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VCT 2026: China League Stage 1 Winner

Market icon

VCT 2026: China League Stage 1 Winner

EDward Gaming 42%

FunPlus Phoenix 41%

All Gamers 41%

Trace Esports 41%

Polymarket
新規

EDward Gaming 42%

FunPlus Phoenix 41%

All Gamers 41%

Trace Esports 41%

Polymarket
新規
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EDward Gaming

$0 Vol.

42%

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FunPlus Phoenix

$0 Vol.

41%

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All Gamers

$0 Vol.

41%

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Trace Esports

$0 Vol.

41%

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Titan Esports Club

$0 Vol.

41%

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Dragon Ranger Gaming

$0 Vol.

41%

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Bilibili Gaming

$0 Vol.

41%

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JD Gaming

$0 Vol.

41%

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TYLOO

$0 Vol.

41%

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XLG Esports

$0 Vol.

41%

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Nova Esports

$0 Vol.

12%

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Wolves Esports

$0 Vol.

10%

This market will resolve according to the winner of the VCT 2026: China League Stage 1 tournament, currently scheduled to start March 31st, 2026. If this tournament is postponed, canceled, or a winner has not been declared by June 7th, 2026, 11:59 PM ET, this market will resolve to "Other". If multiple teams are declared winners, this market will resolve in favor of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Riot Games. However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/China_League/Stage_1) may also be used.Trader consensus evenly splits at 50% between All Gamers and Bilibili Gaming for the VCT 2026 China Stage 1 title, underscoring Group Alpha's cutthroat double round-robin where both vie for top-4 playoff seeding amid three matches played. All Gamers sits at 2-1 with a recent 2-0 rout of JDG Esports on April 9 bolstering their steady form, while Bilibili Gaming dropped to 1-2 after a 0-2 setback to Titan Esports Club on April 7—despite a prior 2-0 JDG win and strong round differential (+10)—halting early momentum from their First Stand championship. Their April 15 head-to-head looms pivotal, as TYLOO and FunPlus Phoenix also hold 2-1 records, with undefeated Group Omega leaders EDward Gaming and XLG Esports posing playoff threats in the double-elimination bracket.

This market will resolve according to the winner of the VCT 2026: China League Stage 1 tournament, currently scheduled to start March 31st, 2026.

If this tournament is postponed, canceled, or a winner has not been declared by June 7th, 2026, 11:59 PM ET, this market will resolve to "Other".

If multiple teams are declared winners, this market will resolve in favor of the team whose listed team name comes first alphabetically.

The resolution source for this market will be official information from the tournament organizer, Riot Games. However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/China_League/Stage_1) may also be used.
音量
$0
終了日
2026/05/31
マーケット開始日
Apr 9, 2026, 6:09 PM ET
This market will resolve according to the winner of the VCT 2026: China League Stage 1 tournament, currently scheduled to start March 31st, 2026. If this tournament is postponed, canceled, or a winner has not been declared by June 7th, 2026, 11:59 PM ET, this market will resolve to "Other". If multiple teams are declared winners, this market will resolve in favor of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Riot Games. However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/China_League/Stage_1) may also be used.
This market will resolve according to the winner of the VCT 2026: China League Stage 1 tournament, currently scheduled to start March 31st, 2026. If this tournament is postponed, canceled, or a winner has not been declared by June 7th, 2026, 11:59 PM ET, this market will resolve to "Other". If multiple teams are declared winners, this market will resolve in favor of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Riot Games. However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/China_League/Stage_1) may also be used.Trader consensus evenly splits at 50% between All Gamers and Bilibili Gaming for the VCT 2026 China Stage 1 title, underscoring Group Alpha's cutthroat double round-robin where both vie for top-4 playoff seeding amid three matches played. All Gamers sits at 2-1 with a recent 2-0 rout of JDG Esports on April 9 bolstering their steady form, while Bilibili Gaming dropped to 1-2 after a 0-2 setback to Titan Esports Club on April 7—despite a prior 2-0 JDG win and strong round differential (+10)—halting early momentum from their First Stand championship. Their April 15 head-to-head looms pivotal, as TYLOO and FunPlus Phoenix also hold 2-1 records, with undefeated Group Omega leaders EDward Gaming and XLG Esports posing playoff threats in the double-elimination bracket.

This market will resolve according to the winner of the VCT 2026: China League Stage 1 tournament, currently scheduled to start March 31st, 2026.

If this tournament is postponed, canceled, or a winner has not been declared by June 7th, 2026, 11:59 PM ET, this market will resolve to "Other".

If multiple teams are declared winners, this market will resolve in favor of the team whose listed team name comes first alphabetically.

The resolution source for this market will be official information from the tournament organizer, Riot Games. However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/China_League/Stage_1) may also be used.
音量
$0
終了日
2026/05/31
マーケット開始日
Apr 9, 2026, 6:09 PM ET
This market will resolve according to the winner of the VCT 2026: China League Stage 1 tournament, currently scheduled to start March 31st, 2026. If this tournament is postponed, canceled, or a winner has not been declared by June 7th, 2026, 11:59 PM ET, this market will resolve to "Other". If multiple teams are declared winners, this market will resolve in favor of the team whose listed team name comes first alphabetically. The resolution source for this market will be official information from the tournament organizer, Riot Games. However, a consensus of credible reporting (e.g., Liquipedia at https://liquipedia.net/valorant/VCT/2026/China_League/Stage_1) may also be used.

外部リンクに注意してください。

よくある質問

「VCT 2026: China League Stage 1 Winner」はPolymarket上の12個の結果が可能な予測市場で、トレーダーが何が起こるかに基づいてシェアを売買します。現在のリード結果は「EDward Gaming」で42%、次いで「FunPlus Phoenix」が41%です。価格はコミュニティのリアルタイム確率を反映しています。例えば、42¢で取引されているシェアは、市場がその結果に42%の確率を集合的に割り当てていることを意味します。これらのオッズは継続的に変化します。正しい結果のシェアは市場決済時に各$1で引き換え可能です。

「VCT 2026: China League Stage 1 Winner」はPolymarket上で新しく作成された市場です(Apr 9, 2026開始)。早期の市場として、最初のトレーダーの一人としてオッズを設定し、市場の初期価格シグナルを確立するチャンスです。このページをブックマークして、取引量と活動を追跡することもできます。

「VCT 2026: China League Stage 1 Winner」で取引するには、このページに記載されている12個の利用可能な結果を閲覧します。各結果には市場の暗示確率を表す現在の価格が表示されています。ポジションを取るには、最も可能性が高いと思う結果を選び、「はい」で支持するか「いいえ」で反対するかを選択し、金額を入力して「取引」をクリックします。選んだ結果が市場決済時に正しければ、「はい」のシェアは各$1を支払います。正しくなければ$0です。決済前にいつでもシェアを売却できます。

「VCT 2026: China League Stage 1 Winner」の現在のフロントランナーは「EDward Gaming」で42%であり、市場がこの結果に42%の確率を割り当てていることを意味します。次に近い結果は「FunPlus Phoenix」で41%です。これらのオッズはトレーダーがシェアを売買するにつれてリアルタイムで更新されます。頻繁に確認するか、このページをブックマークしてください。

「VCT 2026: China League Stage 1 Winner」の決済ルールは、各結果が勝者と宣言されるために何が起こる必要があるかを正確に定義しています。これには結果を決定するために使用される公式データソースも含まれます。このページのコメント上にある「ルール」セクションで完全な決済基準を確認できます。取引前にルールを注意深く読むことをお勧めします。