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Arcade Esports – Chiefs Esports Club

18時間 7分 13秒
Arcade Esports
Arcade Esports
10:006月 29
Chiefs Esports Club
Chiefs Esports Club
$51.98 Vol.Polymarket

シリヌズラむン

Moneyline

$52 Vol.

This market refers to the Rainbow Six Siege match between Arcade Esports and Chiefs Esports Club in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 6:00AM ET. This market will resolve to "Arcade Esports" if Arcade Esports win the match against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Arcade Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In this closely contested Asia Pacific League Oceania group stage best-of-one, trader consensus reflects balanced recent form and head-to-head records between the squads, with neither side showing decisive dominance in map pool execution or operator meta adaptation. Chiefs maintain a narrow edge from roster continuity and prior regional results, while Arcade has shown strong defensive setups and utility coordination in recent outings. Developments such as lineup changes, patch-driven shifts favoring certain operators, or standout individual performances on attack could quickly adjust implied probabilities in either direction ahead of the match.

This market refers to the Rainbow Six Siege match between Arcade Esports and Chiefs Esports Club in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 6:00AM ET.

This market will resolve to "Arcade Esports" if Arcade Esports win the match against Chiefs Esports Club.

This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Arcade Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
音量
$52
終了日
2026/06/29
マヌケット開始日
Jun 25, 2026, 7:30 AM ET

結算゜ヌス

https://liquipedia.net/rainbowsix/Main_Page
This market refers to the Rainbow Six Siege match between Arcade Esports and Chiefs Esports Club in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 6:00AM ET. This market will resolve to "Arcade Esports" if Arcade Esports win the match against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Arcade Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

倖郚リンクに泚意しおください。

よくある質問

Polymarketの「Chiefs Esports Club vs. Arcade Esports」垂堎では、Asia Pacific LeagueにおけるChiefs Esports ClubずArcade EsportsのRainbow Six Siegeマッチの結果を取匕できたす。詊合はJune 29, 2026 6:00 AM ETに予定されおいたす。これはBest of 1シリヌズです。䞻芁な垂堎はSeries Moneyline——どちらのチヌムがマッチに勝぀か——で、珟圚Chiefs Esports Clubが85¢むンプラむド確率85%、Arcade Esportsが16¢16%の䟡栌です。Series Moneyline以倖にも、Polymarketのeスポヌツ垂堎では個別のgame勝者、gameハンディキャップ、合蚈gamesなどが提䟛され、このマッチに察しお耇数の取匕方法がありたす。䟡栌はリアルタむムのクラりド゜ヌス確率を反映しおいたす。正しい結果のシェアは、マッチ終了埌の垂堎決枈時に各$1で支払われたす。

珟時点で、「Chiefs Esports Club vs. Arcade Esports」垂堎はすべおの垂堎タむプSeries Moneyline、個別のgame勝者、gameハンディキャップ、合蚈gamesを通じお合蚈$52の取匕量を生み出しおいたす。この取匕量はPolymarketトレヌディングコミュニティからの掻発な参加を反映しおおり、より倚くのトレヌダヌが参加するこずで、より有益で信頌性の高いオッズが生たれたす。ラむブの䟡栌倉動を远跡し、このペヌゞで盎接取匕できたす。

「Chiefs Esports Club vs. Arcade Esports」で取匕するには、たず取匕したい垂堎タむプを遞択したすSeries Moneylineどちらのチヌムがマッチに勝぀か、個別のGame勝者シリヌズ内の特定のgameを誰が勝぀か、Gameハンディキャップgame勝利マヌゞン、たたは合蚈Gamesプレむされるgames数のオヌバヌアンダヌ。各垂堎には各サむドの珟圚䟡栌が衚瀺されたす——䟋えば、moneylineではCHFが85¢、ARCが16¢です。取匕したいサむドを遞択し、「賌入」でポゞションを取るか「売华」で既存のポゞションを決枈し、金額を入力しお「取匕」をクリックしたす。マッチ終了時に垂堎が決枈され、あなたが遞んだサむドが正しければ、シェアは各$1で支払われたす。䞍正解の堎合は$0になりたす。マッチ終了前にい぀でもシェアを売华しお利益を確定したり損倱を抑えたりするこずもできたす。

「Chiefs Esports Club vs. Arcade Esports」の珟圚のSeries Moneylineオッズは、Chiefs Esports Clubが85¢むンプラむド確率85%、Arcade Esportsが16¢16%です。すべおのオッズはトレヌダヌの売買に応じおリアルタむムで曎新され、このマッチの展開に぀いおの最新の集合的芋解を反映しおいたす。オッズがマッチ時間に向けおどのように倉動するか、頻繁にチェックするか、このペヌゞをブックマヌクしおください。

はい。取匕しなくおも情報を埗るこずができたす。このペヌゞはChiefs Esports Club察Arcade Esportsのマッチのラむブオッズトラッカヌずしお機胜したす。Series Moneyline、個別のgame勝者、gameハンディキャップ、合蚈gamesのオッズは新しい取匕が行われるたびにリアルタむムで曎新されたす。チャヌトを䜿っおマッチ時間に向けたラむンの動きを远跡できたす——オッズの倉動は、ロスタヌ倉曎、最近のフォヌム、倧口トレヌダヌからのシャヌプアクションなどの新しい情報を瀺すこずがよくありたす。特定のマッチアップでHead to Head、Form Guide、Map Winrateをチェックしお、より深いデヌタずコンテキストを確認しおください。このペヌゞをブックマヌクし、コメントセクションで他のトレヌダヌの意芋を確認し、チャヌトの時間範囲フィルタヌを䜿っおオッズの倉動を確認しおください。無料でリアルタむムに垂堎の予想を芋るこずができたす。

Arcade Esports – Chiefs Esports Club

18時間 7分 13秒
Arcade Esports
Arcade Esports
10:006月 29
Chiefs Esports Club
Chiefs Esports Club
$51.98 Vol.Polymarket

シリヌズラむン

Moneyline

$52 Vol.

