Skip to main content

All Gamers – Trace Esports

$70.86K Vol.Polymarket

Linie serii

Moneyline

$56.5K Wol.

Map 1 Winner

$13.6K Wol.

Map Handicap

$71 Wol.

Total Maps

$747 Wol.

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers wins 2 or more maps than Trace Esports in this match. Otherwise, this market will resolve to "Trace Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win Map 2 against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win Map 2 against All Gamers. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win Map 1 against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win Map 1 against All Gamers. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "Over" if All Gamers and Trace Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.All Gamers enters the VCT China Stage 1 upper bracket quarterfinals as the Group Alpha leader with a 3-2 record, riding momentum from their VCT China Kickoff grand final victory over XLG Esports 3-2, showcasing peak form and strong map control on sites like Split and Lotus. Trace Esports advanced from Group Omega on a gritty 2-3 mark after close deciders, including recent wins over Nova Esports, but their inconsistency persists amid a roster bolstered by ex-All Gamers duelist deLb earlier this year. Historical head-to-head tilts toward Trace, yet AG's recent 62% half-year win rate and playoff home-crowd edge in Beijing fuel trader consensus on their BO3 edge, with double-elim format offering Trace lower bracket survival. No patch-disrupting meta shifts or injuries reported.

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET.

This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports.

This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$70,856
Data zakończenia
May 2, 2026
Rynek otwarty
Apr 20, 2026, 12:10 AM ET

Źródło rozstrzygnięcia

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Trace Esports vs. All Gamers" na Polymarket pozwala handlować na wyniku meczu Valorant między Trace Esports a All Gamers w VCT, zaplanowanego na May 2, 2026 o 5:00 AM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Trace Esports jest wyceniany na 0¢, a All Gamers na 100¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Trace Esports vs. All Gamers" wygenerował $70.9K łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych map, handicapy map i łączna liczba maps). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Trace Esports vs. All Gamers", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Map (kto wygra konkretny map), Handicap Map (margines wygranej w map) lub Łączna liczba Maps (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Trace Esports vs. All Gamers" to Trace Esports po 0¢ i All Gamers po 100¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych map, handicapy map i łączna liczba maps aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.

All Gamers – Trace Esports

$70.86K Vol.Polymarket

Linie serii

Moneyline

$56.5K Wol.

Map 1 Winner

$13.6K Wol.

Map Handicap

$71 Wol.

Total Maps

$747 Wol.

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers wins 2 or more maps than Trace Esports in this match. Otherwise, this market will resolve to "Trace Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win Map 2 against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win Map 2 against All Gamers. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win Map 1 against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win Map 1 against All Gamers. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "Over" if All Gamers and Trace Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.All Gamers enters the VCT China Stage 1 upper bracket quarterfinals as the Group Alpha leader with a 3-2 record, riding momentum from their VCT China Kickoff grand final victory over XLG Esports 3-2, showcasing peak form and strong map control on sites like Split and Lotus. Trace Esports advanced from Group Omega on a gritty 2-3 mark after close deciders, including recent wins over Nova Esports, but their inconsistency persists amid a roster bolstered by ex-All Gamers duelist deLb earlier this year. Historical head-to-head tilts toward Trace, yet AG's recent 62% half-year win rate and playoff home-crowd edge in Beijing fuel trader consensus on their BO3 edge, with double-elim format offering Trace lower bracket survival. No patch-disrupting meta shifts or injuries reported.

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET.

This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports.

This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Wolumen
$70,856
Data zakończenia
May 2, 2026
Rynek otwarty
Apr 20, 2026, 12:10 AM ET

Źródło rozstrzygnięcia

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Uważaj na linki zewnętrzne.

Często zadawane pytania

Rynek "Trace Esports vs. All Gamers" na Polymarket pozwala handlować na wyniku meczu Valorant między Trace Esports a All Gamers w VCT, zaplanowanego na May 2, 2026 o 5:00 AM ET. To seria Best of 3. Głównym rynkiem jest moneyline serii — która drużyna wygra mecz — gdzie Trace Esports jest wyceniany na 0¢, a All Gamers na 100¢. Udziały w poprawnym wyniku wypłacają $1 za sztukę.

Na chwilę obecną rynek "Trace Esports vs. All Gamers" wygenerował $70.9K łącznego wolumenu we wszystkich typach rynku (moneyline serii, zwycięzcy poszczególnych map, handicapy map i łączna liczba maps). Możesz śledzić ruchy cen na żywo i handlować bezpośrednio na tej stronie.

Aby handlować na "Trace Esports vs. All Gamers", zacznij od wyboru typu rynku: Moneyline serii (kto wygra mecz), Zwycięzcy poszczególnych Map (kto wygra konkretny map), Handicap Map (margines wygranej w map) lub Łączna liczba Maps (over/under). Wybierz stronę, wpisz kwotę i kliknij Handluj.

Obecne kursy moneyline serii na "Trace Esports vs. All Gamers" to Trace Esports po 0¢ i All Gamers po 100¢. Kursy aktualizują się w czasie rzeczywistym.

Tak. Nie musisz handlować, aby być na bieżąco. Ta strona służy jako tracker kursów na żywo. Kursy moneyline serii, zwycięzcy poszczególnych map, handicapy map i łączna liczba maps aktualizują się w czasie rzeczywistym. Dodaj tę stronę do zakładek.