Virtus.pro – Cyber Hero
G1
G2
G3

W
W
-

L
L
-
G1
G2
G3

W
W
-

L
L
-
$0.00 Vol.
Moneyline
$0 Wol.
Game 1 Winner
$0 Wol.
Game Handicap
$0 Wol.
Total Games
$0 Wol.
This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Virtus.pro" if Virtus.pro wins 2 or more games than Cyber Hero in this match.
Otherwise, this market will resolve to "Cyber Hero".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Over" if Virtus.pro and Cyber Hero play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Virtus.pro" if Virtus.pro win Game 2 against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win Game 2 against Virtus.pro.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Virtus.pro" if Virtus.pro win Game 1 against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win Game 1 against Virtus.pro.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Virtus.pro" if Virtus.pro win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against Virtus.pro.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Virtus.pro" if Virtus.pro win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against Virtus.pro.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Virtus.pro" if Virtus.pro win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against Virtus.pro.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Virtus.pro" if Virtus.pro win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against Virtus.pro.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Jun 17, 2026, 1:16 PM ET
Wolumen
$0Data zakończenia
Jun 17, 2026Rynek otwarty
Jun 17, 2026, 1:16 PM ETŹródło rozstrzygnięcia
https://liquipedia.net/mobilelegends/Main_PageResolver
0x65070BE91...Virtus.pro – Cyber Hero
G1
G2
G3

W
W
-

L
L
-
G1
G2
G3

W
W
-

L
L
-
$0.00 Vol.
Moneyline
$0 Wol.
Game 1 Winner
$0 Wol.
Game Handicap
$0 Wol.
Total Games
$0 Wol.
This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Virtus.pro" if Virtus.pro wins 2 or more games than Cyber Hero in this match.
Otherwise, this market will resolve to "Cyber Hero".
Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Over" if Virtus.pro and Cyber Hero play 3 or more games in this series.
If fewer than 3 games are played, this market will resolve to "Under".
Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed.
If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50.
If the match ends due to the clinching game being forfeited this will count as a completed match.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Virtus.pro" if Virtus.pro win Game 2 against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win Game 2 against Virtus.pro.
If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2.
If Game 2 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Virtus.pro" if Virtus.pro win Game 1 against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win Game 1 against Virtus.pro.
If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1.
If Game 1 is not completed for any reason, this market will resolve 50-50.
If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Virtus.pro" if Virtus.pro win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against Virtus.pro.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Virtus.pro" if Virtus.pro win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against Virtus.pro.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Mobile Legends Bang Bang Upper bracket semifinal 1 match between Virtus.pro and Cyber Hero in the BetBoom Rise of Legends Close Qualifiers, initially scheduled for June 17 at 2:00PM ET.
This market will resolve to "Virtus.pro" if Virtus.pro win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against Virtus.pro.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
This market will resolve to "Virtus.pro" if Virtus.pro win the match against Cyber Hero.
This market will resolve to "Cyber Hero" if Cyber Hero win the match against Virtus.pro.
If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/mobilelegends/Main_Page. However, if https://liquipedia.net/mobilelegends/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Rynek otwarty: Jun 17, 2026, 1:16 PM ET
Wolumen
$0Data zakończenia
Jun 17, 2026Rynek otwarty
Jun 17, 2026, 1:16 PM ETŹródło rozstrzygnięcia
https://liquipedia.net/mobilelegends/Main_PageResolver
0x65070BE91...Uważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania
Rynek "Cyber Hero vs. Virtus.pro" na Polymarket pozwala handlować na wyniku meczu Mobile Legends: Bang Bang między Cyber Hero a Virtus.pro w BetBoom Rise of Legends, zaplanowanego na June 17, 2026 o 1:45 PM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Cyber Hero jest wyceniany na 50¢, a Virtus.pro na 50¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.
Na chwilę obecną rynek "Cyber Hero vs. Virtus.pro" wygenerował $NaN łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.
Aby handlować na "Cyber Hero vs. Virtus.pro", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.
Obecne kursy moneyline serii na "Cyber Hero vs. Virtus.pro" to Cyber Hero po 50¢ i Virtus.pro po 50¢. Kursy aktualizują się w czasie rzeczywistym.
Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.
Kursy Polymarket ustalane są przez prawdziwych traderów stawiających prawdziwe pieniądze. Z $NaN obrotu na "Cyber Hero vs. Virtus.pro", ceny agregują zbiorową wiedzę aktywnych uczestników. Rynki prognoz mają silną historię trafności. Najnowsze statystyki znajdziesz na stronie trafności na Polymarket.
Zarejestruj darmowe konto Polymarket i doładuj je kryptowalutą, kartą lub przelewem. Po doładowaniu konta wróć na tę stronę, wybierz typ rynku i stronę, wpisz kwotę i kliknij Handluj.
Na Polymarket cena każdej strony rynku reprezentuje implikowane prawdopodobieństwo. Cena 50¢ za CH na moneyline serii oznacza, że traderzy wierzą w około 50% szansy na wygraną Cyber Hero. Jeśli kupisz udziały po 50¢ i wygrają, otrzymujesz $1 za udział — zysk 50¢.
Mecz "Cyber Hero vs. Virtus.pro" zaplanowany jest na June 17, 2026 o 1:45 PM ET w BetBoom Rise of Legends. Handel pozostaje otwarty. Rynek rozstrzyga się po zakończeniu serii. Czas zależy od liczby games rozegranych w serii Best of 3.
Rynek "Cyber Hero vs. Virtus.pro" ma 138 komentarzy, gdzie traderzy dzielą się analizami. Przewiń do sekcji komentarzy. Sprawdź też Top posiadaczy i Aktywność.
Polymarket to największy na świecie rynek prognoz. Traderzy kupują i sprzedają udziały na wyniki z polityki, sportu, kryptowalut, finansów, technologii, kultury i esportu — w tym turnieje i mecze League of Legends, CS2, Valorant, Dota 2 i więcej. Ceny odzwierciedlają zbiorowe prawdopodobieństwa w czasie rzeczywistym poparte prawdziwymi pieniędzmi.
Uważaj na linki zewnętrzne.
Uważaj na linki zewnętrzne.
Często zadawane pytania