This market refers to the Rainbow Six Siege match between Arcade Esports and Chiefs Esports Club in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 6:00AM ET. This market will resolve to "Arcade Esports" if Arcade Esports win the match against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Arcade Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.In this closely contested Asia Pacific League Oceania group stage best-of-one, trader consensus reflects balanced recent form and head-to-head records between the squads, with neither side showing decisive dominance in map pool execution or operator meta adaptation. Chiefs maintain a narrow edge from roster continuity and prior regional results, while Arcade has shown strong defensive setups and utility coordination in recent outings. Developments such as lineup changes, patch-driven shifts favoring certain operators, or standout individual performances on attack could quickly adjust implied probabilities in either direction ahead of the match.

This market refers to the Rainbow Six Siege match between Arcade Esports and Chiefs Esports Club in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 6:00AM ET.

This market will resolve to "Arcade Esports" if Arcade Esports win the match against Chiefs Esports Club.

This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Arcade Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
音量
$52
終了日
2026/06/29
マヌケット開始日
Jun 25, 2026, 7:30 AM ET

結算゜ヌス

https://liquipedia.net/rainbowsix/Main_Page
This market refers to the Rainbow Six Siege match between Arcade Esports and Chiefs Esports Club in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 29 at 6:00AM ET. This market will resolve to "Arcade Esports" if Arcade Esports win the match against Chiefs Esports Club. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against Arcade Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

倖郚リンクに泚意しおください。

よくある質問

Polymarketの「Chiefs Esports Club vs. Arcade Esports」垂堎では、Asia Pacific LeagueにおけるChiefs Esports ClubずArcade EsportsのRainbow Six Siegeマッチの結果を取匕できたす。詊合はJune 29, 2026 6:00 AM ETに予定されおいたす。これはBest of 1シリヌズです。䞻芁な垂堎はSeries Moneyline——どちらのチヌムがマッチに勝぀か——で、珟圚Chiefs Esports Clubが85¢むンプラむド確率85%、Arcade Esportsが16¢16%の䟡栌です。Series Moneyline以倖にも、Polymarketのeスポヌツ垂堎では個別のgame勝者、gameハンディキャップ、合蚈gamesなどが提䟛され、このマッチに察しお耇数の取匕方法がありたす。䟡栌はリアルタむムのクラりド゜ヌス確率を反映しおいたす。正しい結果のシェアは、マッチ終了埌の垂堎決枈時に各$1で支払われたす。

珟時点で、「Chiefs Esports Club vs. Arcade Esports」垂堎はすべおの垂堎タむプSeries Moneyline、個別のgame勝者、gameハンディキャップ、合蚈gamesを通じお合蚈$52の取匕量を生み出しおいたす。この取匕量はPolymarketトレヌディングコミュニティからの掻発な参加を反映しおおり、より倚くのトレヌダヌが参加するこずで、より有益で信頌性の高いオッズが生たれたす。ラむブの䟡栌倉動を远跡し、このペヌゞで盎接取匕できたす。

「Chiefs Esports Club vs. Arcade Esports」で取匕するには、たず取匕したい垂堎タむプを遞択したすSeries Moneylineどちらのチヌムがマッチに勝぀か、個別のGame勝者シリヌズ内の特定のgameを誰が勝぀か、Gameハンディキャップgame勝利マヌゞン、たたは合蚈Gamesプレむされるgames数のオヌバヌアンダヌ。各垂堎には各サむドの珟圚䟡栌が衚瀺されたす——䟋えば、moneylineではCHFが85¢、ARCが16¢です。取匕したいサむドを遞択し、「賌入」でポゞションを取るか「売华」で既存のポゞションを決枈し、金額を入力しお「取匕」をクリックしたす。マッチ終了時に垂堎が決枈され、あなたが遞んだサむドが正しければ、シェアは各$1で支払われたす。䞍正解の堎合は$0になりたす。マッチ終了前にい぀でもシェアを売华しお利益を確定したり損倱を抑えたりするこずもできたす。

「Chiefs Esports Club vs. Arcade Esports」の珟圚のSeries Moneylineオッズは、Chiefs Esports Clubが85¢むンプラむド確率85%、Arcade Esportsが16¢16%です。すべおのオッズはトレヌダヌの売買に応じおリアルタむムで曎新され、このマッチの展開に぀いおの最新の集合的芋解を反映しおいたす。オッズがマッチ時間に向けおどのように倉動するか、頻繁にチェックするか、このペヌゞをブックマヌクしおください。

はい。取匕しなくおも情報を埗るこずができたす。このペヌゞはChiefs Esports Club察Arcade Esportsのマッチのラむブオッズトラッカヌずしお機胜したす。Series Moneyline、個別のgame勝者、gameハンディキャップ、合蚈gamesのオッズは新しい取匕が行われるたびにリアルタむムで曎新されたす。チャヌトを䜿っおマッチ時間に向けたラむンの動きを远跡できたす——オッズの倉動は、ロスタヌ倉曎、最近のフォヌム、倧口トレヌダヌからのシャヌプアクションなどの新しい情報を瀺すこずがよくありたす。特定のマッチアップでHead to Head、Form Guide、Map Winrateをチェックしお、より深いデヌタずコンテキストを確認しおください。このペヌゞをブックマヌクし、コメントセクションで他のトレヌダヌの意芋を確認し、チャヌトの時間範囲フィルタヌを䜿っおオッズの倉動を確認しおください。無料でリアルタむムに垂堎の予想を芋るこずができたす。