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Senshi Esports Club – mCon esports

Senshi Esports Club
Senshi Esports Club
1
2
FINAL
mCon esports
mCon esports
$56.33K Vol.Polymarket

Linhas da Série

Moneyline

$38.8K Vol.

Game 1 Winner

$17.4K Vol.

Game Handicap

$66 Vol.

Total Games

$138 Vol.

Jogo 1

Both Teams Slay Baron

$10 Vol.

Both Teams Slay Dragon

$10 Vol.

Both Teams Destroy Inhibitors

$10 Vol.

Any Player Quadra Kill

$10 Vol.

Any Player Penta Kill

$10 Vol.

Odd/Even Total Kills

$10 Vol.

Jogo 2

Both Teams Slay Baron

$10 Vol.

Both Teams Slay Dragon

$10 Vol.

Both Teams Destroy Inhibitors

$10 Vol.

Any Player Quadra Kill

$10 Vol.

Any Player Penta Kill

$10 Vol.

Odd/Even Total Kills

$10 Vol.

Jogo 3

Both Teams Slay Baron

$10 Vol.

Both Teams Slay Dragon

$10 Vol.

Both Teams Destroy Inhibitors

$10 Vol.

Any Player Quadra Kill

$10 Vol.

Any Player Penta Kill

$10 Vol.

Odd/Even Total Kills

$10 Vol.

This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "Senshi Esports" if Senshi Esports wins 2 or more games than mCon esports in this match. Otherwise, this market will resolve to "mCon esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined kills by both teams in Game 3 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 3 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Senshi Esports Club and mCon esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 3, or if Game 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50. If Game 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 3. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 3. This market will resolve to "No" if no player achieves a Penta Kill. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50. If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No". If Game 3 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 3. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 3. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50. If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No". If Game 3 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 3. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each destroy at least one enemy inhibitor during Game 3. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50. If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 3 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 3. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each slay at least one elemental dragon during Game 3. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 3. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50. If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 3 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 3. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each slay Baron Nashor at least once during Game 3. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 3. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50. If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 3 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined kills by both teams in Game 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 2 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Senshi Esports Club and mCon esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 2, or if Game 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 2. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 2. This market will resolve to "No" if no player achieves a Penta Kill. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 2. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 2. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 2. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each destroy at least one enemy inhibitor during Game 2. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 2. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each slay at least one elemental dragon during Game 2. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 2. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 2. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each slay Baron Nashor at least once during Game 2. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 2. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined kills by both teams in Game 1 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 1 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Senshi Esports Club and mCon esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 1, or if Game 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 1. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 1. This market will resolve to "No" if no player achieves a Penta Kill. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 1. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 1. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 1. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each destroy at least one enemy inhibitor during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 1. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each slay at least one elemental dragon during Game 1. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 1. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 1. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each slay Baron Nashor at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 1. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "mCon esports" if mCon esports wins 2 or more games than Senshi Esports Club in this match. Otherwise, this market will resolve to "Senshi Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "Over" if Senshi Esports Club and mCon esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "Senshi Esports Club" if Senshi Esports Club win Game 2 against mCon esports. This market will resolve to "mCon esports" if mCon esports win Game 2 against Senshi Esports Club. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "Senshi Esports Club" if Senshi Esports Club win Game 1 against mCon esports. This market will resolve to "mCon esports" if mCon esports win Game 1 against Senshi Esports Club. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "Senshi Esports Club" if Senshi Esports Club win the match against mCon esports. This market will resolve to "mCon esports" if mCon esports win the match against Senshi Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Senshi Esports enters the Road of Legends 2026 Spring Playoffs BO3 against mCon esports following a 0-2 elimination from the upper bracket by The Bandits on May 19, placing both squads in the lower bracket where momentum and roster cohesion matter most. Senshi’s core of Ilyxøu in the top lane and Guertas in the jungle has shown strong individual performances in recent regular-season wins, yet the team’s recent form includes inconsistent map control against mid-tier Benelux sides. mCon, ranked lower in the standings, carries a mixed head-to-head record but demonstrated resilience with recent victories over teams like ZennIT. Patch 26.10 adjustments to objective bounties and jungle pathing could favor teams with better coordination in early-game skirmishes, while the best-of-three format rewards adaptation between games.

