magic entered the decisive HLC Belgrade PRO 2026 Group D BO3 as heavy favorites per 82% HLTV pick'em consensus, riding a six-match win streak including 2-0 group stage routs over PIVOSQUAD and CYBERSHOKE, bolstered by #55 world ranking and strong roster stability around tENZY (1.20 rating 3.0) and mo0N. CYBERSHOKE, ranked #86, secured 2-0 wins over PIVOSQUAD and Re Di to reach 2-1 but carried inconsistent form with recent losses to HEROIC and Fluxo. magic's edges in Dust2 (69% win rate past 3 months) and Ancient (71%) versus CYBERSHOKE's Mirage strength (57%) influenced map veto expectations in the $30,000 LAN round-robin, where group-topping impacts playoff seeding.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · Zaktualizowanomagic vs CYBERSHOKE Esports
Moneyline
$3.9K Wol.
Map 1 Winner
$656 Wol.
Map Handicap
$20 Wol.
Total Maps
$31 Wol.
This market will resolve to "magic" if magic win the match against CYBERSHOKE Esports.
This market will resolve to "CYBERSHOKE Esports" if CYBERSHOKE Esports win the match against magic.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 3, 2026, 3:40 AM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...Odd/Even Total Kills
$16 Wol.
Odd/Even Total Rounds
$22 Wol.
This market will resolve to "magic" if magic win the match against CYBERSHOKE Esports.
This market will resolve to "CYBERSHOKE Esports" if CYBERSHOKE Esports win the match against magic.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 3, 2026, 3:40 AM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...magic entered the decisive HLC Belgrade PRO 2026 Group D BO3 as heavy favorites per 82% HLTV pick'em consensus, riding a six-match win streak including 2-0 group stage routs over PIVOSQUAD and CYBERSHOKE, bolstered by #55 world ranking and strong roster stability around tENZY (1.20 rating 3.0) and mo0N. CYBERSHOKE, ranked #86, secured 2-0 wins over PIVOSQUAD and Re Di to reach 2-1 but carried inconsistent form with recent losses to HEROIC and Fluxo. magic's edges in Dust2 (69% win rate past 3 months) and Ancient (71%) versus CYBERSHOKE's Mirage strength (57%) influenced map veto expectations in the $30,000 LAN round-robin, where group-topping impacts playoff seeding.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Odd/Even Total Kills
$110 Wol.
Odd/Even Total Rounds
$20 Wol.
This market will resolve to "magic" if magic win the match against CYBERSHOKE Esports.
This market will resolve to "CYBERSHOKE Esports" if CYBERSHOKE Esports win the match against magic.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 3, 2026, 3:40 AM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...magic entered the decisive HLC Belgrade PRO 2026 Group D BO3 as heavy favorites per 82% HLTV pick'em consensus, riding a six-match win streak including 2-0 group stage routs over PIVOSQUAD and CYBERSHOKE, bolstered by #55 world ranking and strong roster stability around tENZY (1.20 rating 3.0) and mo0N. CYBERSHOKE, ranked #86, secured 2-0 wins over PIVOSQUAD and Re Di to reach 2-1 but carried inconsistent form with recent losses to HEROIC and Fluxo. magic's edges in Dust2 (69% win rate past 3 months) and Ancient (71%) versus CYBERSHOKE's Mirage strength (57%) influenced map veto expectations in the $30,000 LAN round-robin, where group-topping impacts playoff seeding.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Odd/Even Total Kills
$0 Wol.
Odd/Even Total Rounds
$0 Wol.
This market will resolve to "magic" if magic win the match against CYBERSHOKE Esports.
This market will resolve to "CYBERSHOKE Esports" if CYBERSHOKE Esports win the match against magic.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 3, 2026, 3:40 AM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...magic entered the decisive HLC Belgrade PRO 2026 Group D BO3 as heavy favorites per 82% HLTV pick'em consensus, riding a six-match win streak including 2-0 group stage routs over PIVOSQUAD and CYBERSHOKE, bolstered by #55 world ranking and strong roster stability around tENZY (1.20 rating 3.0) and mo0N. CYBERSHOKE, ranked #86, secured 2-0 wins over PIVOSQUAD and Re Di to reach 2-1 but carried inconsistent form with recent losses to HEROIC and Fluxo. magic's edges in Dust2 (69% win rate past 3 months) and Ancient (71%) versus CYBERSHOKE's Mirage strength (57%) influenced map veto expectations in the $30,000 LAN round-robin, where group-topping impacts playoff seeding.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
magic vs CYBERSHOKE Esports
Moneyline
$3.9K Wol.
