Team Liquid ID's flawless 3-0 start to MPL Indonesia Season 17 Regular Season, featuring gritty 2-1 wins over Natus Vincere and Dewa United plus a 2-0 shutout of EVOS, contrasts sharply with RRQ Hoshi's dismal 0-3 record and 0-6 game deficit, including a 0-2 blanking by NAVI in Week 1 opener. RRQ's reliance on stand-ins Yehezkiel (for Rinz) and Kuroky (for Toyy) hints at lineup instability amid three straight shutouts, fueling trader focus on Liquid's momentum from Lyoni's Best Rookie honors. In this pivotal Week 2 BO3, match points toward top-6 playoffs amplify stakes, though RRQ's pedigree as past champions offers upset potential in double round-robin format.
Polymarketデータを参照したAI生成の実験的な要約 · 更新日RRQ Hoshi vs Team Liquid ID
This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:25AM ET.
This market will resolve to "Team Liquid ID" if Team Liquid ID wins 2 or more games than RRQ Hoshi in this match.
Otherwise, this market will resolve to "RRQ Hoshi".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi wins 2 or more games than Team Liquid ID in this match.
Otherwise, this market will resolve to "Team Liquid ID".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET.
This market will resolve to "Over" if RRQ Hoshi and Team Liquid ID play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 2 against Team Liquid ID.
This market will resolve to "Team Liquid ID" if Team Liquid ID win Game 2 against RRQ Hoshi.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 1 against Team Liquid ID.
This market will resolve to "Team Liquid ID" if Team Liquid ID win Game 1 against RRQ Hoshi.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID.
This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Team Liquid ID's flawless 3-0 start to MPL Indonesia Season 17 Regular Season, featuring gritty 2-1 wins over Natus Vincere and Dewa United plus a 2-0 shutout of EVOS, contrasts sharply with RRQ Hoshi's dismal 0-3 record and 0-6 game deficit, including a 0-2 blanking by NAVI in Week 1 opener. RRQ's reliance on stand-ins Yehezkiel (for Rinz) and Kuroky (for Toyy) hints at lineup instability amid three straight shutouts, fueling trader focus on Liquid's momentum from Lyoni's Best Rookie honors. In this pivotal Week 2 BO3, match points toward top-6 playoffs amplify stakes, though RRQ's pedigree as past champions offers upset potential in double round-robin format.
This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID.
This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID.
This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
マーケット開始日: Mar 29, 2026, 1:10 PM ET
音量
$4,948終了日
2026/04/05マーケット開始日
Mar 29, 2026, 1:10 PM ETRRQ Hoshi vs Team Liquid ID
This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:25AM ET.
This market will resolve to "Team Liquid ID" if Team Liquid ID wins 2 or more games than RRQ Hoshi in this match.
Otherwise, this market will resolve to "RRQ Hoshi".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi wins 2 or more games than Team Liquid ID in this match.
Otherwise, this market will resolve to "Team Liquid ID".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET.
This market will resolve to "Over" if RRQ Hoshi and Team Liquid ID play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 2 against Team Liquid ID.
This market will resolve to "Team Liquid ID" if Team Liquid ID win Game 2 against RRQ Hoshi.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win Game 1 against Team Liquid ID.
This market will resolve to "Team Liquid ID" if Team Liquid ID win Game 1 against RRQ Hoshi.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID.
This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.Team Liquid ID's flawless 3-0 start to MPL Indonesia Season 17 Regular Season, featuring gritty 2-1 wins over Natus Vincere and Dewa United plus a 2-0 shutout of EVOS, contrasts sharply with RRQ Hoshi's dismal 0-3 record and 0-6 game deficit, including a 0-2 blanking by NAVI in Week 1 opener. RRQ's reliance on stand-ins Yehezkiel (for Rinz) and Kuroky (for Toyy) hints at lineup instability amid three straight shutouts, fueling trader focus on Liquid's momentum from Lyoni's Best Rookie honors. In this pivotal Week 2 BO3, match points toward top-6 playoffs amplify stakes, though RRQ's pedigree as past champions offers upset potential in double round-robin format.
This market refers to the Mobile Legends Bang Bang match between RRQ Hoshi and Team Liquid ID in the MPL Indonesia Regular Season, initially scheduled for April 5 at 6:00AM ET.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID.
This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
This market will resolve to "RRQ Hoshi" if RRQ Hoshi win the match against Team Liquid ID.
This market will resolve to "Team Liquid ID" if Team Liquid ID win the match against RRQ Hoshi.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
マーケット開始日: Mar 29, 2026, 1:10 PM ET
音量
$4,948終了日
2026/04/05マーケット開始日
Mar 29, 2026, 1:10 PM ETTeam Liquid ID's flawless 3-0 start to MPL Indonesia Season 17 Regular Season, featuring gritty 2-1 wins over Natus Vincere and Dewa United plus a 2-0 shutout of EVOS, contrasts sharply with RRQ Hoshi's dismal 0-3 record and 0-6 game deficit, including a 0-2 blanking by NAVI in Week 1 opener. RRQ's reliance on stand-ins Yehezkiel (for Rinz) and Kuroky (for Toyy) hints at lineup instability amid three straight shutouts, fueling trader focus on Liquid's momentum from Lyoni's Best Rookie honors. In this pivotal Week 2 BO3, match points toward top-6 playoffs amplify stakes, though RRQ's pedigree as past champions offers upset potential in double round-robin format.
Polymarketデータを参照したAI生成の実験的な要約 · 更新日

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