This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET.

This market will resolve to "Senshi Esports Club" if Senshi Esports Club win the match against mCon esports.

This market will resolve to "mCon esports" if mCon esports win the match against Senshi Esports Club.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$56,510
Data de Término
22 mai 2026
Mercado Aberto
May 19, 2026, 11:20 PM ET

Fonte de resolução

https://gol.gg/esports/home
This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "Senshi Esports Club" if Senshi Esports Club win the match against mCon esports. This market will resolve to "mCon esports" if mCon esports win the match against Senshi Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado com os links externos.

Frequently Asked Questions

O mercado "mCon esports vs. Senshi Esports Club" na Polymarket permite que você negocie o resultado da partida de League of Legends entre mCon esports e Senshi Esports Club no Road Of Legends, agendada para May 21, 2026 às 2:00 PM ET. Esta é uma série melhor de 3. O mercado principal é o Series Moneyline — qual time vencerá a partida — onde mCon esports está cotado a 100¢ (100% de probabilidade implícita) e Senshi Esports Club a 0¢ (0%). Além do Series Moneyline, os mercados de esports na Polymarket podem incluir vencedores de game individuais, handicaps de game e total de games, oferecendo múltiplas formas de negociar nesta partida. Os preços refletem probabilidades colaborativas em tempo real. As ações do resultado correto pagam $1 cada quando o mercado é resolvido após o término da partida.

Até agora, o mercado "mCon esports vs. Senshi Esports Club" gerou $56.5K em volume total de negociação em todos os tipos de mercado (Series Moneyline, vencedores de game individuais, handicaps de game e total de games). Esse volume reflete a participação ativa da comunidade de trading da Polymarket, e um grupo maior de traders geralmente significa odds mais informativas e confiáveis. Você pode acompanhar os movimentos de preço ao vivo e negociar em qualquer mercado diretamente nesta página.

Para negociar em "mCon esports vs. Senshi Esports Club", comece escolhendo o tipo de mercado: Series Moneyline (qual time vence a partida), Vencedores de Game Individuais (quem vence um game específico da série), Handicap de Game (margem de vitórias de game) ou Total de Games (acima/abaixo do número de games jogados). Cada mercado mostra o preço atual de cada lado — por exemplo, o moneyline mostra MCN a 100¢ e SEC a 0¢. Selecione o lado em que quer negociar, escolha Comprar para abrir uma posição ou Vender para fechar uma existente, insira o valor e clique em Negociar. Se o lado escolhido estiver correto quando a partida terminar e o mercado for resolvido, suas ações pagam $1 cada. Se estiver incorreto, pagam $0. Você também pode vender suas ações a qualquer momento antes do término da partida para garantir um lucro ou limitar uma perda.

As odds atuais do Series Moneyline para "mCon esports vs. Senshi Esports Club" mostram mCon esports a 100¢ (100% de probabilidade implícita) e Senshi Esports Club a 0¢ (0%). Todas as odds são atualizadas em tempo real conforme os traders compram e vendem ações, refletindo a visão coletiva mais recente de como esta partida vai se desenrolar. Volte com frequência ou salve esta página nos favoritos para acompanhar como as odds mudam conforme o horário da partida se aproxima.

Sim. Você não precisa negociar para se manter informado. Esta página funciona como um rastreador de odds ao vivo para a partida mCon esports vs. Senshi Esports Club. As odds do Series Moneyline, vencedores de game individuais, handicap de game e total de games são atualizadas em tempo real conforme novas negociações acontecem. Você pode usar o gráfico para acompanhar o movimento das linhas conforme o horário da partida se aproxima — mudanças nas odds frequentemente sinalizam novas informações como mudanças de elenco, forma recente ou movimentos fortes de grandes traders. Confira as seções Head to Head, Form Guide e Map Winrate em certos confrontos para dados e contexto mais aprofundados. Salve esta página nos favoritos, confira a seção de comentários para ver o que outros traders estão dizendo e use os filtros de período no gráfico para revisar como as odds mudaram. É uma janela gratuita e em tempo real para o que o mercado espera.