Map 1 Winner
$656 Wol.
Map Handicap
$20 Wol.
Total Maps
$31 Wol.
This market will resolve to "magic" if magic win the match against CYBERSHOKE Esports.
This market will resolve to "CYBERSHOKE Esports" if CYBERSHOKE Esports win the match against magic.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 3, 2026, 3:40 AM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...magic entered the decisive HLC Belgrade PRO 2026 Group D BO3 as heavy favorites per 82% HLTV pick'em consensus, riding a six-match win streak including 2-0 group stage routs over PIVOSQUAD and CYBERSHOKE, bolstered by #55 world ranking and strong roster stability around tENZY (1.20 rating 3.0) and mo0N. CYBERSHOKE, ranked #86, secured 2-0 wins over PIVOSQUAD and Re Di to reach 2-1 but carried inconsistent form with recent losses to HEROIC and Fluxo. magic's edges in Dust2 (69% win rate past 3 months) and Ancient (71%) versus CYBERSHOKE's Mirage strength (57%) influenced map veto expectations in the $30,000 LAN round-robin, where group-topping impacts playoff seeding.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Odd/Even Total Kills
$16 Wol.
Odd/Even Total Rounds
$22 Wol.
This market will resolve to "magic" if magic win the match against CYBERSHOKE Esports.
This market will resolve to "CYBERSHOKE Esports" if CYBERSHOKE Esports win the match against magic.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 3, 2026, 3:40 AM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...magic entered the decisive HLC Belgrade PRO 2026 Group D BO3 as heavy favorites per 82% HLTV pick'em consensus, riding a six-match win streak including 2-0 group stage routs over PIVOSQUAD and CYBERSHOKE, bolstered by #55 world ranking and strong roster stability around tENZY (1.20 rating 3.0) and mo0N. CYBERSHOKE, ranked #86, secured 2-0 wins over PIVOSQUAD and Re Di to reach 2-1 but carried inconsistent form with recent losses to HEROIC and Fluxo. magic's edges in Dust2 (69% win rate past 3 months) and Ancient (71%) versus CYBERSHOKE's Mirage strength (57%) influenced map veto expectations in the $30,000 LAN round-robin, where group-topping impacts playoff seeding.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Odd/Even Total Kills
$110 Wol.
Odd/Even Total Rounds
$20 Wol.
This market will resolve to "magic" if magic win the match against CYBERSHOKE Esports.
This market will resolve to "CYBERSHOKE Esports" if CYBERSHOKE Esports win the match against magic.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 3, 2026, 3:40 AM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...magic entered the decisive HLC Belgrade PRO 2026 Group D BO3 as heavy favorites per 82% HLTV pick'em consensus, riding a six-match win streak including 2-0 group stage routs over PIVOSQUAD and CYBERSHOKE, bolstered by #55 world ranking and strong roster stability around tENZY (1.20 rating 3.0) and mo0N. CYBERSHOKE, ranked #86, secured 2-0 wins over PIVOSQUAD and Re Di to reach 2-1 but carried inconsistent form with recent losses to HEROIC and Fluxo. magic's edges in Dust2 (69% win rate past 3 months) and Ancient (71%) versus CYBERSHOKE's Mirage strength (57%) influenced map veto expectations in the $30,000 LAN round-robin, where group-topping impacts playoff seeding.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Odd/Even Total Kills
$0 Wol.
Odd/Even Total Rounds
$0 Wol.
This market will resolve to "magic" if magic win the match against CYBERSHOKE Esports.
This market will resolve to "CYBERSHOKE Esports" if CYBERSHOKE Esports win the match against magic.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://hltv.org. However, if https://hltv.org has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 3, 2026, 3:40 AM ET
Źródło rozstrzygnięcia
https://hltv.orgResolver
0x65070BE91...magic entered the decisive HLC Belgrade PRO 2026 Group D BO3 as heavy favorites per 82% HLTV pick'em consensus, riding a six-match win streak including 2-0 group stage routs over PIVOSQUAD and CYBERSHOKE, bolstered by #55 world ranking and strong roster stability around tENZY (1.20 rating 3.0) and mo0N. CYBERSHOKE, ranked #86, secured 2-0 wins over PIVOSQUAD and Re Di to reach 2-1 but carried inconsistent form with recent losses to HEROIC and Fluxo. magic's edges in Dust2 (69% win rate past 3 months) and Ancient (71%) versus CYBERSHOKE's Mirage strength (57%) influenced map veto expectations in the $30,000 LAN round-robin, where group-topping impacts playoff seeding.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.


Uważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania