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ENTERPRISE Esports โ€“ Barbie Boys

ENTERPRISE Esports
ENTERPRISE Esports
1
0
์ข…๋ฃŒ
Barbie Boys
Barbie Boys
$649.04 Vol.Polymarket

์‹œ๋ฆฌ์ฆˆ ๋ผ์ธ

Moneyline

$649 ๊ฑฐ๋ž˜๋Ÿ‰

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Barbie Boys in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 23 at 6:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Barbie Boys. This market will resolve to "Barbie Boys" if Barbie Boys win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventโ€™s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamโ€™s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.ENTERPRISE Esports enters the BO1 matchup as heavy favorites at 84.5% implied probability due to their dominant position atop the Asia Pacific League Oceania Stage 1 standings, boasting strong win rates and positive round differentials across recent playdays. The team has shown consistent map control and execution in group stage matches, including prior victories over Barbie Boys. Barbie Boys, despite recent roster adjustments and occasional overtime wins against mid-tier sides like 6Targets, sit lower in the table with less reliable results against top competition. Head-to-head history and current form differentials reinforce trader consensus on ENTERPRISE's edge in this Oceania league encounter.

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Barbie Boys in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 23 at 6:00AM ET.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Barbie Boys.

This market will resolve to "Barbie Boys" if Barbie Boys win the match against ENTERPRISE Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventโ€™s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a teamโ€™s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
๊ฑฐ๋ž˜๋Ÿ‰
$649
์ข…๋ฃŒ์ผ
2026.06.23
๋งˆ์ผ“ ๊ฐœ์„ค์ผ
Jun 22, 2026, 9:21 AM ET

์ •์‚ฐ ์ถœ์ฒ˜

https://liquipedia.net/rainbowsix/Main_Page
This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Barbie Boys in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 23 at 6:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Barbie Boys. This market will resolve to "Barbie Boys" if Barbie Boys win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventโ€™s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamโ€™s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

์™ธ๋ถ€ ๋งํฌ์— ์ฃผ์˜ํ•˜์„ธ์š”.

์ž์ฃผ ๋ฌป๋Š” ์งˆ๋ฌธ

"Barbie Boys vs. ENTERPRISE Esports" ๋งˆ์ผ“์€ Polymarket์—์„œ Asia Pacific League์˜ Barbie Boys vs ENTERPRISE Esports Rainbow Six Siege ๊ฒฝ๊ธฐ ๊ฒฐ๊ณผ์— ๊ฑฐ๋ž˜ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค. June 23, 2026 6:00 AM ET์— ์˜ˆ์ •๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค. 1์ „ ์‹œ๋ฆฌ์ฆˆ์ž…๋‹ˆ๋‹ค. ์ฃผ์š” ๋งˆ์ผ“์€ ์‹œ๋ฆฌ์ฆˆ ๋จธ๋‹ˆ๋ผ์ธ โ€” ์–ด๋–ค ํŒ€์ด ๊ฒฝ๊ธฐ์—์„œ ์Šน๋ฆฌํ• ์ง€ โ€” ์ด๋ฉฐ, Barbie Boys์€ ํ˜„์žฌ 0ยข (0% ๋‚ด์žฌ ํ™•๋ฅ )์— ๊ฑฐ๋ž˜๋˜๊ณ  ENTERPRISE Esports์€ 100ยข (100%)์— ๊ฑฐ๋ž˜๋ฉ๋‹ˆ๋‹ค. ์‹œ๋ฆฌ์ฆˆ ๋จธ๋‹ˆ๋ผ์ธ ์™ธ์—๋„ Polymarket์˜ e์Šคํฌ์ธ  ๋งˆ์ผ“์—๋Š” ๊ฐœ๋ณ„ game ์Šน์ž, game ํ•ธ๋””์บก, ํ† ํƒˆ games์ด ํฌํ•จ๋  ์ˆ˜ ์žˆ์–ด ์ด ๊ฒฝ๊ธฐ์— ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ๋ฐฉ๋ฒ•์œผ๋กœ ๊ฑฐ๋ž˜ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ฐ€๊ฒฉ์€ ์‹ค์‹œ๊ฐ„ ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ํ™•๋ฅ ์„ ๋ฐ˜์˜ํ•ฉ๋‹ˆ๋‹ค. ์ •ํ™•ํ•œ ๊ฒฐ๊ณผ์˜ ์ฃผ์‹์€ ๊ฒฝ๊ธฐ ์ข…๋ฃŒ ํ›„ ๋งˆ์ผ“์ด ์ •์‚ฐ๋  ๋•Œ ๊ฐ $1์„ ์ง€๊ธ‰ํ•ฉ๋‹ˆ๋‹ค.