Senshi Esports Club – mCon esports

Senshi Esports Club
Senshi Esports Club
1
2
FINAL
mCon esports
mCon esports
$56.33K Vol.Polymarket

Linhas da Série

Moneyline

$38.8K Vol.

Game 1 Winner

$17.4K Vol.

Game Handicap

$66 Vol.

Total Games

$138 Vol.

Jogo 1

Both Teams Slay Baron

$10 Vol.

Both Teams Slay Dragon

$10 Vol.

Both Teams Destroy Inhibitors

$10 Vol.

Any Player Quadra Kill

$10 Vol.

Any Player Penta Kill

$10 Vol.

Odd/Even Total Kills

$10 Vol.

Jogo 2

Both Teams Slay Baron

$10 Vol.

Both Teams Slay Dragon

$10 Vol.

Both Teams Destroy Inhibitors

$10 Vol.

Any Player Quadra Kill

$10 Vol.

Any Player Penta Kill

$10 Vol.

Odd/Even Total Kills

$10 Vol.

Jogo 3

Both Teams Slay Baron

$10 Vol.

Both Teams Slay Dragon

$10 Vol.

Both Teams Destroy Inhibitors

$10 Vol.

Any Player Quadra Kill

$10 Vol.

Any Player Penta Kill

$10 Vol.

Odd/Even Total Kills

$10 Vol.

