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icon for EWC 2026: Longest Game Duration

EWC 2026: Longest Game Duration

icon for EWC 2026: Longest Game Duration

EWC 2026: Longest Game Duration

91–95 99.5%

Under 80 20%

80–85 20%

86–90 20%

Polymarket

$260 Wol.

91–95 99.5%

Under 80 20%

80–85 20%

86–90 20%

Polymarket

$260 Wol.

Under 80

$47 Wol.

No

80–85

$0 Wol.

No

86–90

$0 Wol.

No

91–95

$157 Wol.

Yes

96–100

$0 Wol.

No

101–105

$0 Wol.

No

106–110

$0 Wol.

No

111+

$57 Wol.

No

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. "Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length. Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket). Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.The Esports World Cup 2026 in Paris features 25 tournaments across 24 titles starting July 6, creating broad uncertainty around the single longest individual game. MOBAs such as Dota 2 and League of Legends often produce extended matches exceeding 60 minutes due to comeback mechanics and strategic depth, while FPS titles like Counter-Strike 2 and Valorant typically conclude faster. With no event yet underway and formats ranging from best-of-one to best-of-five, trader consensus remains evenly split across duration buckets, reflecting the lack of a clear frontrunner. Early Dota 2 or League of Legends results, patch-driven meta shifts, or an unusually prolonged series could quickly widen spreads by establishing a new benchmark for maximum length.

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

"Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length.

Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket).

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.
Wolumen
$260
Rynek otwarty
Jul 2, 2026, 7:44 PM ET
This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. "Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length. Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket). Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.

Wynik zaproponowany: No

Brak sporu

Ostateczny wynik: No

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. "Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length. Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket). Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.The Esports World Cup 2026 in Paris features 25 tournaments across 24 titles starting July 6, creating broad uncertainty around the single longest individual game. MOBAs such as Dota 2 and League of Legends often produce extended matches exceeding 60 minutes due to comeback mechanics and strategic depth, while FPS titles like Counter-Strike 2 and Valorant typically conclude faster. With no event yet underway and formats ranging from best-of-one to best-of-five, trader consensus remains evenly split across duration buckets, reflecting the lack of a clear frontrunner. Early Dota 2 or League of Legends results, patch-driven meta shifts, or an unusually prolonged series could quickly widen spreads by establishing a new benchmark for maximum length.

This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France.

"Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length.

Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket).

Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament.

If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other."
The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.
Wolumen
$260
Rynek otwarty
Jul 2, 2026, 7:44 PM ET
This market will resolve based on the in-game duration of the single longest game (map) played across the 2026 Esports World Cup (EWC) Dota 2 tournament, held July 7–19, 2026 in Paris, France. "Duration" means the in-game duration of a single game as recorded by the resolution source — measured by the in-game clock from game start to the game's conclusion (the destruction of the losing team's Ancient or a called game). It does not include the draft/pick-ban phase or paused time, consistent with how Dota 2 records game length. Each game's duration is rounded down to the last fully completed minute for bucketing (e.g., a game lasting 85 minutes and 42 seconds counts as 85 minutes and falls in the "80–85" bracket; a game lasting 90 minutes and 5 seconds counts as 90 and falls in the "86–90" bracket). Only completed official games count (group stage, survival/gauntlet stage, and playoffs). A game that is remade or not completed does not count. The market resolves to the single bracket containing the duration of the longest qualifying game in the tournament. If the tournament is cancelled, postponed past August 2, 2026, 11:59 PM ET, or the results are not determined within that timeframe, this market will resolve to "Other." The primary resolution source for this market will be Dotabuff (https://www.dotabuff.com). A consensus of credible reporting may also be used.

Wynik zaproponowany: No

Brak sporu

Ostateczny wynik: No

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Często zadawane pytania

"EWC 2026: Longest Game Duration" to rynek prognoz na Polymarket z 8 możliwymi wynikami, gdzie traderzy kupują i sprzedają udziały na podstawie tego, co ich zdaniem się wydarzy. Obecny wiodący wynik to "91–95" z 100%, za nim "Under 80" z 0%. Ceny odzwierciedlają zbiorowe prawdopodobieństwa w czasie rzeczywistym. Na przykład udział wyceniony na 100¢ implikuje, że rynek zbiorowo przypisuje 100% szansy na ten wynik. Te kursy zmieniają się ciągle, gdy traderzy reagują na nowe informacje. Udziały w poprawnym wyniku można wymienić na $1 za sztukę po rozstrzygnięciu rynku.

"EWC 2026: Longest Game Duration" to nowo utworzony rynek na Polymarket, uruchomiony Jul 2, 2026. Jako wczesny rynek, to Twoja okazja, aby być jednym z pierwszych traderów, którzy ustalą kursy i określą początkowe sygnały cenowe rynku. Możesz też dodać tę stronę do zakładek, aby śledzić wolumen i aktywność handlową w miarę rozwoju rynku.

Aby handlować na "EWC 2026: Longest Game Duration", przeglądaj 8 dostępnych wyników na tej stronie. Każdy wynik wyświetla bieżącą cenę reprezentującą implikowane prawdopodobieństwo rynku. Aby zająć pozycję, wybierz wynik, który uważasz za najbardziej prawdopodobny, wybierz "Tak", aby handlować na jego korzyść, lub "Nie", aby handlować przeciw niemu, wpisz kwotę i kliknij "Handluj". Jeśli wybrany wynik okaże się poprawny, Twoje udziały "Tak" wypłacą $1 za sztukę. Jeśli jest niepoprawny, wypłacą $0. Możesz też sprzedać swoje udziały w dowolnym momencie przed rozstrzygnięciem.

Obecnym faworytem dla "EWC 2026: Longest Game Duration" jest "91–95" z 100%, co oznacza, że rynek przypisuje 100% szansy na ten wynik. Następny najbliższy wynik to "Under 80" z 0%. Te kursy aktualizują się w czasie rzeczywistym, gdy traderzy kupują i sprzedają udziały, odzwierciedlając najnowszy zbiorowy pogląd na to, co jest najbardziej prawdopodobne. Sprawdzaj regularnie lub dodaj tę stronę do zakładek, aby śledzić zmiany kursów.

Zasady rozstrzygania "EWC 2026: Longest Game Duration" określają dokładnie, co musi się wydarzyć, aby każdy wynik został ogłoszony zwycięzcą — w tym oficjalne źródła danych używane do ustalenia wyniku. Możesz przejrzeć pełne kryteria rozstrzygania w sekcji "Zasady" na tej stronie nad komentarzami. Zalecamy dokładne zapoznanie się z zasadami przed handlem, ponieważ określają one precyzyjne warunki, przypadki graniczne i źródła regulujące rozstrzyganie tego rynku.