Skip to main content

ALGO Esports – Fire Flux Esports

$47.15K Vol.Polymarket

シリヌズラむン

Moneyline

$32.8K Vol.

Map 1 Winner

$14.0K Vol.

Map Handicap

$105 Vol.

Total Maps

$228 Vol.

マップ1

Odd/Even Total Kills

$0 Vol.

Odd/Even Total Rounds

$9 Vol.

マップ2

Odd/Even Total Kills

$0 Vol.

Odd/Even Total Rounds

$9 Vol.

マップ3

Odd/Even Total Kills

$11 Vol.

Odd/Even Total Rounds

$0 Vol.

This market will resolve to "Odd" if the total combined rounds played by both teams in Map 3 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 3 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50. If Map 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 3 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 3 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 3, or if Map 3 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50. If Map 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 2 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 2 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50. If Map 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 2 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50. If Map 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 1 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 1 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50. If Map 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 1 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 1 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50. If Map 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "ALGO Esports" if ALGO Esports wins 2 or more maps than Fire Flux Esports in this match. Otherwise, this market will resolve to "Fire Flux Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "Over" if ALGO Esports and Fire Flux Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "ALGO Esports" if ALGO Esports win Map 2 against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win Map 2 against ALGO Esports. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "ALGO Esports" if ALGO Esports win Map 1 against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win Map 1 against ALGO Esports. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "ALGO Esports" if ALGO Esports win the match against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against ALGO Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "Fire Flux Esports" if Fire Flux Esports wins 2 or more maps than ALGO Esports in this match. Otherwise, this market will resolve to "ALGO Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.ALGO Esports, ranked #146 on HLTV, faces Fire Flux Esports (#223) in the United21 Season 48 playoffs upper bracket final, a pivotal BO3 for a grand final berth in this $10,000 online European C-Tier event. Fire Flux holds the head-to-head edge, having upset ALGO 2-1 in Group C despite ALGO's strong 2-0 group wins over Sashi.A and NAVI Jr. to advance second. ALGO's playoff run features clean 2-0 sweeps over INFUR and ReThink, fueled by momentum, though newcomers rendysky and Bambosh joined just days ago, potentially introducing integration risks. Fire Flux showed grit with a 2-1 comeback versus BIG Academy. Roster stability favors Fire Flux since their March lineup refresh, while standard CS2 map pool matchups and execution in high-pressure deciders will prove decisive amid both teams' mixed recent form.

This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET.

This market will resolve to "ALGO Esports" if ALGO Esports win the match against Fire Flux Esports.

This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against ALGO Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
音量
$47,181
終了日
2026/05/04
マヌケット開始日
May 2, 2026, 3:30 PM ET

結算゜ヌス

https://hltv.org
This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "ALGO Esports" if ALGO Esports win the match against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against ALGO Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

倖郚リンクに泚意しおください。

よくある質問

Polymarketの「Fire Flux Esports vs. ALGO Esports」垂堎では、United21におけるFire Flux EsportsずALGO EsportsのCounter-Strike 2マッチの結果を取匕できたす。詊合はMay 4, 2026 4:00 AM ETに予定されおいたす。これはBest of 3シリヌズです。䞻芁な垂堎はSeries Moneyline——どちらのチヌムがマッチに勝぀か——で、珟圚Fire Flux Esportsが0¢むンプラむド確率0%、ALGO Esportsが100¢100%の䟡栌です。Series Moneyline以倖にも、Polymarketのeスポヌツ垂堎では個別のmap勝者、mapハンディキャップ、合蚈mapsなどが提䟛され、このマッチに察しお耇数の取匕方法がありたす。䟡栌はリアルタむムのクラりド゜ヌス確率を反映しおいたす。正しい結果のシェアは、マッチ終了埌の垂堎決枈時に各$1で支払われたす。

珟時点で、「Fire Flux Esports vs. ALGO Esports」垂堎はすべおの垂堎タむプSeries Moneyline、個別のmap勝者、mapハンディキャップ、合蚈mapsを通じお合蚈$47.2Kの取匕量を生み出しおいたす。この取匕量はPolymarketトレヌディングコミュニティからの掻発な参加を反映しおおり、より倚くのトレヌダヌが参加するこずで、より有益で信頌性の高いオッズが生たれたす。ラむブの䟡栌倉動を远跡し、このペヌゞで盎接取匕できたす。

「Fire Flux Esports vs. ALGO Esports」で取匕するには、たず取匕したい垂堎タむプを遞択したすSeries Moneylineどちらのチヌムがマッチに勝぀か、個別のMap勝者シリヌズ内の特定のmapを誰が勝぀か、Mapハンディキャップmap勝利マヌゞン、たたは合蚈Mapsプレむされるmaps数のオヌバヌアンダヌ。各垂堎には各サむドの珟圚䟡栌が衚瀺されたす——䟋えば、moneylineではFFが0¢、ALGO1が100¢です。取匕したいサむドを遞択し、「賌入」でポゞションを取るか「売华」で既存のポゞションを決枈し、金額を入力しお「取匕」をクリックしたす。マッチ終了時に垂堎が決枈され、あなたが遞んだサむドが正しければ、シェアは各$1で支払われたす。䞍正解の堎合は$0になりたす。マッチ終了前にい぀でもシェアを売华しお利益を確定したり損倱を抑えたりするこずもできたす。