ํ˜„์žฌ "Barbie Boys vs. ENTERPRISE Esports" ๋งˆ์ผ“์€ ๋ชจ๋“  ๋งˆ์ผ“ ์œ ํ˜•(์‹œ๋ฆฌ์ฆˆ ๋จธ๋‹ˆ๋ผ์ธ, ๊ฐœ๋ณ„ game ์Šน์ž, game ํ•ธ๋””์บก, ํ† ํƒˆ games)์— ๊ฑธ์ณ ์ด $649์˜ ๊ฑฐ๋ž˜๋Ÿ‰์„ ์ƒ์„ฑํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด ๊ฑฐ๋ž˜๋Ÿ‰์€ Polymarket ๊ฑฐ๋ž˜ ์ปค๋ฎค๋‹ˆํ‹ฐ์˜ ํ™œ๋ฐœํ•œ ์ฐธ์—ฌ๋ฅผ ๋ฐ˜์˜ํ•˜๋ฉฐ, ๋” ๊นŠ์€ ํŠธ๋ ˆ์ด๋” ํ’€์€ ์ผ๋ฐ˜์ ์œผ๋กœ ๋” ์ •๋ณด์— ๊ธฐ๋ฐ˜ํ•œ ์‹ ๋ขฐํ•  ์ˆ˜ ์žˆ๋Š” ํ™•๋ฅ ์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค. ์ด ํŽ˜์ด์ง€์—์„œ ์‹ค์‹œ๊ฐ„ ๊ฐ€๊ฒฉ ๋ณ€๋™์„ ์ถ”์ ํ•˜๊ณ  ๋ชจ๋“  ๋งˆ์ผ“์— ์ง์ ‘ ๊ฑฐ๋ž˜ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

"Barbie Boys vs. ENTERPRISE Esports"์—์„œ ๊ฑฐ๋ž˜ํ•˜๋ ค๋ฉด ๋จผ์ € ๊ฑฐ๋ž˜ํ•  ๋งˆ์ผ“ ์œ ํ˜•์„ ์„ ํƒํ•˜์„ธ์š”: ์‹œ๋ฆฌ์ฆˆ ๋จธ๋‹ˆ๋ผ์ธ(์–ด๋–ค ํŒ€์ด ๊ฒฝ๊ธฐ์—์„œ ์Šน๋ฆฌ), ๊ฐœ๋ณ„ Game ์Šน์ž(์‹œ๋ฆฌ์ฆˆ์—์„œ ํŠน์ • game์˜ ์Šน์ž), Game ํ•ธ๋””์บก(game ์Šน๋ฆฌ ๋งˆ์ง„), ๋˜๋Š” ํ† ํƒˆ Games(ํ”Œ๋ ˆ์ด๋˜๋Š” games ์ˆ˜์˜ ์˜ค๋ฒ„/์–ธ๋”). ๊ฐ ๋งˆ์ผ“์€ ๊ฐ ์ชฝ์˜ ํ˜„์žฌ ๊ฐ€๊ฒฉ์„ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค โ€” ์˜ˆ๋ฅผ ๋“ค์–ด ๋จธ๋‹ˆ๋ผ์ธ์€ BB์ด 0ยข, EP์ด 100ยข๋กœ ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค. ๊ฑฐ๋ž˜ํ•˜๋ ค๋Š” ์ชฝ์„ ์„ ํƒํ•˜๊ณ , ํฌ์ง€์…˜์„ ์žก์œผ๋ ค๋ฉด ๋งค์ˆ˜, ๊ธฐ์กด ํฌ์ง€์…˜์„ ๋‹ซ์œผ๋ ค๋ฉด ๋งค๋„๋ฅผ ์„ ํƒํ•˜๊ณ , ๊ธˆ์•ก์„ ์ž…๋ ฅํ•˜๊ณ  ๊ฑฐ๋ž˜๋ฅผ ํด๋ฆญํ•˜์„ธ์š”. ๊ฒฝ๊ธฐ๊ฐ€ ๋๋‚˜๊ณ  ๋งˆ์ผ“์ด ์ •์‚ฐ๋  ๋•Œ ์„ ํƒํ•œ ์ชฝ์ด ๋งž์œผ๋ฉด ์ฃผ์‹๋‹น $1์„ ์ง€๊ธ‰ํ•ฉ๋‹ˆ๋‹ค. ํ‹€๋ฆฌ๋ฉด $0์„ ์ง€๊ธ‰ํ•ฉ๋‹ˆ๋‹ค. ์ˆ˜์ต์„ ํ™•์ •ํ•˜๊ฑฐ๋‚˜ ์†์‹ค์„ ์ค„์ด๋ ค๋ฉด ๊ฒฝ๊ธฐ ์ข…๋ฃŒ ์ „ ์–ธ์ œ๋“ ์ง€ ์ฃผ์‹์„ ๋งค๋„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

