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Gen.G Global Academy – ONSIDE GAMING

$11.44K Vol.Polymarket

シリーズライン

Moneyline

$5.3K Vol.

Map 1 Winner

$4.8K Vol.

Map Handicap

$318 Vol.

Total Maps

$265 Vol.

マップ1

Map 1 Rounds Handicap

$50 Vol.

Map 1 Total Rounds

$300 Vol.

マップ2

Map 2 Rounds Handicap

$50 Vol.

Map 2 Total Rounds

$338 Vol.

マップ3

Map 3 Rounds Handicap

$0 Vol.

Map 3 Total Rounds

$0 Vol.

This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win Map 2 against ONSIDE GAMING. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win Map 2 against Gen.G Global Academy. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win Map 1 against ONSIDE GAMING. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win Map 1 against Gen.G Global Academy. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between ONSIDE GAMING and Gen.G Global Academy in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market is decided solely by the round score of Map 3 of this match, and is independent of which team wins Map 3 or the overall match. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING wins Map 3 by 3 or more rounds, including any overtime (i.e. ONSIDE GAMING's round total on Map 3 exceeds Gen.G Global Academy's by 3 or more). Otherwise, this market will resolve to "Gen.G Global Academy". Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 3 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 2 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between ONSIDE GAMING and Gen.G Global Academy in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market is decided solely by the round score of Map 2 of this match, and is independent of which team wins Map 2 or the overall match. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING wins Map 2 by 3 or more rounds, including any overtime (i.e. ONSIDE GAMING's round total on Map 2 exceeds Gen.G Global Academy's by 3 or more). Otherwise, this market will resolve to "Gen.G Global Academy". Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 2 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 2 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between ONSIDE GAMING and Gen.G Global Academy in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market is decided solely by the round score of Map 1 of this match, and is independent of which team wins Map 1 or the overall match. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING wins Map 1 by 3 or more rounds, including any overtime (i.e. ONSIDE GAMING's round total on Map 1 exceeds Gen.G Global Academy's by 3 or more). Otherwise, this market will resolve to "Gen.G Global Academy". Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 1 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING wins 2 or more maps than Gen.G Global Academy in this match. Otherwise, this market will resolve to "Gen.G Global Academy". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "Over" if Gen.G Global Academy and ONSIDE GAMING play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against ONSIDE GAMING. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win the match against Gen.G Global Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.ONSIDE GAMING enters this VCL Korea Split 2 regular-season BO3 with strong recent momentum after claiming the Split 1 title and defeating Gen.G Global Academy 3-0 in the grand final. The team has posted consistent map wins and maintains a superior head-to-head record against GGA across multiple prior meetings. Gen.G Global Academy, meanwhile, sits mid-pack in early Split 2 standings with a 2-1 record in recent group play, including a win over T1 Academy, but has shown vulnerability on larger stages against top academy sides. Map pool familiarity, roster stability, and current form favor ONSIDE, though GGA’s occasional upsets keep the series competitive in a best-of-three format.

This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET.

This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against ONSIDE GAMING.

This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win the match against Gen.G Global Academy.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
音量
$11,441
終了日
2026/06/17
マーケット開始日
Jun 12, 2026, 11:20 PM ET

結算ソース

https://vlr.gg
This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against ONSIDE GAMING. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win the match against Gen.G Global Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

外部リンクに注意してください。

よくある質問

Polymarketの「ONSIDE GAMING vs. Gen.G Global Academy」市場では、VCLにおけるONSIDE GAMINGとGen.G Global AcademyのValorantマッチの結果を取引できます。試合はJune 17, 2026 4:10 AM ETに予定されています。これはBest of 3シリーズです。主要な市場はSeries Moneyline——どちらのチームがマッチに勝つか——で、現在ONSIDE GAMINGが100¢(インプライド確率100%)、Gen.G Global Academyが0¢(0%)の価格です。Series Moneyline以外にも、Polymarketのeスポーツ市場では個別のmap勝者、mapハンディキャップ、合計mapsなどが提供され、このマッチに対して複数の取引方法があります。価格はリアルタイムのクラウドソース確率を反映しています。正しい結果のシェアは、マッチ終了後の市場決済時に各$1で支払われます。

現時点で、「ONSIDE GAMING vs. Gen.G Global Academy」市場はすべての市場タイプ(Series Moneyline、個別のmap勝者、mapハンディキャップ、合計maps)を通じて合計$11.4Kの取引量を生み出しています。この取引量はPolymarketトレーディングコミュニティからの活発な参加を反映しており、より多くのトレーダーが参加することで、より有益で信頼性の高いオッズが生まれます。ライブの価格変動を追跡し、このページで直接取引できます。