This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "Senshi Esports" if Senshi Esports wins 2 or more games than mCon esports in this match. Otherwise, this market will resolve to "mCon esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined kills by both teams in Game 3 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 3 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Senshi Esports Club and mCon esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 3, or if Game 3 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50. If Game 3 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 3. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 3. This market will resolve to "No" if no player achieves a Penta Kill. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50. If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No". If Game 3 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 3. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 3. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50. If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No". If Game 3 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 3. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each destroy at least one enemy inhibitor during Game 3. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50. If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 3 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 3. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each slay at least one elemental dragon during Game 3. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 3. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50. If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 3 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 3. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each slay Baron Nashor at least once during Game 3. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 3. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 3 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 3 is not played because the series result has already been determined (e.g., a team clinches the series before Game 3 is needed), this market will resolve to 50-50. If Game 3 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 3 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined kills by both teams in Game 2 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 2 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Senshi Esports Club and mCon esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 2, or if Game 2 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 2. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 2. This market will resolve to "No" if no player achieves a Penta Kill. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 2. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 2. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 2. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each destroy at least one enemy inhibitor during Game 2. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 2. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each slay at least one elemental dragon during Game 2. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 2. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 2. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each slay Baron Nashor at least once during Game 2. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 2. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 2 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 2 is not played because the series result has already been determined (e.g., a team clinches the series before Game 2 is needed), this market will resolve to 50-50. If Game 2 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 2 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market will resolve to "Odd" if the total combined kills by both teams in Game 1 is an odd number. This market will resolve to "Even" if the total combined kills by both teams in Game 1 is an even number. "Total combined kills" includes all champion kills recorded during the match by both Senshi Esports Club and mCon esports. Executions (deaths to non-champion sources such as turrets, minions, or neutral monsters where no enemy champion receives kill credit) do not count as kills for the purposes of this market. If no kills are recorded in Game 1, or if Game 1 is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 is remade, resolution will be based on the remade game only. The primary resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead.This market is about whether any player achieves a Penta Kill during Game 1. In League of Legends, a Penta Kill occurs when a single player kills all 5 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Penta Kill during Game 1. This market will resolve to "No" if no player achieves a Penta Kill. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Penta Kill occurred prior to stoppage. If no Penta Kill occurred, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether any player achieves a Quadra Kill during Game 1. In League of Legends, a Quadra Kill occurs when a single player kills 4 enemy champions in rapid succession. This market will resolve to "Yes" if any player on either team achieves a Quadra Kill during Game 1. This market will resolve to "No" if no player achieves a Quadra Kill. A Penta Kill (5 kills in rapid succession) also counts as a Quadra Kill having occurred for the purposes of this market. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether a Quadra Kill occurred prior to stoppage. If no Quadra Kill occurred, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams destroy at least one enemy inhibitor during Game 1. In League of Legends, each team has three inhibitors (one in each lane), located behind the inner turrets. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each destroy at least one enemy inhibitor during Game 1. This market will resolve to "No" if either team (or both teams) do not destroy any enemy inhibitors. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams destroyed at least one inhibitor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay at least one elemental dragon during Game 1. In League of Legends, elemental dragons (Infernal, Mountain, Ocean, Hextech, Chemtech, and Cloud) spawn in the dragon pit starting at 5:00 game time. After being slain, the next dragon spawns 5 minutes later. Once a team claims the Dragon Soul (by slaying four dragons), all subsequent dragon spawns become Elder Dragons. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each slay at least one elemental dragon during Game 1. This market will resolve to "No" if either team (or both teams) does not slay any elemental dragon during Game 1. Only elemental dragons count toward this market — Elder Dragon kills do not count. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain at least one elemental dragon prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market is about whether both teams slay the Baron Nashor at least once during Game 1. Baron Nashor is a powerful neutral objective in League of Legends that first spawns at 20:00 game time and respawns 6 minutes after each death, granting the slaying team the Hand of Baron buff. This market will resolve to "Yes" if both Senshi Esports Club and mCon esports each slay Baron Nashor at least once during Game 1. This market will resolve to "No" if either team (or both teams) does not slay Baron Nashor during Game 1. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date, this market will resolve to 50-50. If Game 1 is never played due to forfeit, disqualification, or walkover, this market will resolve to 50-50. If Game 1 is not played because the series result has already been determined (e.g., a team clinches the series before Game 1 is needed), this market will resolve to 50-50. If Game 1 begins but is not completed and ends via surrender, this market will resolve based on whether both teams had slain Baron Nashor prior to stoppage. If the condition was not met, this market will resolve to "No". If Game 1 is remade, resolution will be based on the remade game only. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event's conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "mCon esports" if mCon esports wins 2 or more games than Senshi Esports Club in this match. Otherwise, this market will resolve to "Senshi Esports Club". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "Over" if Senshi Esports Club and mCon esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "Senshi Esports Club" if Senshi Esports Club win Game 2 against mCon esports. This market will resolve to "mCon esports" if mCon esports win Game 2 against Senshi Esports Club. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "Senshi Esports Club" if Senshi Esports Club win Game 1 against mCon esports. This market will resolve to "mCon esports" if mCon esports win Game 1 against Senshi Esports Club. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "Senshi Esports Club" if Senshi Esports Club win the match against mCon esports. This market will resolve to "mCon esports" if mCon esports win the match against Senshi Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Senshi Esports enters the Road of Legends 2026 Spring Playoffs BO3 against mCon esports following a 0-2 elimination from the upper bracket by The Bandits on May 19, placing both squads in the lower bracket where momentum and roster cohesion matter most. Senshi’s core of Ilyxøu in the top lane and Guertas in the jungle has shown strong individual performances in recent regular-season wins, yet the team’s recent form includes inconsistent map control against mid-tier Benelux sides. mCon, ranked lower in the standings, carries a mixed head-to-head record but demonstrated resilience with recent victories over teams like ZennIT. Patch 26.10 adjustments to objective bounties and jungle pathing could favor teams with better coordination in early-game skirmishes, while the best-of-three format rewards adaptation between games.

This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET.

This market will resolve to "Senshi Esports Club" if Senshi Esports Club win the match against mCon esports.