"Barbie Boys vs. ENTERPRISE Esports"์˜ ํ˜„์žฌ ์‹œ๋ฆฌ์ฆˆ ๋จธ๋‹ˆ๋ผ์ธ ํ™•๋ฅ ์€ Barbie Boys์ด 0ยข (0% ๋‚ด์žฌ ํ™•๋ฅ ), ENTERPRISE Esports์ด 100ยข (100%)์ž…๋‹ˆ๋‹ค. ๋ชจ๋“  ํ™•๋ฅ ์€ ํŠธ๋ ˆ์ด๋”์˜ ์ฃผ์‹ ๋งค์ˆ˜ ๋ฐ ๋งค๋„์— ๋”ฐ๋ผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์—…๋ฐ์ดํŠธ๋˜์–ด ์ด ๊ฒฝ๊ธฐ๊ฐ€ ์–ด๋–ป๊ฒŒ ์ „๊ฐœ๋ ์ง€์— ๋Œ€ํ•œ ์ตœ์‹  ์ง‘๋‹จ ์‹œ๊ฐ์„ ๋ฐ˜์˜ํ•ฉ๋‹ˆ๋‹ค. ๊ฒฝ๊ธฐ ์‹œ๊ฐ„์ด ๋‹ค๊ฐ€์˜ค๋ฉด์„œ ํ™•๋ฅ ์ด ์–ด๋–ป๊ฒŒ ๋ณ€ํ™”ํ•˜๋Š”์ง€ ์ž์ฃผ ํ™•์ธํ•˜๊ฑฐ๋‚˜ ์ด ํŽ˜์ด์ง€๋ฅผ ๋ถ๋งˆํฌํ•˜์„ธ์š”.

๋„ค. ์ •๋ณด๋ฅผ ์–ป๊ธฐ ์œ„ํ•ด ๊ฑฐ๋ž˜ํ•  ํ•„์š”๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค. ์ด ํŽ˜์ด์ง€๋Š” Barbie Boys vs. ENTERPRISE Esports ๊ฒฝ๊ธฐ์˜ ์‹ค์‹œ๊ฐ„ ํ™•๋ฅ  ์ถ”์ ๊ธฐ ์—ญํ• ์„ ํ•ฉ๋‹ˆ๋‹ค. ์‹œ๋ฆฌ์ฆˆ ๋จธ๋‹ˆ๋ผ์ธ, ๊ฐœ๋ณ„ game ์Šน์ž, game ํ•ธ๋””์บก, ํ† ํƒˆ games ํ™•๋ฅ ์€ ๋ชจ๋‘ ์ƒˆ๋กœ์šด ๊ฑฐ๋ž˜๊ฐ€ ๋“ค์–ด์˜ด์— ๋”ฐ๋ผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์—…๋ฐ์ดํŠธ๋ฉ๋‹ˆ๋‹ค. ์ฐจํŠธ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ฒฝ๊ธฐ ์‹œ๊ฐ„์ด ๋‹ค๊ฐ€์˜ค๋ฉด์„œ ๋ผ์ธ ๋ณ€๋™์„ ์ถ”์ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค โ€” ํ™•๋ฅ ์˜ ๋ณ€ํ™”๋Š” ๋กœ์Šคํ„ฐ ๋ณ€๊ฒฝ, ์ตœ๊ทผ ํผ, ๋Œ€๊ทœ๋ชจ ํŠธ๋ ˆ์ด๋”์˜ ์ƒคํ”„ ์•ก์…˜ ๊ฐ™์€ ์ƒˆ๋กœ์šด ์ •๋ณด๋ฅผ ์ข…์ข… ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค. ํŠน์ • ๋งค์น˜์—…์—์„œ Head to Head, Form Guide, Map Winrate๋ฅผ ํ™•์ธํ•˜์—ฌ ๋” ๊นŠ์€ ๋ฐ์ดํ„ฐ์™€ ๋งฅ๋ฝ์„ ์–ป์œผ์„ธ์š”. ์ด ํŽ˜์ด์ง€๋ฅผ ๋ถ๋งˆํฌํ•˜๊ณ , ๋‹ค๋ฅธ ํŠธ๋ ˆ์ด๋”๋“ค์˜ ์˜๊ฒฌ์„ ๋Œ“๊ธ€ ์„น์…˜์—์„œ ํ™•์ธํ•˜๊ณ , ์ฐจํŠธ์˜ ์‹œ๊ฐ„ ๋ฒ”์œ„ ํ•„ํ„ฐ๋กœ ํ™•๋ฅ ์ด ์–ด๋–ป๊ฒŒ ๋ณ€ํ™”ํ–ˆ๋Š”์ง€ ๊ฒ€ํ† ํ•˜์„ธ์š”. ๋งˆ์ผ“์ด ๊ธฐ๋Œ€ํ•˜๋Š” ๋ฐ”์— ๋Œ€ํ•œ ๋ฌด๋ฃŒ ์‹ค์‹œ๊ฐ„ ์ฐฝ์ž…๋‹ˆ๋‹ค.

