In esports League of Legends circuits, the August-to-December window centers on post-summer split roster evaluations as organizations review 2026 results and prepare for 2027. Teams such as Disguised in the LCS and DN SOOPers in the LCK face scrutiny over player contracts, import rules, and competitive fit after inconsistent group-stage or playoff showings. Recent stability for squads like Astralis, BetBoom, and Spirit reflects successful cores retained amid ongoing events, while underperformers or expiring deals create openings for signings, releases, or benchings. Trader consensus prices elevated probabilities for near-term moves where recent form, meta shifts, or internal reviews signal adjustments, though confirmed changes must appear on Liquipedia and hold for at least 48 hours to resolve markets.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · Zaktualizowano$18,434 Wol.

Shenzhen NINJAS IN PYJAMAS
88%

NONGSHIM RED FORCE
83%

WeiboGaming
87%

DN SOOPers
81%

GIANTX
80%

kt Rolster
69%

Movistar KOI
55%

Xi'an Team WE
61%

Shifters
58%

Invictus Gaming
53%

Fnatic
60%

Anyone's Legend
54%

KIWOOM DRX
49%

EDWARD GAMING
26%

FlyQuest
26%

Gen.G Esports
45%

Dplus KIA
43%

LEVIATÁN
26%

Karmine Corp
21%

G2 Esports
25%

T1
40%

paiN Gaming
27%

Dignitas
26%

LYON
26%

Disguised
26%

LOUD
26%

Vivo Keyd Stars
26%

Team Liquid
26%

RED Canids
26%

LØS
26%

Fluxo W7M
19%

TOP ESPORTS
25%

Sentinels
14%

Natus Vincere
50%

SK Gaming
50%

Team Heretics
69%

Team Vitality
66%

HANJIN BRION
50%

BNK FEARX
72%

Hanwha Life Esports
66%

Cloud9
66%

Shopify Rebellion
63%

LGD GAMING
72%

THUNDER TALK GAMING
50%

Suzhou LNG Esports
71%

FURIA
67%
$18,434 Wol.

Shenzhen NINJAS IN PYJAMAS
88%

NONGSHIM RED FORCE
83%

WeiboGaming
87%

DN SOOPers
81%

GIANTX
80%

kt Rolster
69%

Movistar KOI
55%

Xi'an Team WE
61%

Shifters
58%

Invictus Gaming
53%

Fnatic
60%

Anyone's Legend
54%

KIWOOM DRX
49%

EDWARD GAMING
26%

FlyQuest
26%

Gen.G Esports
45%

Dplus KIA
43%

LEVIATÁN
26%

Karmine Corp
21%

G2 Esports
25%

T1
40%

paiN Gaming
27%

Dignitas
26%

LYON
26%

Disguised
26%

LOUD
26%

Vivo Keyd Stars
26%

Team Liquid
26%

RED Canids
26%

LØS
26%

Fluxo W7M
19%

TOP ESPORTS
25%

Sentinels
14%

Natus Vincere
50%

SK Gaming
50%

Team Heretics
69%

Team Vitality
66%

HANJIN BRION
50%

BNK FEARX
72%

Hanwha Life Esports
66%

Cloud9
66%

Shopify Rebellion
63%

LGD GAMING
72%

THUNDER TALK GAMING
50%

Suzhou LNG Esports
71%

FURIA
67%
The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Rynek otwarty: Aug 6, 2026, 11:44 AM ET
Rozstrzygający
0x65070BE91...The relevant roster is whichever active lineup is listed on the resolution source at market creation. Name changes or aliases referring to the same player do not qualify as roster changes.
For the purpose of this market, "roster change" refers to any official signing, transfer, benching to inactive/reserve, release, retirement, or departure of a player from the active lineup. This includes adding new players (transfers, free agent signings, or loans), removing players (to inactive, free agency, or other teams), or any change resulting in a different active roster.
A qualifying roster change must occur on or before the deadline, and be reflected in the resolution source. Once the change appears in the resolution source, it must remain live for at least 48 continuous hours to be valid. This 48-hour period may finish after the deadline, so long as the change itself occurred on or before the deadline. If the change is reverted or removed before 48 hours have elapsed, the window resets and will not count toward resolution.
Coach changes and temporary stand-ins for a single match will not count.
The primary resolution source for this market will be Liquipedia; however a consensus of credible reporting may also be used.
Rozstrzygający
0x65070BE91...In esports League of Legends circuits, the August-to-December window centers on post-summer split roster evaluations as organizations review 2026 results and prepare for 2027. Teams such as Disguised in the LCS and DN SOOPers in the LCK face scrutiny over player contracts, import rules, and competitive fit after inconsistent group-stage or playoff showings. Recent stability for squads like Astralis, BetBoom, and Spirit reflects successful cores retained amid ongoing events, while underperformers or expiring deals create openings for signings, releases, or benchings. Trader consensus prices elevated probabilities for near-term moves where recent form, meta shifts, or internal reviews signal adjustments, though confirmed changes must appear on Liquipedia and hold for at least 48 hours to resolve markets.
Eksperymentalne podsumowanie AI odwołujące się do danych Polymarket. To nie jest porada handlowa i nie ma wpływu na rozstrzyganie tego rynku. · Zaktualizowano



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