Enterprise Esports dominates VCL 2026 NORTH//EAST Stage 2 Group A standings at 3-0 with perfect 6-0 map sweeps over Pixel Lumina, NAVI Junior, and BONK, extending momentum from their Stage 1 playoff triumph where they went undefeated in the main event. LEO languishes at 1-2 following a narrow 2-1 group stage win against Pixel Lumina but losses to Lost Puppies (1-2) and baigiau (0-2), hampered by inconsistent execution amid a stable roster. This BO3 group stage clash pits Europe's top-rated squad (1964 rating) against mid-tier LEO (#91, 1541 rating), with top 4 advancing to double-elimination playoffs; no recent patch shifts or roster changes noted.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트시리즈 라인
This market refers to the Valorant match between LEO and Enterprise Esports in the VCL NORTH//EAST Group A, initially scheduled for April 11 at 11:30AM ET.
This market will resolve to "Enterprise Esports" if Enterprise Esports wins 2 or more maps than LEO in this match.
Otherwise, this market will resolve to "LEO".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between LEO and Enterprise Esports in the VCL NORTH//EAST Group A, initially scheduled for April 11 at 11:30AM ET.
This market will resolve to "Over" if LEO and Enterprise Esports play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between LEO and Enterprise Esports in the VCL NORTH//EAST Group A, initially scheduled for April 11 at 11:30AM ET.
This market will resolve to "LEO" if LEO win Map 2 against Enterprise Esports.
This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 2 against LEO.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between LEO and Enterprise Esports in the VCL NORTH//EAST Group A, initially scheduled for April 11 at 11:30AM ET.
This market will resolve to "LEO" if LEO win Map 1 against Enterprise Esports.
This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 1 against LEO.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between LEO and Enterprise Esports in the VCL NORTH//EAST Group A, initially scheduled for April 11 at 11:30AM ET.
This market will resolve to "LEO" if LEO win the match against Enterprise Esports.
This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against LEO.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Enterprise Esports dominates VCL 2026 NORTH//EAST Stage 2 Group A standings at 3-0 with perfect 6-0 map sweeps over Pixel Lumina, NAVI Junior, and BONK, extending momentum from their Stage 1 playoff triumph where they went undefeated in the main event. LEO languishes at 1-2 following a narrow 2-1 group stage win against Pixel Lumina but losses to Lost Puppies (1-2) and baigiau (0-2), hampered by inconsistent execution amid a stable roster. This BO3 group stage clash pits Europe's top-rated squad (1964 rating) against mid-tier LEO (#91, 1541 rating), with top 4 advancing to double-elimination playoffs; no recent patch shifts or roster changes noted.
This market refers to the Valorant match between LEO and Enterprise Esports in the VCL NORTH//EAST Group A, initially scheduled for April 11 at 11:30AM ET.
This market will resolve to "LEO" if LEO win the match against Enterprise Esports.
This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against LEO.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "LEO" if LEO win the match against Enterprise Esports.
This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against LEO.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: Apr 7, 2026, 11:40 PM ET
거래량
$15,053종료일
2026.04.11마켓 개설일
Apr 7, 2026, 11:40 PM ET정산 출처
https://vlr.ggResolver
0x65070BE91...시리즈 라인
This market refers to the Valorant match between LEO and Enterprise Esports in the VCL NORTH//EAST Group A, initially scheduled for April 11 at 11:30AM ET.
This market will resolve to "Enterprise Esports" if Enterprise Esports wins 2 or more maps than LEO in this match.
Otherwise, this market will resolve to "LEO".
Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between LEO and Enterprise Esports in the VCL NORTH//EAST Group A, initially scheduled for April 11 at 11:30AM ET.
This market will resolve to "Over" if LEO and Enterprise Esports play 3 or more maps in this series.
If fewer than 3 maps are played, this market will resolve to "Under".
Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching map being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between LEO and Enterprise Esports in the VCL NORTH//EAST Group A, initially scheduled for April 11 at 11:30AM ET.
This market will resolve to "LEO" if LEO win Map 2 against Enterprise Esports.
This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 2 against LEO.
If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2.
If Map 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between LEO and Enterprise Esports in the VCL NORTH//EAST Group A, initially scheduled for April 11 at 11:30AM ET.
This market will resolve to "LEO" if LEO win Map 1 against Enterprise Esports.
This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 1 against LEO.
If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1.
If Map 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant match between LEO and Enterprise Esports in the VCL NORTH//EAST Group A, initially scheduled for April 11 at 11:30AM ET.
This market will resolve to "LEO" if LEO win the match against Enterprise Esports.
This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against LEO.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Enterprise Esports dominates VCL 2026 NORTH//EAST Stage 2 Group A standings at 3-0 with perfect 6-0 map sweeps over Pixel Lumina, NAVI Junior, and BONK, extending momentum from their Stage 1 playoff triumph where they went undefeated in the main event. LEO languishes at 1-2 following a narrow 2-1 group stage win against Pixel Lumina but losses to Lost Puppies (1-2) and baigiau (0-2), hampered by inconsistent execution amid a stable roster. This BO3 group stage clash pits Europe's top-rated squad (1964 rating) against mid-tier LEO (#91, 1541 rating), with top 4 advancing to double-elimination playoffs; no recent patch shifts or roster changes noted.
This market refers to the Valorant match between LEO and Enterprise Esports in the VCL NORTH//EAST Group A, initially scheduled for April 11 at 11:30AM ET.
This market will resolve to "LEO" if LEO win the match against Enterprise Esports.
This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against LEO.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "LEO" if LEO win the match against Enterprise Esports.
This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against LEO.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
마켓 개설일: Apr 7, 2026, 11:40 PM ET
거래량
$15,053종료일
2026.04.11마켓 개설일
Apr 7, 2026, 11:40 PM ET정산 출처
https://vlr.ggResolver
0x65070BE91...Enterprise Esports dominates VCL 2026 NORTH//EAST Stage 2 Group A standings at 3-0 with perfect 6-0 map sweeps over Pixel Lumina, NAVI Junior, and BONK, extending momentum from their Stage 1 playoff triumph where they went undefeated in the main event. LEO languishes at 1-2 following a narrow 2-1 group stage win against Pixel Lumina but losses to Lost Puppies (1-2) and baigiau (0-2), hampered by inconsistent execution amid a stable roster. This BO3 group stage clash pits Europe's top-rated squad (1964 rating) against mid-tier LEO (#91, 1541 rating), with top 4 advancing to double-elimination playoffs; no recent patch shifts or roster changes noted.
Polymarket 데이터를 참조하는 실험적 AI 생성 요약입니다. 이것은 거래 조언이 아니며 이 마켓의 정산에 영향을 미치지 않습니다. · 업데이트

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