ENTERPRISE Esports โ€“ Barbie Boys

ENTERPRISE Esports
ENTERPRISE Esports
1
0
์ข…๋ฃŒ
Barbie Boys
Barbie Boys
$649.04 Vol.Polymarket

์‹œ๋ฆฌ์ฆˆ ๋ผ์ธ

Moneyline

$649 ๊ฑฐ๋ž˜๋Ÿ‰

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Barbie Boys in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 23 at 6:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Barbie Boys. This market will resolve to "Barbie Boys" if Barbie Boys win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventโ€™s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamโ€™s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.ENTERPRISE Esports enters the BO1 matchup as heavy favorites at 84.5% implied probability due to their dominant position atop the Asia Pacific League Oceania Stage 1 standings, boasting strong win rates and positive round differentials across recent playdays. The team has shown consistent map control and execution in group stage matches, including prior victories over Barbie Boys. Barbie Boys, despite recent roster adjustments and occasional overtime wins against mid-tier sides like 6Targets, sit lower in the table with less reliable results against top competition. Head-to-head history and current form differentials reinforce trader consensus on ENTERPRISE's edge in this Oceania league encounter.

This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Barbie Boys in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 23 at 6:00AM ET.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Barbie Boys.

This market will resolve to "Barbie Boys" if Barbie Boys win the match against ENTERPRISE Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventโ€™s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a teamโ€™s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
๊ฑฐ๋ž˜๋Ÿ‰
$649
์ข…๋ฃŒ์ผ
2026.06.23
๋งˆ์ผ“ ๊ฐœ์„ค์ผ
Jun 22, 2026, 9:21 AM ET

์ •์‚ฐ ์ถœ์ฒ˜

https://liquipedia.net/rainbowsix/Main_Page
This market refers to the Rainbow Six Siege match between ENTERPRISE Esports and Barbie Boys in the Asia Pacific League Oceania - Stage 1 Group Stage, initially scheduled for June 23 at 6:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Barbie Boys. This market will resolve to "Barbie Boys" if Barbie Boys win the match against ENTERPRISE Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the eventโ€™s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a teamโ€™s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

์™ธ๋ถ€ ๋งํฌ์— ์ฃผ์˜ํ•˜์„ธ์š”.

