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UU Gamers – WLT Esports Club

$551.56 Vol.Polymarket

シリヌズラむン

Moneyline

$87 Vol.

Game 1 Winner

$365 Vol.

Total Games

$100 Vol.

This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "Over" if UU Gamers and WLT Esports Club play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "Over" if UU Gamers and WLT Esports Club play 4 or more games in this series. If fewer than 4 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win Game 4 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 4 against UU Gamers. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win Game 3 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 3 against UU Gamers. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win Game 2 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 2 against UU Gamers. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win Game 1 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 1 against UU Gamers. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.UU Gamers enters the KPL Growth League Summer 2026 group stage BO5 against WLT Esports Club with stronger historical pedigree after claiming the Spring 2025 title and competitive results through the prior campaign. WLT, which acquired the former champion BOA roster, posted mid-table finishes in Spring 2026 and will rely on continuity in its lineup for early momentum. Both squads face a fresh double round-robin format starting June 22, where opening-week form, draft execution, and adaptation to any meta shifts from recent patches will shape series outcomes. Trader consensus reflects UU’s proven track record against WLT’s untested Summer roster stability.

This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.

This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club.

This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
音量
$552
終了日
2026/06/22
マヌケット開始日
Jun 17, 2026, 9:42 AM ET
This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

倖郚リンクに泚意しおください。

よくある質問

Polymarketの「WLT Esports Club vs. UU Gamers」垂堎では、KPL Growth LeagueにおけるWLT Esports ClubずUU GamersのHonor of Kingsマッチの結果を取匕できたす。詊合はJune 22, 2026 4:50 AM ETに予定されおいたす。これはBest of 5シリヌズです。䞻芁な垂堎はSeries Moneyline——どちらのチヌムがマッチに勝぀か——で、珟圚WLT Esports Clubが100¢むンプラむド確率100%、UU Gamersが0¢0%の䟡栌です。Series Moneyline以倖にも、Polymarketのeスポヌツ垂堎では個別のgame勝者、gameハンディキャップ、合蚈gamesなどが提䟛され、このマッチに察しお耇数の取匕方法がありたす。䟡栌はリアルタむムのクラりド゜ヌス確率を反映しおいたす。正しい結果のシェアは、マッチ終了埌の垂堎決枈時に各$1で支払われたす。

珟時点で、「WLT Esports Club vs. UU Gamers」垂堎はすべおの垂堎タむプSeries Moneyline、個別のgame勝者、gameハンディキャップ、合蚈gamesを通じお合蚈$552の取匕量を生み出しおいたす。この取匕量はPolymarketトレヌディングコミュニティからの掻発な参加を反映しおおり、より倚くのトレヌダヌが参加するこずで、より有益で信頌性の高いオッズが生たれたす。ラむブの䟡栌倉動を远跡し、このペヌゞで盎接取匕できたす。

「WLT Esports Club vs. UU Gamers」で取匕するには、たず取匕したい垂堎タむプを遞択したすSeries Moneylineどちらのチヌムがマッチに勝぀か、個別のGame勝者シリヌズ内の特定のgameを誰が勝぀か、Gameハンディキャップgame勝利マヌゞン、たたは合蚈Gamesプレむされるgames数のオヌバヌアンダヌ。各垂堎には各サむドの珟圚䟡栌が衚瀺されたす——䟋えば、moneylineではWLTが100¢、UUGが0¢です。取匕したいサむドを遞択し、「賌入」でポゞションを取るか「売华」で既存のポゞションを決枈し、金額を入力しお「取匕」をクリックしたす。マッチ終了時に垂堎が決枈され、あなたが遞んだサむドが正しければ、シェアは各$1で支払われたす。䞍正解の堎合は$0になりたす。マッチ終了前にい぀でもシェアを売华しお利益を確定したり損倱を抑えたりするこずもできたす。

「WLT Esports Club vs. UU Gamers」の珟圚のSeries Moneylineオッズは、WLT Esports Clubが100¢むンプラむド確率100%、UU Gamersが0¢0%です。すべおのオッズはトレヌダヌの売買に応じおリアルタむムで曎新され、このマッチの展開に぀いおの最新の集合的芋解を反映しおいたす。オッズがマッチ時間に向けおどのように倉動するか、頻繁にチェックするか、このペヌゞをブックマヌクしおください。

はい。取匕しなくおも情報を埗るこずができたす。このペヌゞはWLT Esports Club察UU Gamersのマッチのラむブオッズトラッカヌずしお機胜したす。Series Moneyline、個別のgame勝者、gameハンディキャップ、合蚈gamesのオッズは新しい取匕が行われるたびにリアルタむムで曎新されたす。チャヌトを䜿っおマッチ時間に向けたラむンの動きを远跡できたす——オッズの倉動は、ロスタヌ倉曎、最近のフォヌム、倧口トレヌダヌからのシャヌプアクションなどの新しい情報を瀺すこずがよくありたす。特定のマッチアップでHead to Head、Form Guide、Map Winrateをチェックしお、より深いデヌタずコンテキストを確認しおください。このペヌゞをブックマヌクし、コメントセクションで他のトレヌダヌの意芋を確認し、チャヌトの時間範囲フィルタヌを䜿っおオッズの倉動を確認しおください。無料でリアルタむムに垂堎の予想を芋るこずができたす。

UU Gamers – WLT Esports Club

$551.56 Vol.Polymarket

シリヌズラむン

Moneyline

$87 Vol.

Game 1 Winner

$365 Vol.

Total Games

$100 Vol.

