2GAME Esports enters this VCL Brazil Stage 2 Group B best-of-three with stronger recent momentum, holding a 3-1 record in the regular phase compared to EGO’s 2-2 mark. The teams lack recent head-to-head history, so current form, map pool execution on picks like Haven, Pearl, and Lotus, and individual player consistency will shape the outcome. EGO’s higher world ranking offers some upset potential in a competitive mid-table matchup, while 2GAME benefits from schedule positioning and group standings pressure ahead of potential playoff implications. Roster stability and adaptation to the latest patch remain key variables for both sides.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日シリーズライン
This market refers to the Valorant match between 2GAME Esports and EGO in the VCL Brazil: Group B, initially scheduled for May 29 at 4:00PM ET.
This market will resolve to "2GAME Esports" if 2GAME Esports wins 2 or more maps than EGO in this match.
Otherwise, this market will resolve to "EGO".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between 2GAME Esports and EGO in the VCL Brazil: Group B, initially scheduled for May 29 at 4:00PM ET.
This market will resolve to "Over" if 2GAME Esports and EGO play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between 2GAME Esports and EGO in the VCL Brazil: Group B, initially scheduled for May 29 at 4:00PM ET.
This market will resolve to "2GAME Esports" if 2GAME Esports win Map 2 against EGO.
This market will resolve to "EGO" if EGO win Map 2 against 2GAME Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between 2GAME Esports and EGO in the VCL Brazil: Group B, initially scheduled for May 29 at 4:00PM ET.
This market will resolve to "2GAME Esports" if 2GAME Esports win Map 1 against EGO.
This market will resolve to "EGO" if EGO win Map 1 against 2GAME Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between 2GAME Esports and EGO in the VCL Brazil: Group B, initially scheduled for May 29 at 4:00PM ET.
This market will resolve to "2GAME Esports" if 2GAME Esports win the match against EGO.
This market will resolve to "EGO" if EGO win the match against 2GAME Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.2GAME Esports enters this VCL Brazil Stage 2 Group B best-of-three with stronger recent momentum, holding a 3-1 record in the regular phase compared to EGO’s 2-2 mark. The teams lack recent head-to-head history, so current form, map pool execution on picks like Haven, Pearl, and Lotus, and individual player consistency will shape the outcome. EGO’s higher world ranking offers some upset potential in a competitive mid-table matchup, while 2GAME benefits from schedule positioning and group standings pressure ahead of potential playoff implications. Roster stability and adaptation to the latest patch remain key variables for both sides.
This market refers to the Valorant match between 2GAME Esports and EGO in the VCL Brazil: Group B, initially scheduled for May 29 at 4:00PM ET.
This market will resolve to "2GAME Esports" if 2GAME Esports win the match against EGO.
This market will resolve to "EGO" if EGO win the match against 2GAME Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "2GAME Esports" if 2GAME Esports win the match against EGO.
This market will resolve to "EGO" if EGO win the match against 2GAME Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 29, 2026, 3:10 PM ET
音量
$410終了日
2026/05/30マーケット開始日
May 29, 2026, 3:10 PM ET結算ソース
https://vlr.ggResolver
0x65070BE91...シリーズライン
This market refers to the Valorant match between 2GAME Esports and EGO in the VCL Brazil: Group B, initially scheduled for May 29 at 4:00PM ET.
This market will resolve to "2GAME Esports" if 2GAME Esports wins 2 or more maps than EGO in this match.
Otherwise, this market will resolve to "EGO".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between 2GAME Esports and EGO in the VCL Brazil: Group B, initially scheduled for May 29 at 4:00PM ET.
This market will resolve to "Over" if 2GAME Esports and EGO play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between 2GAME Esports and EGO in the VCL Brazil: Group B, initially scheduled for May 29 at 4:00PM ET.
This market will resolve to "2GAME Esports" if 2GAME Esports win Map 2 against EGO.
This market will resolve to "EGO" if EGO win Map 2 against 2GAME Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between 2GAME Esports and EGO in the VCL Brazil: Group B, initially scheduled for May 29 at 4:00PM ET.
This market will resolve to "2GAME Esports" if 2GAME Esports win Map 1 against EGO.
This market will resolve to "EGO" if EGO win Map 1 against 2GAME Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between 2GAME Esports and EGO in the VCL Brazil: Group B, initially scheduled for May 29 at 4:00PM ET.
This market will resolve to "2GAME Esports" if 2GAME Esports win the match against EGO.
This market will resolve to "EGO" if EGO win the match against 2GAME Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.2GAME Esports enters this VCL Brazil Stage 2 Group B best-of-three with stronger recent momentum, holding a 3-1 record in the regular phase compared to EGO’s 2-2 mark. The teams lack recent head-to-head history, so current form, map pool execution on picks like Haven, Pearl, and Lotus, and individual player consistency will shape the outcome. EGO’s higher world ranking offers some upset potential in a competitive mid-table matchup, while 2GAME benefits from schedule positioning and group standings pressure ahead of potential playoff implications. Roster stability and adaptation to the latest patch remain key variables for both sides.
This market refers to the Valorant match between 2GAME Esports and EGO in the VCL Brazil: Group B, initially scheduled for May 29 at 4:00PM ET.
This market will resolve to "2GAME Esports" if 2GAME Esports win the match against EGO.
This market will resolve to "EGO" if EGO win the match against 2GAME Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "2GAME Esports" if 2GAME Esports win the match against EGO.
This market will resolve to "EGO" if EGO win the match against 2GAME Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
マーケット開始日: May 29, 2026, 3:10 PM ET
音量
$410終了日
2026/05/30マーケット開始日
May 29, 2026, 3:10 PM ET結算ソース
https://vlr.ggResolver
0x65070BE91...2GAME Esports enters this VCL Brazil Stage 2 Group B best-of-three with stronger recent momentum, holding a 3-1 record in the regular phase compared to EGO’s 2-2 mark. The teams lack recent head-to-head history, so current form, map pool execution on picks like Haven, Pearl, and Lotus, and individual player consistency will shape the outcome. EGO’s higher world ranking offers some upset potential in a competitive mid-table matchup, while 2GAME benefits from schedule positioning and group standings pressure ahead of potential playoff implications. Roster stability and adaptation to the latest patch remain key variables for both sides.
Polymarketデータを参照したAI生成の実験的な要約。これは取引アドバイスではなく、このマーケットの解決方法には一切関係ありません。 · 更新日

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