์ž์ฃผ ๋ฌป๋Š” ์งˆ๋ฌธ

"Barbie Boys vs. ENTERPRISE Esports" ๋งˆ์ผ“์€ Polymarket์—์„œ Asia Pacific League์˜ Barbie Boys vs ENTERPRISE Esports Rainbow Six Siege ๊ฒฝ๊ธฐ ๊ฒฐ๊ณผ์— ๊ฑฐ๋ž˜ํ•  ์ˆ˜ ์žˆ๊ฒŒ ํ•ฉ๋‹ˆ๋‹ค. June 23, 2026 6:00 AM ET์— ์˜ˆ์ •๋˜์–ด ์žˆ์Šต๋‹ˆ๋‹ค. 1์ „ ์‹œ๋ฆฌ์ฆˆ์ž…๋‹ˆ๋‹ค. ์ฃผ์š” ๋งˆ์ผ“์€ ์‹œ๋ฆฌ์ฆˆ ๋จธ๋‹ˆ๋ผ์ธ โ€” ์–ด๋–ค ํŒ€์ด ๊ฒฝ๊ธฐ์—์„œ ์Šน๋ฆฌํ• ์ง€ โ€” ์ด๋ฉฐ, Barbie Boys์€ ํ˜„์žฌ 0ยข (0% ๋‚ด์žฌ ํ™•๋ฅ )์— ๊ฑฐ๋ž˜๋˜๊ณ  ENTERPRISE Esports์€ 100ยข (100%)์— ๊ฑฐ๋ž˜๋ฉ๋‹ˆ๋‹ค. ์‹œ๋ฆฌ์ฆˆ ๋จธ๋‹ˆ๋ผ์ธ ์™ธ์—๋„ Polymarket์˜ e์Šคํฌ์ธ  ๋งˆ์ผ“์—๋Š” ๊ฐœ๋ณ„ game ์Šน์ž, game ํ•ธ๋””์บก, ํ† ํƒˆ games์ด ํฌํ•จ๋  ์ˆ˜ ์žˆ์–ด ์ด ๊ฒฝ๊ธฐ์— ์—ฌ๋Ÿฌ ๊ฐ€์ง€ ๋ฐฉ๋ฒ•์œผ๋กœ ๊ฑฐ๋ž˜ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค. ๊ฐ€๊ฒฉ์€ ์‹ค์‹œ๊ฐ„ ํฌ๋ผ์šฐ๋“œ์†Œ์‹ฑ ํ™•๋ฅ ์„ ๋ฐ˜์˜ํ•ฉ๋‹ˆ๋‹ค. ์ •ํ™•ํ•œ ๊ฒฐ๊ณผ์˜ ์ฃผ์‹์€ ๊ฒฝ๊ธฐ ์ข…๋ฃŒ ํ›„ ๋งˆ์ผ“์ด ์ •์‚ฐ๋  ๋•Œ ๊ฐ $1์„ ์ง€๊ธ‰ํ•ฉ๋‹ˆ๋‹ค.

ํ˜„์žฌ "Barbie Boys vs. ENTERPRISE Esports" ๋งˆ์ผ“์€ ๋ชจ๋“  ๋งˆ์ผ“ ์œ ํ˜•(์‹œ๋ฆฌ์ฆˆ ๋จธ๋‹ˆ๋ผ์ธ, ๊ฐœ๋ณ„ game ์Šน์ž, game ํ•ธ๋””์บก, ํ† ํƒˆ games)์— ๊ฑธ์ณ ์ด $649์˜ ๊ฑฐ๋ž˜๋Ÿ‰์„ ์ƒ์„ฑํ–ˆ์Šต๋‹ˆ๋‹ค. ์ด ๊ฑฐ๋ž˜๋Ÿ‰์€ Polymarket ๊ฑฐ๋ž˜ ์ปค๋ฎค๋‹ˆํ‹ฐ์˜ ํ™œ๋ฐœํ•œ ์ฐธ์—ฌ๋ฅผ ๋ฐ˜์˜ํ•˜๋ฉฐ, ๋” ๊นŠ์€ ํŠธ๋ ˆ์ด๋” ํ’€์€ ์ผ๋ฐ˜์ ์œผ๋กœ ๋” ์ •๋ณด์— ๊ธฐ๋ฐ˜ํ•œ ์‹ ๋ขฐํ•  ์ˆ˜ ์žˆ๋Š” ํ™•๋ฅ ์„ ์˜๋ฏธํ•ฉ๋‹ˆ๋‹ค. ์ด ํŽ˜์ด์ง€์—์„œ ์‹ค์‹œ๊ฐ„ ๊ฐ€๊ฒฉ ๋ณ€๋™์„ ์ถ”์ ํ•˜๊ณ  ๋ชจ๋“  ๋งˆ์ผ“์— ์ง์ ‘ ๊ฑฐ๋ž˜ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

