JA Gaming enters this KPL Growth League Summer group-stage BO5 after acquiring XQG Esports Club's slot in early June and posting a strong 2-1 record with a +3 map differential, including a 3-0 sweep of Mighty Tiger Gaming. Qing Jiu Club, a returning temporary KPL seat holder with Spring 2026 experience, sits at 3-1 but showed inconsistency after a 1-3 loss to Xianyou Gaming. Both teams compete in a competitive mid-table group where recent map differentials and adaptation to the Summer split roster dynamics could influence series length and outcome in the best-of-five format.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트JA Gaming – Qing Jiu Club

0
3

$1.97K Vol.
시리즈 라인
This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "Over" if JA Gaming and Qing Jiu Club play 5 or more games in this series.
If fewer than 5 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "Over" if JA Gaming and Qing Jiu Club play 4 or more games in this series.
If fewer than 4 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "JA Gaming" if JA Gaming win the match against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win the match against JA Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "JA Gaming" if JA Gaming win Game 4 against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win Game 4 against JA Gaming.
If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4.
If Game 4 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "JA Gaming" if JA Gaming win Game 3 against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win Game 3 against JA Gaming.
If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3.
If Game 3 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "JA Gaming" if JA Gaming win Game 2 against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win Game 2 against JA Gaming.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "JA Gaming" if JA Gaming win Game 1 against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win Game 1 against JA Gaming.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.JA Gaming enters this KPL Growth League Summer group-stage BO5 after acquiring XQG Esports Club's slot in early June and posting a strong 2-1 record with a +3 map differential, including a 3-0 sweep of Mighty Tiger Gaming. Qing Jiu Club, a returning temporary KPL seat holder with Spring 2026 experience, sits at 3-1 but showed inconsistency after a 1-3 loss to Xianyou Gaming. Both teams compete in a competitive mid-table group where recent map differentials and adaptation to the Summer split roster dynamics could influence series length and outcome in the best-of-five format.
This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "JA Gaming" if JA Gaming win the match against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win the match against JA Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "JA Gaming" if JA Gaming win the match against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win the match against JA Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: Jul 1, 2026, 1:31 PM ET
거래량
$1,966종료일
2026.07.06마켓 개설일
Jul 1, 2026, 1:31 PM ETJA Gaming – Qing Jiu Club

0
3

$1.97K Vol.
시리즈 라인
This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "Over" if JA Gaming and Qing Jiu Club play 5 or more games in this series.
If fewer than 5 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "Over" if JA Gaming and Qing Jiu Club play 4 or more games in this series.
If fewer than 4 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "JA Gaming" if JA Gaming win the match against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win the match against JA Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "JA Gaming" if JA Gaming win Game 4 against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win Game 4 against JA Gaming.
If the match begins but is not completed, and Game 4 is concluded with a winner determined, this market will resolve based on the completed Game 4.
If Game 4 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "JA Gaming" if JA Gaming win Game 3 against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win Game 3 against JA Gaming.
If the match begins but is not completed, and Game 3 is concluded with a winner determined, this market will resolve based on the completed Game 3.
If Game 3 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "JA Gaming" if JA Gaming win Game 2 against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win Game 2 against JA Gaming.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "JA Gaming" if JA Gaming win Game 1 against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win Game 1 against JA Gaming.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.JA Gaming enters this KPL Growth League Summer group-stage BO5 after acquiring XQG Esports Club's slot in early June and posting a strong 2-1 record with a +3 map differential, including a 3-0 sweep of Mighty Tiger Gaming. Qing Jiu Club, a returning temporary KPL seat holder with Spring 2026 experience, sits at 3-1 but showed inconsistency after a 1-3 loss to Xianyou Gaming. Both teams compete in a competitive mid-table group where recent map differentials and adaptation to the Summer split roster dynamics could influence series length and outcome in the best-of-five format.
This market refers to the Honor of Kings match between JA Gaming and Qing Jiu Club in the KPL Growth League Group Stage, initially scheduled for July 6 at 1:00AM ET.
This market will resolve to "JA Gaming" if JA Gaming win the match against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win the match against JA Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "JA Gaming" if JA Gaming win the match against Qing Jiu Club.
This market will resolve to "Qing Jiu Club" if Qing Jiu Club win the match against JA Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/honorofkings/Main_Page. However, if https://liquipedia.net/honorofkings/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: Jul 1, 2026, 1:31 PM ET
거래량
$1,966종료일
2026.07.06마켓 개설일
Jul 1, 2026, 1:31 PM ETJA Gaming enters this KPL Growth League Summer group-stage BO5 after acquiring XQG Esports Club's slot in early June and posting a strong 2-1 record with a +3 map differential, including a 3-0 sweep of Mighty Tiger Gaming. Qing Jiu Club, a returning temporary KPL seat holder with Spring 2026 experience, sits at 3-1 but showed inconsistency after a 1-3 loss to Xianyou Gaming. Both teams compete in a competitive mid-table group where recent map differentials and adaptation to the Summer split roster dynamics could influence series length and outcome in the best-of-five format.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트
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