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All Gamers – Trace Esports

$70.86K Vol.Polymarket

Linhas da Série

Moneyline

$56.5K Vol.

Map 1 Winner

$13.6K Vol.

Map Handicap

$71 Vol.

Total Maps

$747 Vol.

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers wins 2 or more maps than Trace Esports in this match. Otherwise, this market will resolve to "Trace Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win Map 2 against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win Map 2 against All Gamers. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win Map 1 against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win Map 1 against All Gamers. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "Over" if All Gamers and Trace Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.All Gamers enters the VCT China Stage 1 upper bracket quarterfinals as the Group Alpha leader with a 3-2 record, riding momentum from their VCT China Kickoff grand final victory over XLG Esports 3-2, showcasing peak form and strong map control on sites like Split and Lotus. Trace Esports advanced from Group Omega on a gritty 2-3 mark after close deciders, including recent wins over Nova Esports, but their inconsistency persists amid a roster bolstered by ex-All Gamers duelist deLb earlier this year. Historical head-to-head tilts toward Trace, yet AG's recent 62% half-year win rate and playoff home-crowd edge in Beijing fuel trader consensus on their BO3 edge, with double-elim format offering Trace lower bracket survival. No patch-disrupting meta shifts or injuries reported.

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET.

This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports.

This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$70,856
Data de Término
2 mai 2026
Mercado Aberto
Apr 20, 2026, 12:10 AM ET

Fonte de resolução

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado com os links externos.

Frequently Asked Questions

O mercado "Trace Esports vs. All Gamers" na Polymarket permite que você negocie o resultado da partida de Valorant entre Trace Esports e All Gamers no VCT, agendada para May 2, 2026 às 5:00 AM ET. Esta é uma série melhor de 3. O mercado principal é o Series Moneyline — qual time vencerá a partida — onde Trace Esports está cotado a 0¢ (0% de probabilidade implícita) e All Gamers a 100¢ (100%). Além do Series Moneyline, os mercados de esports na Polymarket podem incluir vencedores de map individuais, handicaps de map e total de maps, oferecendo múltiplas formas de negociar nesta partida. Os preços refletem probabilidades colaborativas em tempo real. As ações do resultado correto pagam $1 cada quando o mercado é resolvido após o término da partida.

Até agora, o mercado "Trace Esports vs. All Gamers" gerou $70.9K em volume total de negociação em todos os tipos de mercado (Series Moneyline, vencedores de map individuais, handicaps de map e total de maps). Esse volume reflete a participação ativa da comunidade de trading da Polymarket, e um grupo maior de traders geralmente significa odds mais informativas e confiáveis. Você pode acompanhar os movimentos de preço ao vivo e negociar em qualquer mercado diretamente nesta página.

Para negociar em "Trace Esports vs. All Gamers", comece escolhendo o tipo de mercado: Series Moneyline (qual time vence a partida), Vencedores de Map Individuais (quem vence um map específico da série), Handicap de Map (margem de vitórias de map) ou Total de Maps (acima/abaixo do número de maps jogados). Cada mercado mostra o preço atual de cada lado — por exemplo, o moneyline mostra TE a 0¢ e AG1 a 100¢. Selecione o lado em que quer negociar, escolha Comprar para abrir uma posição ou Vender para fechar uma existente, insira o valor e clique em Negociar. Se o lado escolhido estiver correto quando a partida terminar e o mercado for resolvido, suas ações pagam $1 cada. Se estiver incorreto, pagam $0. Você também pode vender suas ações a qualquer momento antes do término da partida para garantir um lucro ou limitar uma perda.

As odds atuais do Series Moneyline para "Trace Esports vs. All Gamers" mostram Trace Esports a 0¢ (0% de probabilidade implícita) e All Gamers a 100¢ (100%). Todas as odds são atualizadas em tempo real conforme os traders compram e vendem ações, refletindo a visão coletiva mais recente de como esta partida vai se desenrolar. Volte com frequência ou salve esta página nos favoritos para acompanhar como as odds mudam conforme o horário da partida se aproxima.

Sim. Você não precisa negociar para se manter informado. Esta página funciona como um rastreador de odds ao vivo para a partida Trace Esports vs. All Gamers. As odds do Series Moneyline, vencedores de map individuais, handicap de map e total de maps são atualizadas em tempo real conforme novas negociações acontecem. Você pode usar o gráfico para acompanhar o movimento das linhas conforme o horário da partida se aproxima — mudanças nas odds frequentemente sinalizam novas informações como mudanças de elenco, forma recente ou movimentos fortes de grandes traders. Confira as seções Head to Head, Form Guide e Map Winrate em certos confrontos para dados e contexto mais aprofundados. Salve esta página nos favoritos, confira a seção de comentários para ver o que outros traders estão dizendo e use os filtros de período no gráfico para revisar como as odds mudaram. É uma janela gratuita e em tempo real para o que o mercado espera.

All Gamers – Trace Esports

$70.86K Vol.Polymarket

Linhas da Série

Moneyline

$56.5K Vol.

Map 1 Winner

$13.6K Vol.

Map Handicap

$71 Vol.

