CGN Esports enters the VCL EMEA Stage 2 Group A best-of-three with a clear edge in recent form and regional ranking, sitting at world number 19 compared to Beşiktaş Esports at 81. The German side dropped a close series to NAVI Junior on May 19 but has shown stronger map execution and roster stability throughout the 2026 circuit, while Beşiktaş built momentum with a 2-1 upset victory over the same opponent on May 18. Home-region scheduling and map pool familiarity could narrow the gap for the Turkish squad, yet CGN’s higher circuit points and head-to-head trends in European Challengers play continue to shape trader consensus around the matchup.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트M1
M2
M3

W
L
L

L
W
W
$104.33K Vol.
시리즈 라인
This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:30PM ET.
This market will resolve to "CGN Esports" if CGN Esports wins 2 or more maps than Beşiktaş Esports in this match.
Otherwise, this market will resolve to "Beşiktaş Esports".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:30PM ET.
This market will resolve to "Over" if Beşiktaş Esports and CGN Esports play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:30PM ET.
This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win Map 2 against CGN Esports.
This market will resolve to "CGN Esports" if CGN Esports win Map 2 against Beşiktaş Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:30PM ET.
This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win Map 1 against CGN Esports.
This market will resolve to "CGN Esports" if CGN Esports win Map 1 against Beşiktaş Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:30PM ET.
This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win the match against CGN Esports.
This market will resolve to "CGN Esports" if CGN Esports win the match against Beşiktaş Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:20PM ET.
This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports wins 2 or more maps than CGN Esports in this match.
Otherwise, this market will resolve to "CGN Esports".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.CGN Esports enters the VCL EMEA Stage 2 Group A best-of-three with a clear edge in recent form and regional ranking, sitting at world number 19 compared to Beşiktaş Esports at 81. The German side dropped a close series to NAVI Junior on May 19 but has shown stronger map execution and roster stability throughout the 2026 circuit, while Beşiktaş built momentum with a 2-1 upset victory over the same opponent on May 18. Home-region scheduling and map pool familiarity could narrow the gap for the Turkish squad, yet CGN’s higher circuit points and head-to-head trends in European Challengers play continue to shape trader consensus around the matchup.
This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:30PM ET.
This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win the match against CGN Esports.
This market will resolve to "CGN Esports" if CGN Esports win the match against Beşiktaş Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win the match against CGN Esports.
This market will resolve to "CGN Esports" if CGN Esports win the match against Beşiktaş Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: May 20, 2026, 1:10 AM ET
거래량
$104,329종료일
2026.05.20마켓 개설일
May 20, 2026, 1:10 AM ET정산 출처
https://vlr.ggResolver
0x65070BE91...M1
M2
M3

W
L
L

L
W
W
$104.33K Vol.
시리즈 라인
This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:30PM ET.
This market will resolve to "CGN Esports" if CGN Esports wins 2 or more maps than Beşiktaş Esports in this match.
Otherwise, this market will resolve to "Beşiktaş Esports".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:30PM ET.
This market will resolve to "Over" if Beşiktaş Esports and CGN Esports play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:30PM ET.
This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win Map 2 against CGN Esports.
This market will resolve to "CGN Esports" if CGN Esports win Map 2 against Beşiktaş Esports.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:30PM ET.
This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win Map 1 against CGN Esports.
This market will resolve to "CGN Esports" if CGN Esports win Map 1 against Beşiktaş Esports.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:30PM ET.
This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win the match against CGN Esports.
This market will resolve to "CGN Esports" if CGN Esports win the match against Beşiktaş Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:20PM ET.
This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports wins 2 or more maps than CGN Esports in this match.
Otherwise, this market will resolve to "CGN Esports".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.CGN Esports enters the VCL EMEA Stage 2 Group A best-of-three with a clear edge in recent form and regional ranking, sitting at world number 19 compared to Beşiktaş Esports at 81. The German side dropped a close series to NAVI Junior on May 19 but has shown stronger map execution and roster stability throughout the 2026 circuit, while Beşiktaş built momentum with a 2-1 upset victory over the same opponent on May 18. Home-region scheduling and map pool familiarity could narrow the gap for the Turkish squad, yet CGN’s higher circuit points and head-to-head trends in European Challengers play continue to shape trader consensus around the matchup.
This market refers to the Valorant match between Beşiktaş Esports and CGN Esports in the VCL EMEA: Group A, initially scheduled for May 20 at 1:30PM ET.
This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win the match against CGN Esports.
This market will resolve to "CGN Esports" if CGN Esports win the match against Beşiktaş Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Beşiktaş Esports" if Beşiktaş Esports win the match against CGN Esports.
This market will resolve to "CGN Esports" if CGN Esports win the match against Beşiktaş Esports.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: May 20, 2026, 1:10 AM ET
거래량
$104,329종료일
2026.05.20마켓 개설일
May 20, 2026, 1:10 AM ET정산 출처
https://vlr.ggResolver
0x65070BE91...CGN Esports enters the VCL EMEA Stage 2 Group A best-of-three with a clear edge in recent form and regional ranking, sitting at world number 19 compared to Beşiktaş Esports at 81. The German side dropped a close series to NAVI Junior on May 19 but has shown stronger map execution and roster stability throughout the 2026 circuit, while Beşiktaş built momentum with a 2-1 upset victory over the same opponent on May 18. Home-region scheduling and map pool familiarity could narrow the gap for the Turkish squad, yet CGN’s higher circuit points and head-to-head trends in European Challengers play continue to shape trader consensus around the matchup.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트
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