Enterprise Esports enters the VCT EMEA Stage 2 Playoffs lower-bracket quarterfinal after a strong Challengers-to-play-ins run that included a 2-1 upset of Team Vitality and competitive showings against top sides. Their core of iluri, Magnum, paTiTek, Lime, and kozzy has posted elevated form ratings and consistent map wins on varied pools. Team Liquid, already dropped to the lower bracket after a 0-2 loss to FUT Esports, rebounded with a 2-1 win over Eintracht Frankfurt but carries a recent group-stage record marked by defeats to Karmine Corp and other playoff qualifiers. The best-of-three format favors the side that secures early map control, with both rosters showing vulnerability on certain map types and limited rest between elimination games. Trader pricing reflects Enterprise’s momentum against tier-1 opponents offset by Liquid’s deeper VCT experience.
Resumo experimental gerado por IA com dados do Polymarket. Isto não é aconselhamento de trading e não tem qualquer papel na resolução deste mercado. · AtualizadoEnterprise Esports – Team Liquid




Linhas da Série
Moneyline
$36 Vol.
Map 2 Winner
$0 Vol.
Map Handicap
$0 Vol.
Total Maps
$0 Vol.
Mapa 1
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
Mapa 2
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
Mapa 3
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$0 Vol.
This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Team Liquid.
This market will resolve to "Team Liquid" if Team Liquid win the match against Enterprise Esports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 23, 2026 at 10:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado Aberto: Aug 22, 2026, 4:49 PM ET
Fonte de resolução
https://vlr.ggResolver
0x65070BE91...Enterprise Esports – Team Liquid




Linhas da Série
Moneyline
$36 Vol.
Map 2 Winner
$0 Vol.
Map Handicap
$0 Vol.
Total Maps
$0 Vol.
Mapa 1
Map 1 Rounds Handicap
$0 Vol.
Map 1 Total Rounds
$0 Vol.
Mapa 2
Map 2 Rounds Handicap
$0 Vol.
Map 2 Total Rounds
$0 Vol.
Mapa 3
Map 3 Rounds Handicap
$0 Vol.
Map 3 Total Rounds
$0 Vol.
This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Team Liquid.
This market will resolve to "Team Liquid" if Team Liquid win the match against Enterprise Esports.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 6, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 23, 2026 at 10:00 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Mercado Aberto: Aug 22, 2026, 4:49 PM ET
Fonte de resolução
https://vlr.ggResolver
0x65070BE91...Enterprise Esports enters the VCT EMEA Stage 2 Playoffs lower-bracket quarterfinal after a strong Challengers-to-play-ins run that included a 2-1 upset of Team Vitality and competitive showings against top sides. Their core of iluri, Magnum, paTiTek, Lime, and kozzy has posted elevated form ratings and consistent map wins on varied pools. Team Liquid, already dropped to the lower bracket after a 0-2 loss to FUT Esports, rebounded with a 2-1 win over Eintracht Frankfurt but carries a recent group-stage record marked by defeats to Karmine Corp and other playoff qualifiers. The best-of-three format favors the side that secures early map control, with both rosters showing vulnerability on certain map types and limited rest between elimination games. Trader pricing reflects Enterprise’s momentum against tier-1 opponents offset by Liquid’s deeper VCT experience.
Resumo experimental gerado por IA com dados do Polymarket. Isto não é aconselhamento de trading e não tem qualquer papel na resolução deste mercado. · AtualizadoCuidado com os links externos.
Cuidado com os links externos.
Cuidado com os links externos.
Cuidado com os links externos.
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