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Chiefs Esports Club – ENTERPRISE Esports

6d 15g
Chiefs Esports Club
Chiefs Esports Club
11:00 AMJuly 14
ENTERPRISE Esports
ENTERPRISE Esports
$0.00 Vol.Polymarket

Linie serii

Moneyline

$0 Wol.

Game 2 Winner

$0 Wol.

Game Handicap

$0 Wol.

Total Games

$0 Wol.

This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports wins 2 or more games than Chiefs Esports Club in this match. Otherwise, this market will resolve to "Chiefs Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Over" if Chiefs Esports Club and ENTERPRISE Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win Game 2 against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 2 against Chiefs Esports Club. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win Game 1 against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 1 against Chiefs Esports Club. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.ENTERPRISE Esports enters the best-of-three matchup with strong recent momentum after topping the Oceania group stage standings and defeating Chiefs 7-5 in their prior BO1 encounter. Chiefs have shown competitive map performances and solid round differentials but face questions around consistency against top regional sides. Both squads feature stable rosters with experienced operators in the APAC Oceania scene, where map veto strategy, defensive setups, and utility usage often decide series outcomes. The upper-bracket playoff context adds pressure, with the winner advancing toward major qualification implications and the loser facing elimination risk in the double-elim format.

This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET.

This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$0
Data zakończenia
Jul 14, 2026
Rynek otwarty
Jul 6, 2026, 6:31 PM ET
This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "ENTERPRISE Esports vs. Chiefs Esports Club" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między ENTERPRISE Esports a Chiefs Esports Club w Asia Pacific League, zaplanowanego na July 14, 2026 o 7:00 AM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie ENTERPRISE Esports jest wyceniany na 64¢, a Chiefs Esports Club na 36¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "ENTERPRISE Esports vs. Chiefs Esports Club" wygenerował $NaN łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "ENTERPRISE Esports vs. Chiefs Esports Club", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "ENTERPRISE Esports vs. Chiefs Esports Club" to ENTERPRISE Esports po 64¢ i Chiefs Esports Club po 36¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.

Chiefs Esports Club – ENTERPRISE Esports

6d 15g
Chiefs Esports Club
Chiefs Esports Club
11:00 AMJuly 14
ENTERPRISE Esports
ENTERPRISE Esports
$0.00 Vol.Polymarket

Linie serii

Moneyline

$0 Wol.

Game 2 Winner

$0 Wol.

Game Handicap

$0 Wol.

Total Games

$0 Wol.

This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports wins 2 or more games than Chiefs Esports Club in this match. Otherwise, this market will resolve to "Chiefs Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Over" if Chiefs Esports Club and ENTERPRISE Esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win Game 2 against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 2 against Chiefs Esports Club. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win Game 1 against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win Game 1 against Chiefs Esports Club. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.ENTERPRISE Esports enters the best-of-three matchup with strong recent momentum after topping the Oceania group stage standings and defeating Chiefs 7-5 in their prior BO1 encounter. Chiefs have shown competitive map performances and solid round differentials but face questions around consistency against top regional sides. Both squads feature stable rosters with experienced operators in the APAC Oceania scene, where map veto strategy, defensive setups, and utility usage often decide series outcomes. The upper-bracket playoff context adds pressure, with the winner advancing toward major qualification implications and the loser facing elimination risk in the double-elim format.

This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET.

This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports.

This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$0
Data zakończenia
Jul 14, 2026
Rynek otwarty
Jul 6, 2026, 6:31 PM ET
This market refers to the Rainbow Six Siege Upper bracket final match between Chiefs Esports Club and ENTERPRISE Esports in the Asia Pacific League Oceania - Stage 1 Playoffs, initially scheduled for July 14 at 7:00AM ET. This market will resolve to "Chiefs Esports Club" if Chiefs Esports Club win the match against ENTERPRISE Esports. This market will resolve to "ENTERPRISE Esports" if ENTERPRISE Esports win the match against Chiefs Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "ENTERPRISE Esports vs. Chiefs Esports Club" na Polymarket pozwala handlować na wyniku meczu Rainbow Six Siege między ENTERPRISE Esports a Chiefs Esports Club w Asia Pacific League, zaplanowanego na July 14, 2026 o 7:00 AM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie ENTERPRISE Esports jest wyceniany na 64¢, a Chiefs Esports Club na 36¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "ENTERPRISE Esports vs. Chiefs Esports Club" wygenerował $NaN łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "ENTERPRISE Esports vs. Chiefs Esports Club", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Game (kto wygra konkretny game), Handicap Game (margines wygranej w game) lub Łączna liczba Games (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "ENTERPRISE Esports vs. Chiefs Esports Club" to ENTERPRISE Esports po 64¢ i Chiefs Esports Club po 36¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych game, handicapy game i łączna liczba games aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.