This market will resolve to "mCon esports" if mCon esports win the match against Senshi Esports Club.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$56,510
Data de Término
22 mai 2026
Mercado Aberto
May 19, 2026, 11:20 PM ET

Fonte de resolução

https://gol.gg/esports/home
This market refers to the LoL Lower bracket quarterfinal 2 match between Senshi Esports Club and mCon esports in the Road Of Legends Playoffs, initially scheduled for May 21 at 2:00PM ET. This market will resolve to "Senshi Esports Club" if Senshi Esports Club win the match against mCon esports. This market will resolve to "mCon esports" if mCon esports win the match against Senshi Esports Club. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://gol.gg/esports/home. However, if https://gol.gg/esports/home has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado com os links externos.

Frequently Asked Questions

O mercado "mCon esports vs. Senshi Esports Club" na Polymarket permite que você negocie o resultado da partida de League of Legends entre mCon esports e Senshi Esports Club no Road Of Legends, agendada para May 21, 2026 às 2:00 PM ET. Esta é uma série melhor de 3. O mercado principal é o Series Moneyline — qual time vencerá a partida — onde mCon esports está cotado a 100¢ (100% de probabilidade implícita) e Senshi Esports Club a 0¢ (0%). Além do Series Moneyline, os mercados de esports na Polymarket podem incluir vencedores de game individuais, handicaps de game e total de games, oferecendo múltiplas formas de negociar nesta partida. Os preços refletem probabilidades colaborativas em tempo real. As ações do resultado correto pagam $1 cada quando o mercado é resolvido após o término da partida.

Até agora, o mercado "mCon esports vs. Senshi Esports Club" gerou $56.5K em volume total de negociação em todos os tipos de mercado (Series Moneyline, vencedores de game individuais, handicaps de game e total de games). Esse volume reflete a participação ativa da comunidade de trading da Polymarket, e um grupo maior de traders geralmente significa odds mais informativas e confiáveis. Você pode acompanhar os movimentos de preço ao vivo e negociar em qualquer mercado diretamente nesta página.

Para negociar em "mCon esports vs. Senshi Esports Club", comece escolhendo o tipo de mercado: Series Moneyline (qual time vence a partida), Vencedores de Game Individuais (quem vence um game específico da série), Handicap de Game (margem de vitórias de game) ou Total de Games (acima/abaixo do número de games jogados). Cada mercado mostra o preço atual de cada lado — por exemplo, o moneyline mostra MCN a 100¢ e SEC a 0¢. Selecione o lado em que quer negociar, escolha Comprar para abrir uma posição ou Vender para fechar uma existente, insira o valor e clique em Negociar. Se o lado escolhido estiver correto quando a partida terminar e o mercado for resolvido, suas ações pagam $1 cada. Se estiver incorreto, pagam $0. Você também pode vender suas ações a qualquer momento antes do término da partida para garantir um lucro ou limitar uma perda.

As odds atuais do Series Moneyline para "mCon esports vs. Senshi Esports Club" mostram mCon esports a 100¢ (100% de probabilidade implícita) e Senshi Esports Club a 0¢ (0%). Todas as odds são atualizadas em tempo real conforme os traders compram e vendem ações, refletindo a visão coletiva mais recente de como esta partida vai se desenrolar. Volte com frequência ou salve esta página nos favoritos para acompanhar como as odds mudam conforme o horário da partida se aproxima.

Sim. Você não precisa negociar para se manter informado. Esta página funciona como um rastreador de odds ao vivo para a partida mCon esports vs. Senshi Esports Club. As odds do Series Moneyline, vencedores de game individuais, handicap de game e total de games são atualizadas em tempo real conforme novas negociações acontecem. Você pode usar o gráfico para acompanhar o movimento das linhas conforme o horário da partida se aproxima — mudanças nas odds frequentemente sinalizam novas informações como mudanças de elenco, forma recente ou movimentos fortes de grandes traders. Confira as seções Head to Head, Form Guide e Map Winrate em certos confrontos para dados e contexto mais aprofundados. Salve esta página nos favoritos, confira a seção de comentários para ver o que outros traders estão dizendo e use os filtros de período no gráfico para revisar como as odds mudaram. É uma janela gratuita e em tempo real para o que o mercado espera.