Gen.G's home crowd boost in Korea against Global's head-to-head dominance and fresher group stage start.

This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET.

This market will resolve to "Gen.G Esports" if Gen.G Esports win the match against Global Esports.

This market will resolve to "Global Esports" if Global Esports win the match against Gen.G Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Volume
$248,963
Data di fine
3 apr 2026
Mercato aperto
Mar 18, 2026, 11:30 AM ET

Fonte di risoluzione

https://vlr.gg
This market refers to the Valorant match between Gen.G Esports and Global Esports in the VCT Pacific Group Alpha, initially scheduled for April 3 at 4:00AM ET. This market will resolve to "Gen.G Esports" if Gen.G Esports win the match against Global Esports. This market will resolve to "Global Esports" if Global Esports win the match against Gen.G Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Fai attenzione ai link esterni.

Domande frequenti

Il mercato “Global Esports vs. Gen.G Esports” su Polymarket ti permette di fare trading sull’esito del match Valorant tra Global Esports e Gen.G Esports nel VCT, in programma il April 3, 2026 alle 4:10 AM ET. Si tratta di una serie al meglio di 3. Il mercato principale è il moneyline della serie — quale squadra vincerà il match — dove Global Esports è attualmente quotato a 100¢ (100% di probabilità implicita) e Gen.G Esports a 0¢ (0%). Oltre al moneyline della serie, i mercati esport su Polymarket possono includere vincitori di singole map, handicap map e totale maps, offrendoti molteplici modi per fare trading su questo match. I prezzi riflettono probabilità aggregate in tempo reale. Le azioni nell’esito corretto pagano $1 ciascuna quando il mercato si risolve dopo la fine del match.

Ad oggi, il mercato “Global Esports vs. Gen.G Esports” ha generato $249K in volume totale di trading su tutti i tipi di mercato (moneyline della serie, vincitori di singole map, handicap map e totale maps). Questo volume riflette un coinvolgimento attivo della comunità di trading di Polymarket, e un pool più ampio di trader generalmente significa quote più informative e affidabili. Puoi seguire i movimenti di prezzo in tempo reale e fare trading su qualsiasi mercato direttamente su questa pagina.

Per fare trading su “Global Esports vs. Gen.G Esports”, inizia scegliendo il tipo di mercato su cui vuoi operare: Moneyline della serie (quale squadra vince il match), Vincitori di singole Map (chi vince una specifica map nella serie), Handicap Map (margine di vittoria in map) o Totale Maps (over/under sul numero di maps giocate). Ogni mercato mostra il prezzo corrente per ogni lato — ad esempio, il moneyline mostra GE1 a 100¢ e GENG a 0¢. Seleziona il lato su cui vuoi fare trading, scegli Compra per prendere una posizione o Vendi per chiuderne una esistente, inserisci il tuo importo e clicca Trading. Se il lato scelto è corretto quando il match finisce e il mercato si risolve, le tue azioni pagano $1 ciascuna. Se è errato, pagano $0. Puoi anche vendere le tue azioni in qualsiasi momento prima della fine del match per consolidare un profitto o limitare una perdita.

Le quote moneyline della serie attuali per “Global Esports vs. Gen.G Esports” mostrano Global Esports a 100¢ (100% di probabilità implicita) e Gen.G Esports a 0¢ (0%). Tutte le quote si aggiornano in tempo reale man mano che i trader comprano e vendono azioni, riflettendo l’ultima visione collettiva di come si svolgerà questo match. Controlla frequentemente o aggiungi questa pagina ai preferiti per seguire come cambiano le quote man mano che si avvicina l’inizio del match.

Sì. Non è necessario fare trading per restare informati. Questa pagina funziona come un tracker live delle quote per il match Global Esports vs. Gen.G Esports. Le quote del moneyline della serie, vincitore di singola map, handicap map e totale maps si aggiornano tutte in tempo reale man mano che arrivano nuove operazioni. Puoi usare il grafico per seguire i movimenti delle linee man mano che si avvicina l’inizio del match — i cambiamenti nelle quote spesso segnalano nuove informazioni come cambi di rosa, forma recente o operazioni importanti da parte di grandi trader. Consulta Testa a testa, Guida alla forma e Percentuale vittorie mappa su determinati accoppiamenti per dati e contesto più approfonditi. Aggiungi questa pagina ai preferiti, controlla la sezione commenti per vedere cosa dicono gli altri trader e usa i filtri temporali sul grafico per vedere come sono cambiate le quote. È una finestra gratuita e in tempo reale su ciò che il mercato si aspetta.