「ONSIDE GAMING vs. Gen.G Global Academy」で取引するには、まず取引したい市場タイプを選択します:Series Moneyline(どちらのチームがマッチに勝つか)、個別のMap勝者(シリーズ内の特定のmapを誰が勝つか)、Mapハンディキャップ(map勝利マージン)、または合計Maps(プレイされるmaps数のオーバー/アンダー)。各市場には各サイドの現在価格が表示されます——例えば、moneylineではOSGが100¢、GENAが0¢です。取引したいサイドを選択し、「購入」でポジションを取るか「売却」で既存のポジションを決済し、金額を入力して「取引」をクリックします。マッチ終了時に市場が決済され、あなたが選んだサイドが正しければ、シェアは各$1で支払われます。不正解の場合は$0になります。マッチ終了前にいつでもシェアを売却して利益を確定したり損失を抑えたりすることもできます。

「ONSIDE GAMING vs. Gen.G Global Academy」の現在のSeries Moneylineオッズは、ONSIDE GAMINGが100¢(インプライド確率100%)、Gen.G Global Academyが0¢(0%)です。すべてのオッズはトレーダーの売買に応じてリアルタイムで更新され、このマッチの展開についての最新の集合的見解を反映しています。オッズがマッチ時間に向けてどのように変動するか、頻繁にチェックするか、このページをブックマークしてください。

はい。取引しなくても情報を得ることができます。このページはONSIDE GAMING対Gen.G Global Academyのマッチのライブオッズトラッカーとして機能します。Series Moneyline、個別のmap勝者、mapハンディキャップ、合計mapsのオッズは新しい取引が行われるたびにリアルタイムで更新されます。チャートを使ってマッチ時間に向けたラインの動きを追跡できます——オッズの変動は、ロスター変更、最近のフォーム、大口トレーダーからのシャープアクションなどの新しい情報を示すことがよくあります。特定のマッチアップでHead to Head、Form Guide、Map Winrateをチェックして、より深いデータとコンテキストを確認してください。このページをブックマークし、コメントセクションで他のトレーダーの意見を確認し、チャートの時間範囲フィルターを使ってオッズの変動を確認してください。無料でリアルタイムに市場の予想を見ることができます。

Gen.G Global Academy – ONSIDE GAMING

$11.44K Vol.Polymarket

シリーズライン

Moneyline

$5.3K Vol.

Map 1 Winner

$4.8K Vol.

Map Handicap

$318 Vol.

Total Maps

$265 Vol.

マップ1

Map 1 Rounds Handicap

$50 Vol.

Map 1 Total Rounds

$300 Vol.

マップ2

Map 2 Rounds Handicap

$50 Vol.

Map 2 Total Rounds

$338 Vol.

マップ3

Map 3 Rounds Handicap

$0 Vol.

Map 3 Total Rounds

$0 Vol.

This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win Map 2 against ONSIDE GAMING. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win Map 2 against Gen.G Global Academy. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win Map 1 against ONSIDE GAMING. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win Map 1 against Gen.G Global Academy. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market is decided solely by the total number of rounds played within Map 3 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 3 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 3, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 3 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between ONSIDE GAMING and Gen.G Global Academy in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market is decided solely by the round score of Map 3 of this match, and is independent of which team wins Map 3 or the overall match. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING wins Map 3 by 3 or more rounds, including any overtime (i.e. ONSIDE GAMING's round total on Map 3 exceeds Gen.G Global Academy's by 3 or more). Otherwise, this market will resolve to "Gen.G Global Academy". Map 3 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 3 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 3 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 3 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market is decided solely by the total number of rounds played within Map 2 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 2 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 2, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 2 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 2 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between ONSIDE GAMING and Gen.G Global Academy in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market is decided solely by the round score of Map 2 of this match, and is independent of which team wins Map 2 or the overall match. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING wins Map 2 by 3 or more rounds, including any overtime (i.e. ONSIDE GAMING's round total on Map 2 exceeds Gen.G Global Academy's by 3 or more). Otherwise, this market will resolve to "Gen.G Global Academy". Map 2 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 2 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 2 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 2 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market is decided solely by the total number of rounds played within Map 1 of this match (the combined round score of both teams on that single map), and is independent of which team wins Map 1 or the overall match. This market will resolve to "Over" if the combined number of rounds played by both teams on Map 1, including any overtime, is greater than 21.5. This market will resolve to "Under" if the combined number of rounds played is less than 21.5. If the combined number of rounds played is exactly 21.5, this market will resolve 50-50. Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to "Over" or "Under". If Map 1 is completed in this way, the market resolves on that round total regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between ONSIDE GAMING and Gen.G Global Academy in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market is decided solely by the round score of Map 1 of this match, and is independent of which team wins Map 1 or the overall match. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING wins Map 1 by 3 or more rounds, including any overtime (i.e. ONSIDE GAMING's round total on Map 1 exceeds Gen.G Global Academy's by 3 or more). Otherwise, this market will resolve to "Gen.G Global Academy". Map 1 must be played to completion, with a final round score determined by rounds actually played, for this market to resolve to a team. If Map 1 is completed in this way, the market resolves on that round score regardless of how the remainder of the match concludes (including any later forfeit, disqualification, walkover, or default). If Map 1 is not played at all, is not played to completion, or is decided by forfeit, disqualification, walkover, or default rather than by rounds played to a conclusion, this market will resolve 50-50. If the match is canceled, or is delayed beyond 7 days from the scheduled date without Map 1 being completed, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead, including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING wins 2 or more maps than Gen.G Global Academy in this match. Otherwise, this market will resolve to "Gen.G Global Academy". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "Over" if Gen.G Global Academy and ONSIDE GAMING play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against ONSIDE GAMING. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win the match against Gen.G Global Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.ONSIDE GAMING enters this VCL Korea Split 2 regular-season BO3 with strong recent momentum after claiming the Split 1 title and defeating Gen.G Global Academy 3-0 in the grand final. The team has posted consistent map wins and maintains a superior head-to-head record against GGA across multiple prior meetings. Gen.G Global Academy, meanwhile, sits mid-pack in early Split 2 standings with a 2-1 record in recent group play, including a win over T1 Academy, but has shown vulnerability on larger stages against top academy sides. Map pool familiarity, roster stability, and current form favor ONSIDE, though GGA’s occasional upsets keep the series competitive in a best-of-three format.