「Fire Flux Esports vs. ALGO Esports」の珟圚のSeries Moneylineオッズは、Fire Flux Esportsが0¢むンプラむド確率0%、ALGO Esportsが100¢100%です。すべおのオッズはトレヌダヌの売買に応じおリアルタむムで曎新され、このマッチの展開に぀いおの最新の集合的芋解を反映しおいたす。オッズがマッチ時間に向けおどのように倉動するか、頻繁にチェックするか、このペヌゞをブックマヌクしおください。

はい。取匕しなくおも情報を埗るこずができたす。このペヌゞはFire Flux Esports察ALGO Esportsのマッチのラむブオッズトラッカヌずしお機胜したす。Series Moneyline、個別のmap勝者、mapハンディキャップ、合蚈mapsのオッズは新しい取匕が行われるたびにリアルタむムで曎新されたす。チャヌトを䜿っおマッチ時間に向けたラむンの動きを远跡できたす——オッズの倉動は、ロスタヌ倉曎、最近のフォヌム、倧口トレヌダヌからのシャヌプアクションなどの新しい情報を瀺すこずがよくありたす。特定のマッチアップでHead to Head、Form Guide、Map Winrateをチェックしお、より深いデヌタずコンテキストを確認しおください。このペヌゞをブックマヌクし、コメントセクションで他のトレヌダヌの意芋を確認し、チャヌトの時間範囲フィルタヌを䜿っおオッズの倉動を確認しおください。無料でリアルタむムに垂堎の予想を芋るこずができたす。

ALGO Esports – Fire Flux Esports

$47.15K Vol.Polymarket

シリヌズラむン

Moneyline

$32.8K Vol.

Map 1 Winner

$14.0K Vol.

Map Handicap

$105 Vol.

Total Maps

$228 Vol.

マップ1

Odd/Even Total Kills

$0 Vol.

Odd/Even Total Rounds

$9 Vol.

マップ2

Odd/Even Total Kills

$0 Vol.

Odd/Even Total Rounds

$9 Vol.

マップ3

Odd/Even Total Kills

$11 Vol.

Odd/Even Total Rounds

$0 Vol.

This market will resolve to "Odd" if the total combined rounds played by both teams in Map 3 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 3 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50. If Map 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 3 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 3 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 3, or if Map 3 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 3 is not played because the series result has already been determined (e.g., a team clinches the series before Map 3 is needed), this market will resolve to 50-50. If Map 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 2 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 2 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50. If Map 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 2 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 2, or if Map 2 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 2 is not played because the series result has already been determined (e.g., a team clinches the series before Map 2 is needed), this market will resolve to 50-50. If Map 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined rounds played by both teams in Map 1 is an odd number. This market will resolve to "Even" if the total combined rounds played by both teams in Map 1 is an even number. "Total combined rounds" is the sum of rounds won by both teams during the match, including any overtime rounds if applicable. For example, a match ending 13–11 would have a total of 24 rounds (even), while a match ending 13–10 would have a total of 23 rounds (odd). If Map 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50. If Map 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market will resolve to "Odd" if the total combined kills by both teams in Map 1 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Map 1 is an even number. "Total combined kills" includes all kills recorded during the match across all rounds, including kills during regulation rounds and overtime rounds if applicable. Team kills (friendly fire) and self-inflicted deaths (e.g., falling damage, own grenade) do not count as kills for the purposes of this market. If no kills are recorded in Map 1, or if Map 1 is canceled (not played at all), or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Map 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Map 1 is not played because the series result has already been determined (e.g., a team clinches the series before Map 1 is needed), this market will resolve to 50-50. If Map 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "ALGO Esports" if ALGO Esports wins 2 or more maps than Fire Flux Esports in this match. Otherwise, this market will resolve to "Fire Flux Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "Over" if ALGO Esports and Fire Flux Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "ALGO Esports" if ALGO Esports win Map 2 against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win Map 2 against ALGO Esports. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "ALGO Esports" if ALGO Esports win Map 1 against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win Map 1 against ALGO Esports. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "ALGO Esports" if ALGO Esports win the match against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against ALGO Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "Fire Flux Esports" if Fire Flux Esports wins 2 or more maps than ALGO Esports in this match. Otherwise, this market will resolve to "ALGO Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.ALGO Esports, ranked #146 on HLTV, faces Fire Flux Esports (#223) in the United21 Season 48 playoffs upper bracket final, a pivotal BO3 for a grand final berth in this $10,000 online European C-Tier event. Fire Flux holds the head-to-head edge, having upset ALGO 2-1 in Group C despite ALGO's strong 2-0 group wins over Sashi.A and NAVI Jr. to advance second. ALGO's playoff run features clean 2-0 sweeps over INFUR and ReThink, fueled by momentum, though newcomers rendysky and Bambosh joined just days ago, potentially introducing integration risks. Fire Flux showed grit with a 2-1 comeback versus BIG Academy. Roster stability favors Fire Flux since their March lineup refresh, while standard CS2 map pool matchups and execution in high-pressure deciders will prove decisive amid both teams' mixed recent form.