Total Maps

$747 Vol.

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers wins 2 or more maps than Trace Esports in this match. Otherwise, this market will resolve to "Trace Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win Map 2 against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win Map 2 against All Gamers. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win Map 1 against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win Map 1 against All Gamers. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "Over" if All Gamers and Trace Esports play 3 or more maps in this series. If fewer than 3 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.All Gamers enters the VCT China Stage 1 upper bracket quarterfinals as the Group Alpha leader with a 3-2 record, riding momentum from their VCT China Kickoff grand final victory over XLG Esports 3-2, showcasing peak form and strong map control on sites like Split and Lotus. Trace Esports advanced from Group Omega on a gritty 2-3 mark after close deciders, including recent wins over Nova Esports, but their inconsistency persists amid a roster bolstered by ex-All Gamers duelist deLb earlier this year. Historical head-to-head tilts toward Trace, yet AG's recent 62% half-year win rate and playoff home-crowd edge in Beijing fuel trader consensus on their BO3 edge, with double-elim format offering Trace lower bracket survival. No patch-disrupting meta shifts or injuries reported.

This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET.

This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports.

This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$70,856
Data de Término
2 mai 2026
Mercado Aberto
Apr 20, 2026, 12:10 AM ET

Fonte de resolução

https://vlr.gg
This market refers to the Valorant Upper bracket quarterfinal 3 match between All Gamers and Trace Esports in the VCT China Playoffs, initially scheduled for May 2 at 5:00AM ET. This market will resolve to "All Gamers" if All Gamers win the match against Trace Esports. This market will resolve to "Trace Esports" if Trace Esports win the match against All Gamers. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado com os links externos.

Frequently Asked Questions

O mercado "Trace Esports vs. All Gamers" na Polymarket permite que você negocie o resultado da partida de Valorant entre Trace Esports e All Gamers no VCT, agendada para May 2, 2026 às 5:00 AM ET. Esta é uma série melhor de 3. O mercado principal é o Series Moneyline — qual time vencerá a partida — onde Trace Esports está cotado a 0¢ (0% de probabilidade implícita) e All Gamers a 100¢ (100%). Além do Series Moneyline, os mercados de esports na Polymarket podem incluir vencedores de map individuais, handicaps de map e total de maps, oferecendo múltiplas formas de negociar nesta partida. Os preços refletem probabilidades colaborativas em tempo real. As ações do resultado correto pagam $1 cada quando o mercado é resolvido após o término da partida.

Até agora, o mercado "Trace Esports vs. All Gamers" gerou $70.9K em volume total de negociação em todos os tipos de mercado (Series Moneyline, vencedores de map individuais, handicaps de map e total de maps). Esse volume reflete a participação ativa da comunidade de trading da Polymarket, e um grupo maior de traders geralmente significa odds mais informativas e confiáveis. Você pode acompanhar os movimentos de preço ao vivo e negociar em qualquer mercado diretamente nesta página.

Para negociar em "Trace Esports vs. All Gamers", comece escolhendo o tipo de mercado: Series Moneyline (qual time vence a partida), Vencedores de Map Individuais (quem vence um map específico da série), Handicap de Map (margem de vitórias de map) ou Total de Maps (acima/abaixo do número de maps jogados). Cada mercado mostra o preço atual de cada lado — por exemplo, o moneyline mostra TE a 0¢ e AG1 a 100¢. Selecione o lado em que quer negociar, escolha Comprar para abrir uma posição ou Vender para fechar uma existente, insira o valor e clique em Negociar. Se o lado escolhido estiver correto quando a partida terminar e o mercado for resolvido, suas ações pagam $1 cada. Se estiver incorreto, pagam $0. Você também pode vender suas ações a qualquer momento antes do término da partida para garantir um lucro ou limitar uma perda.

As odds atuais do Series Moneyline para "Trace Esports vs. All Gamers" mostram Trace Esports a 0¢ (0% de probabilidade implícita) e All Gamers a 100¢ (100%). Todas as odds são atualizadas em tempo real conforme os traders compram e vendem ações, refletindo a visão coletiva mais recente de como esta partida vai se desenrolar. Volte com frequência ou salve esta página nos favoritos para acompanhar como as odds mudam conforme o horário da partida se aproxima.

Sim. Você não precisa negociar para se manter informado. Esta página funciona como um rastreador de odds ao vivo para a partida Trace Esports vs. All Gamers. As odds do Series Moneyline, vencedores de map individuais, handicap de map e total de maps são atualizadas em tempo real conforme novas negociações acontecem. Você pode usar o gráfico para acompanhar o movimento das linhas conforme o horário da partida se aproxima — mudanças nas odds frequentemente sinalizam novas informações como mudanças de elenco, forma recente ou movimentos fortes de grandes traders. Confira as seções Head to Head, Form Guide e Map Winrate em certos confrontos para dados e contexto mais aprofundados. Salve esta página nos favoritos, confira a seção de comentários para ver o que outros traders estão dizendo e use os filtros de período no gráfico para revisar como as odds mudaram. É uma janela gratuita e em tempo real para o que o mercado espera.