This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET.

This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against ONSIDE GAMING.

This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win the match against Gen.G Global Academy.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
音量
$11,441
終了日
2026/06/17
マーケット開始日
Jun 12, 2026, 11:20 PM ET

結算ソース

https://vlr.gg
This market refers to the Valorant match between Gen.G Global Academy and ONSIDE GAMING in the VCL Korea: Regular Season, initially scheduled for June 17 at 4:00AM ET. This market will resolve to "Gen.G Global Academy" if Gen.G Global Academy win the match against ONSIDE GAMING. This market will resolve to "ONSIDE GAMING" if ONSIDE GAMING win the match against Gen.G Global Academy. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

外部リンクに注意してください。

よくある質問

Polymarketの「ONSIDE GAMING vs. Gen.G Global Academy」市場では、VCLにおけるONSIDE GAMINGとGen.G Global AcademyのValorantマッチの結果を取引できます。試合はJune 17, 2026 4:10 AM ETに予定されています。これはBest of 3シリーズです。主要な市場はSeries Moneyline——どちらのチームがマッチに勝つか——で、現在ONSIDE GAMINGが100¢(インプライド確率100%)、Gen.G Global Academyが0¢(0%)の価格です。Series Moneyline以外にも、Polymarketのeスポーツ市場では個別のmap勝者、mapハンディキャップ、合計mapsなどが提供され、このマッチに対して複数の取引方法があります。価格はリアルタイムのクラウドソース確率を反映しています。正しい結果のシェアは、マッチ終了後の市場決済時に各$1で支払われます。

現時点で、「ONSIDE GAMING vs. Gen.G Global Academy」市場はすべての市場タイプ(Series Moneyline、個別のmap勝者、mapハンディキャップ、合計maps)を通じて合計$11.4Kの取引量を生み出しています。この取引量はPolymarketトレーディングコミュニティからの活発な参加を反映しており、より多くのトレーダーが参加することで、より有益で信頼性の高いオッズが生まれます。ライブの価格変動を追跡し、このページで直接取引できます。

「ONSIDE GAMING vs. Gen.G Global Academy」で取引するには、まず取引したい市場タイプを選択します:Series Moneyline(どちらのチームがマッチに勝つか)、個別のMap勝者(シリーズ内の特定のmapを誰が勝つか)、Mapハンディキャップ(map勝利マージン)、または合計Maps(プレイされるmaps数のオーバー/アンダー)。各市場には各サイドの現在価格が表示されます——例えば、moneylineではOSGが100¢、GENAが0¢です。取引したいサイドを選択し、「購入」でポジションを取るか「売却」で既存のポジションを決済し、金額を入力して「取引」をクリックします。マッチ終了時に市場が決済され、あなたが選んだサイドが正しければ、シェアは各$1で支払われます。不正解の場合は$0になります。マッチ終了前にいつでもシェアを売却して利益を確定したり損失を抑えたりすることもできます。

「ONSIDE GAMING vs. Gen.G Global Academy」の現在のSeries Moneylineオッズは、ONSIDE GAMINGが100¢(インプライド確率100%)、Gen.G Global Academyが0¢(0%)です。すべてのオッズはトレーダーの売買に応じてリアルタイムで更新され、このマッチの展開についての最新の集合的見解を反映しています。オッズがマッチ時間に向けてどのように変動するか、頻繁にチェックするか、このページをブックマークしてください。

はい。取引しなくても情報を得ることができます。このページはONSIDE GAMING対Gen.G Global Academyのマッチのライブオッズトラッカーとして機能します。Series Moneyline、個別のmap勝者、mapハンディキャップ、合計mapsのオッズは新しい取引が行われるたびにリアルタイムで更新されます。チャートを使ってマッチ時間に向けたラインの動きを追跡できます——オッズの変動は、ロスター変更、最近のフォーム、大口トレーダーからのシャープアクションなどの新しい情報を示すことがよくあります。特定のマッチアップでHead to Head、Form Guide、Map Winrateをチェックして、より深いデータとコンテキストを確認してください。このページをブックマークし、コメントセクションで他のトレーダーの意見を確認し、チャートの時間範囲フィルターを使ってオッズの変動を確認してください。無料でリアルタイムに市場の予想を見ることができます。