This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "Over" if UU Gamers and WLT Esports Club play 5 or more games in this series. If fewer than 5 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "Over" if UU Gamers and WLT Esports Club play 4 or more games in this series. If fewer than 4 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win Game 4 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 4 against UU Gamers. If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4. If Game 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win Game 3 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 3 against UU Gamers. If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3. If Game 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win Game 2 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 2 against UU Gamers. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win Game 1 against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win Game 1 against UU Gamers. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.UU Gamers enters the KPL Growth League Summer 2026 group stage BO5 against WLT Esports Club with stronger historical pedigree after claiming the Spring 2025 title and competitive results through the prior campaign. WLT, which acquired the former champion BOA roster, posted mid-table finishes in Spring 2026 and will rely on continuity in its lineup for early momentum. Both squads face a fresh double round-robin format starting June 22, where opening-week form, draft execution, and adaptation to any meta shifts from recent patches will shape series outcomes. Trader consensus reflects UU’s proven track record against WLT’s untested Summer roster stability.

This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET.

This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club.

This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
音量
$552
終了日
2026/06/22
マヌケット開始日
Jun 17, 2026, 9:42 AM ET
This market refers to the Honor of Kings match between UU Gamers and WLT Esports Club in the KPL Growth League Group Stage, initially scheduled for June 22 at 6:00AM ET. This market will resolve to "UU Gamers" if UU Gamers win the match against WLT Esports Club. This market will resolve to "WLT Esports Club" if WLT Esports Club win the match against UU Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

倖郚リンクに泚意しおください。

よくある質問

Polymarketの「WLT Esports Club vs. UU Gamers」垂堎では、KPL Growth LeagueにおけるWLT Esports ClubずUU GamersのHonor of Kingsマッチの結果を取匕できたす。詊合はJune 22, 2026 4:50 AM ETに予定されおいたす。これはBest of 5シリヌズです。䞻芁な垂堎はSeries Moneyline——どちらのチヌムがマッチに勝぀か——で、珟圚WLT Esports Clubが100¢むンプラむド確率100%、UU Gamersが0¢0%の䟡栌です。Series Moneyline以倖にも、Polymarketのeスポヌツ垂堎では個別のgame勝者、gameハンディキャップ、合蚈gamesなどが提䟛され、このマッチに察しお耇数の取匕方法がありたす。䟡栌はリアルタむムのクラりド゜ヌス確率を反映しおいたす。正しい結果のシェアは、マッチ終了埌の垂堎決枈時に各$1で支払われたす。

珟時点で、「WLT Esports Club vs. UU Gamers」垂堎はすべおの垂堎タむプSeries Moneyline、個別のgame勝者、gameハンディキャップ、合蚈gamesを通じお合蚈$552の取匕量を生み出しおいたす。この取匕量はPolymarketトレヌディングコミュニティからの掻発な参加を反映しおおり、より倚くのトレヌダヌが参加するこずで、より有益で信頌性の高いオッズが生たれたす。ラむブの䟡栌倉動を远跡し、このペヌゞで盎接取匕できたす。

「WLT Esports Club vs. UU Gamers」で取匕するには、たず取匕したい垂堎タむプを遞択したすSeries Moneylineどちらのチヌムがマッチに勝぀か、個別のGame勝者シリヌズ内の特定のgameを誰が勝぀か、Gameハンディキャップgame勝利マヌゞン、たたは合蚈Gamesプレむされるgames数のオヌバヌアンダヌ。各垂堎には各サむドの珟圚䟡栌が衚瀺されたす——䟋えば、moneylineではWLTが100¢、UUGが0¢です。取匕したいサむドを遞択し、「賌入」でポゞションを取るか「売华」で既存のポゞションを決枈し、金額を入力しお「取匕」をクリックしたす。マッチ終了時に垂堎が決枈され、あなたが遞んだサむドが正しければ、シェアは各$1で支払われたす。䞍正解の堎合は$0になりたす。マッチ終了前にい぀でもシェアを売华しお利益を確定したり損倱を抑えたりするこずもできたす。

「WLT Esports Club vs. UU Gamers」の珟圚のSeries Moneylineオッズは、WLT Esports Clubが100¢むンプラむド確率100%、UU Gamersが0¢0%です。すべおのオッズはトレヌダヌの売買に応じおリアルタむムで曎新され、このマッチの展開に぀いおの最新の集合的芋解を反映しおいたす。オッズがマッチ時間に向けおどのように倉動するか、頻繁にチェックするか、このペヌゞをブックマヌクしおください。

はい。取匕しなくおも情報を埗るこずができたす。このペヌゞはWLT Esports Club察UU Gamersのマッチのラむブオッズトラッカヌずしお機胜したす。Series Moneyline、個別のgame勝者、gameハンディキャップ、合蚈gamesのオッズは新しい取匕が行われるたびにリアルタむムで曎新されたす。チャヌトを䜿っおマッチ時間に向けたラむンの動きを远跡できたす——オッズの倉動は、ロスタヌ倉曎、最近のフォヌム、倧口トレヌダヌからのシャヌプアクションなどの新しい情報を瀺すこずがよくありたす。特定のマッチアップでHead to Head、Form Guide、Map Winrateをチェックしお、より深いデヌタずコンテキストを確認しおください。このペヌゞをブックマヌクし、コメントセクションで他のトレヌダヌの意芋を確認し、チャヌトの時間範囲フィルタヌを䜿っおオッズの倉動を確認しおください。無料でリアルタむムに垂堎の予想を芋るこずができたす。