"Barbie Boys vs. ENTERPRISE Esports"์—์„œ ๊ฑฐ๋ž˜ํ•˜๋ ค๋ฉด ๋จผ์ € ๊ฑฐ๋ž˜ํ•  ๋งˆ์ผ“ ์œ ํ˜•์„ ์„ ํƒํ•˜์„ธ์š”: ์‹œ๋ฆฌ์ฆˆ ๋จธ๋‹ˆ๋ผ์ธ(์–ด๋–ค ํŒ€์ด ๊ฒฝ๊ธฐ์—์„œ ์Šน๋ฆฌ), ๊ฐœ๋ณ„ Game ์Šน์ž(์‹œ๋ฆฌ์ฆˆ์—์„œ ํŠน์ • game์˜ ์Šน์ž), Game ํ•ธ๋””์บก(game ์Šน๋ฆฌ ๋งˆ์ง„), ๋˜๋Š” ํ† ํƒˆ Games(ํ”Œ๋ ˆ์ด๋˜๋Š” games ์ˆ˜์˜ ์˜ค๋ฒ„/์–ธ๋”). ๊ฐ ๋งˆ์ผ“์€ ๊ฐ ์ชฝ์˜ ํ˜„์žฌ ๊ฐ€๊ฒฉ์„ ๋ณด์—ฌ์ค๋‹ˆ๋‹ค โ€” ์˜ˆ๋ฅผ ๋“ค์–ด ๋จธ๋‹ˆ๋ผ์ธ์€ BB์ด 0ยข, EP์ด 100ยข๋กœ ํ‘œ์‹œ๋ฉ๋‹ˆ๋‹ค. ๊ฑฐ๋ž˜ํ•˜๋ ค๋Š” ์ชฝ์„ ์„ ํƒํ•˜๊ณ , ํฌ์ง€์…˜์„ ์žก์œผ๋ ค๋ฉด ๋งค์ˆ˜, ๊ธฐ์กด ํฌ์ง€์…˜์„ ๋‹ซ์œผ๋ ค๋ฉด ๋งค๋„๋ฅผ ์„ ํƒํ•˜๊ณ , ๊ธˆ์•ก์„ ์ž…๋ ฅํ•˜๊ณ  ๊ฑฐ๋ž˜๋ฅผ ํด๋ฆญํ•˜์„ธ์š”. ๊ฒฝ๊ธฐ๊ฐ€ ๋๋‚˜๊ณ  ๋งˆ์ผ“์ด ์ •์‚ฐ๋  ๋•Œ ์„ ํƒํ•œ ์ชฝ์ด ๋งž์œผ๋ฉด ์ฃผ์‹๋‹น $1์„ ์ง€๊ธ‰ํ•ฉ๋‹ˆ๋‹ค. ํ‹€๋ฆฌ๋ฉด $0์„ ์ง€๊ธ‰ํ•ฉ๋‹ˆ๋‹ค. ์ˆ˜์ต์„ ํ™•์ •ํ•˜๊ฑฐ๋‚˜ ์†์‹ค์„ ์ค„์ด๋ ค๋ฉด ๊ฒฝ๊ธฐ ์ข…๋ฃŒ ์ „ ์–ธ์ œ๋“ ์ง€ ์ฃผ์‹์„ ๋งค๋„ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค.

"Barbie Boys vs. ENTERPRISE Esports"์˜ ํ˜„์žฌ ์‹œ๋ฆฌ์ฆˆ ๋จธ๋‹ˆ๋ผ์ธ ํ™•๋ฅ ์€ Barbie Boys์ด 0ยข (0% ๋‚ด์žฌ ํ™•๋ฅ ), ENTERPRISE Esports์ด 100ยข (100%)์ž…๋‹ˆ๋‹ค. ๋ชจ๋“  ํ™•๋ฅ ์€ ํŠธ๋ ˆ์ด๋”์˜ ์ฃผ์‹ ๋งค์ˆ˜ ๋ฐ ๋งค๋„์— ๋”ฐ๋ผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์—…๋ฐ์ดํŠธ๋˜์–ด ์ด ๊ฒฝ๊ธฐ๊ฐ€ ์–ด๋–ป๊ฒŒ ์ „๊ฐœ๋ ์ง€์— ๋Œ€ํ•œ ์ตœ์‹  ์ง‘๋‹จ ์‹œ๊ฐ์„ ๋ฐ˜์˜ํ•ฉ๋‹ˆ๋‹ค. ๊ฒฝ๊ธฐ ์‹œ๊ฐ„์ด ๋‹ค๊ฐ€์˜ค๋ฉด์„œ ํ™•๋ฅ ์ด ์–ด๋–ป๊ฒŒ ๋ณ€ํ™”ํ•˜๋Š”์ง€ ์ž์ฃผ ํ™•์ธํ•˜๊ฑฐ๋‚˜ ์ด ํŽ˜์ด์ง€๋ฅผ ๋ถ๋งˆํฌํ•˜์„ธ์š”.

