JD Gaming and Anyone’s Legend face off in a best-of-five series during Phase 2 of the Esports World Cup 2026 China Online Qualifier, with the winner securing advancement to the main event. Both LPL squads enter on strong recent form from the 2026 split, where Anyone’s Legend has posted consistent results behind mid laner Shanks and jungler Tarzan while JD Gaming relies on its experienced core including GALA and JunJia. Head-to-head meetings this year have been close, often decided by mid-to-late game macro execution on patch 26.8. Roster stability, recent scrim performance, and adaptation to the current meta will shape the series, especially given the double-elimination bracket implications and the teams’ respective strengths in objective control and teamfight coordination.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoJD Gaming – Anyone's Legend




Linie serii
Moneyline
$622K Wol.
Game 1 Winner
$1.2M Wol.
Game Handicap
$10.9K Wol.
Total Games
$10.0K Wol.
Mecz 1
First Blood
$105 Wol.
Kill Totals
$2.2K Wol.
Odd/Even Total Kills
$166 Wol.
Mecz 2
First Blood
$0 Wol.
Kill Totals
$30.9K Wol.
Odd/Even Total Kills
$10 Wol.
Mecz 3
First Blood
$0 Wol.
Kill Totals
$557 Wol.
Odd/Even Total Kills
$10 Wol.
Mecz 4
First Blood
$0 Wol.
Kill Totals
$90 Wol.
Odd/Even Total Kills
$10 Wol.
Mecz 5
Odd/Even Total Kills
$0 Wol.
This market will resolve to "JD Gaming" if JD Gaming win the match against Anyone's Legend.
This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against JD Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 14, 2026, 7:50 PM ET
Źródło rozstrzygnięcia
https://gol.gg/esports/homeResolver
0x65070BE91...JD Gaming – Anyone's Legend




Linie serii
Moneyline
$622K Wol.
Game 1 Winner
$1.2M Wol.
Game Handicap
$10.9K Wol.
Total Games
$10.0K Wol.
Mecz 1
First Blood
$105 Wol.
Kill Totals
$2.2K Wol.
Odd/Even Total Kills
$166 Wol.
Mecz 2
First Blood
$0 Wol.
Kill Totals
$30.9K Wol.
Odd/Even Total Kills
$10 Wol.
Mecz 3
First Blood
$0 Wol.
Kill Totals
$557 Wol.
Odd/Even Total Kills
$10 Wol.
Mecz 4
First Blood
$0 Wol.
Kill Totals
$90 Wol.
Odd/Even Total Kills
$10 Wol.
Mecz 5
Odd/Even Total Kills
$0 Wol.
This market will resolve to "JD Gaming" if JD Gaming win the match against Anyone's Legend.
This market will resolve to "Anyone's Legend" if Anyone's Legend win the match against JD Gaming.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Apr 14, 2026, 7:50 PM ET
Źródło rozstrzygnięcia
https://gol.gg/esports/homeResolver
0x65070BE91...JD Gaming and Anyone’s Legend face off in a best-of-five series during Phase 2 of the Esports World Cup 2026 China Online Qualifier, with the winner securing advancement to the main event. Both LPL squads enter on strong recent form from the 2026 split, where Anyone’s Legend has posted consistent results behind mid laner Shanks and jungler Tarzan while JD Gaming relies on its experienced core including GALA and JunJia. Head-to-head meetings this year have been close, often decided by mid-to-late game macro execution on patch 26.8. Roster stability, recent scrim performance, and adaptation to the current meta will shape the series, especially given the double-elimination bracket implications and the teams’ respective strengths in objective control and teamfight coordination.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · ZaktualizowanoUważaj na linki zewnętrzne.
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