This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET.

This market will resolve to "ALGO Esports" if ALGO Esports win the match against Fire Flux Esports.

This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against ALGO Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
音量
$47,181
終了日
2026/05/04
マヌケット開始日
May 2, 2026, 3:30 PM ET

結算゜ヌス

https://hltv.org
This market refers to the Counter-Strike Upper bracket final match between ALGO Esports and Fire Flux Esports in the United21 Playoffs, initially scheduled for May 4 at 4:00AM ET. This market will resolve to "ALGO Esports" if ALGO Esports win the match against Fire Flux Esports. This market will resolve to "Fire Flux Esports" if Fire Flux Esports win the match against ALGO Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

倖郚リンクに泚意しおください。

よくある質問

Polymarketの「Fire Flux Esports vs. ALGO Esports」垂堎では、United21におけるFire Flux EsportsずALGO EsportsのCounter-Strike 2マッチの結果を取匕できたす。詊合はMay 4, 2026 4:00 AM ETに予定されおいたす。これはBest of 3シリヌズです。䞻芁な垂堎はSeries Moneyline——どちらのチヌムがマッチに勝぀か——で、珟圚Fire Flux Esportsが0¢むンプラむド確率0%、ALGO Esportsが100¢100%の䟡栌です。Series Moneyline以倖にも、Polymarketのeスポヌツ垂堎では個別のmap勝者、mapハンディキャップ、合蚈mapsなどが提䟛され、このマッチに察しお耇数の取匕方法がありたす。䟡栌はリアルタむムのクラりド゜ヌス確率を反映しおいたす。正しい結果のシェアは、マッチ終了埌の垂堎決枈時に各$1で支払われたす。

珟時点で、「Fire Flux Esports vs. ALGO Esports」垂堎はすべおの垂堎タむプSeries Moneyline、個別のmap勝者、mapハンディキャップ、合蚈mapsを通じお合蚈$47.2Kの取匕量を生み出しおいたす。この取匕量はPolymarketトレヌディングコミュニティからの掻発な参加を反映しおおり、より倚くのトレヌダヌが参加するこずで、より有益で信頌性の高いオッズが生たれたす。ラむブの䟡栌倉動を远跡し、このペヌゞで盎接取匕できたす。

「Fire Flux Esports vs. ALGO Esports」で取匕するには、たず取匕したい垂堎タむプを遞択したすSeries Moneylineどちらのチヌムがマッチに勝぀か、個別のMap勝者シリヌズ内の特定のmapを誰が勝぀か、Mapハンディキャップmap勝利マヌゞン、たたは合蚈Mapsプレむされるmaps数のオヌバヌアンダヌ。各垂堎には各サむドの珟圚䟡栌が衚瀺されたす——䟋えば、moneylineではFFが0¢、ALGO1が100¢です。取匕したいサむドを遞択し、「賌入」でポゞションを取るか「売华」で既存のポゞションを決枈し、金額を入力しお「取匕」をクリックしたす。マッチ終了時に垂堎が決枈され、あなたが遞んだサむドが正しければ、シェアは各$1で支払われたす。䞍正解の堎合は$0になりたす。マッチ終了前にい぀でもシェアを売华しお利益を確定したり損倱を抑えたりするこずもできたす。

「Fire Flux Esports vs. ALGO Esports」の珟圚のSeries Moneylineオッズは、Fire Flux Esportsが0¢むンプラむド確率0%、ALGO Esportsが100¢100%です。すべおのオッズはトレヌダヌの売買に応じおリアルタむムで曎新され、このマッチの展開に぀いおの最新の集合的芋解を反映しおいたす。オッズがマッチ時間に向けおどのように倉動するか、頻繁にチェックするか、このペヌゞをブックマヌクしおください。

はい。取匕しなくおも情報を埗るこずができたす。このペヌゞはFire Flux Esports察ALGO Esportsのマッチのラむブオッズトラッカヌずしお機胜したす。Series Moneyline、個別のmap勝者、mapハンディキャップ、合蚈mapsのオッズは新しい取匕が行われるたびにリアルタむムで曎新されたす。チャヌトを䜿っおマッチ時間に向けたラむンの動きを远跡できたす——オッズの倉動は、ロスタヌ倉曎、最近のフォヌム、倧口トレヌダヌからのシャヌプアクションなどの新しい情報を瀺すこずがよくありたす。特定のマッチアップでHead to Head、Form Guide、Map Winrateをチェックしお、より深いデヌタずコンテキストを確認しおください。このペヌゞをブックマヌクし、コメントセクションで他のトレヌダヌの意芋を確認し、チャヌトの時間範囲フィルタヌを䜿っおオッズの倉動を確認しおください。無料でリアルタむムに垂堎の予想を芋るこずができたす。