๋„ค. ์ •๋ณด๋ฅผ ์–ป๊ธฐ ์œ„ํ•ด ๊ฑฐ๋ž˜ํ•  ํ•„์š”๊ฐ€ ์—†์Šต๋‹ˆ๋‹ค. ์ด ํŽ˜์ด์ง€๋Š” Barbie Boys vs. ENTERPRISE Esports ๊ฒฝ๊ธฐ์˜ ์‹ค์‹œ๊ฐ„ ํ™•๋ฅ  ์ถ”์ ๊ธฐ ์—ญํ• ์„ ํ•ฉ๋‹ˆ๋‹ค. ์‹œ๋ฆฌ์ฆˆ ๋จธ๋‹ˆ๋ผ์ธ, ๊ฐœ๋ณ„ game ์Šน์ž, game ํ•ธ๋””์บก, ํ† ํƒˆ games ํ™•๋ฅ ์€ ๋ชจ๋‘ ์ƒˆ๋กœ์šด ๊ฑฐ๋ž˜๊ฐ€ ๋“ค์–ด์˜ด์— ๋”ฐ๋ผ ์‹ค์‹œ๊ฐ„์œผ๋กœ ์—…๋ฐ์ดํŠธ๋ฉ๋‹ˆ๋‹ค. ์ฐจํŠธ๋ฅผ ์‚ฌ์šฉํ•˜์—ฌ ๊ฒฝ๊ธฐ ์‹œ๊ฐ„์ด ๋‹ค๊ฐ€์˜ค๋ฉด์„œ ๋ผ์ธ ๋ณ€๋™์„ ์ถ”์ ํ•  ์ˆ˜ ์žˆ์Šต๋‹ˆ๋‹ค โ€” ํ™•๋ฅ ์˜ ๋ณ€ํ™”๋Š” ๋กœ์Šคํ„ฐ ๋ณ€๊ฒฝ, ์ตœ๊ทผ ํผ, ๋Œ€๊ทœ๋ชจ ํŠธ๋ ˆ์ด๋”์˜ ์ƒคํ”„ ์•ก์…˜ ๊ฐ™์€ ์ƒˆ๋กœ์šด ์ •๋ณด๋ฅผ ์ข…์ข… ๋‚˜ํƒ€๋ƒ…๋‹ˆ๋‹ค. ํŠน์ • ๋งค์น˜์—…์—์„œ Head to Head, Form Guide, Map Winrate๋ฅผ ํ™•์ธํ•˜์—ฌ ๋” ๊นŠ์€ ๋ฐ์ดํ„ฐ์™€ ๋งฅ๋ฝ์„ ์–ป์œผ์„ธ์š”. ์ด ํŽ˜์ด์ง€๋ฅผ ๋ถ๋งˆํฌํ•˜๊ณ , ๋‹ค๋ฅธ ํŠธ๋ ˆ์ด๋”๋“ค์˜ ์˜๊ฒฌ์„ ๋Œ“๊ธ€ ์„น์…˜์—์„œ ํ™•์ธํ•˜๊ณ , ์ฐจํŠธ์˜ ์‹œ๊ฐ„ ๋ฒ”์œ„ ํ•„ํ„ฐ๋กœ ํ™•๋ฅ ์ด ์–ด๋–ป๊ฒŒ ๋ณ€ํ™”ํ–ˆ๋Š”์ง€ ๊ฒ€ํ† ํ•˜์„ธ์š”. ๋งˆ์ผ“์ด ๊ธฐ๋Œ€ํ•˜๋Š” ๋ฐ”์— ๋Œ€ํ•œ ๋ฌด๋ฃŒ ์‹ค์‹œ๊ฐ„ ์ฐฝ์ž…๋‹ˆ๋‹ค.