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Enterprise Esports – Team Liquid Academy

$17.80K Vol.Polymarket

Linhas da Série

Moneyline

$16.0K Vol.

Map 1 Winner

$1.6K Vol.

Map Handicap

$217 Vol.

Total Maps

$0 Vol.

This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Team Liquid Academy" if Team Liquid Academy wins 3 or more maps than Enterprise Esports in this match. Otherwise, this market will resolve to "Enterprise Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports wins 2 or more maps than Team Liquid Academy in this match. Otherwise, this market will resolve to "Team Liquid Academy". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports wins 3 or more maps than Team Liquid Academy in this match. Otherwise, this market will resolve to "Team Liquid Academy". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Over" if Enterprise Esports and Team Liquid Academy play 5 or more maps in this series. If fewer than 5 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Over" if Enterprise Esports and Team Liquid Academy play 4 or more maps in this series. If fewer than 4 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 4 against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win Map 4 against Enterprise Esports. If the match begins but is not completed, and Map 4 is concluded with a winner determined, this market will resolve based on the completed Map 4. If Map 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 3 against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win Map 3 against Enterprise Esports. If the match begins but is not completed, and Map 3 is concluded with a winner determined, this market will resolve based on the completed Map 3. If Map 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 2 against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win Map 2 against Enterprise Esports. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 1 against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win Map 1 against Enterprise Esports. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win the match against Enterprise Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Enterprise Esports enters the VCL NORTH//EAST Stage 2 grand final as the upper bracket frontrunner after a dominant 3-0 sweep over Natus Vincere Junior in the upper final on May 11, building on their earlier 2-1 playoff win over Team Liquid Academy in middle round 3 on May 5, showcasing superior map control and economy management in a high-stakes BO5. Team Liquid Academy fought through the lower bracket with gritty wins, including a 3-2 thriller against NVJ in the lower final on May 13 and 2-0 shutouts over MIR and Bitfix Gaming, highlighting their resilience despite a lower team rating of around 1818 compared to Enterprise's top-ranked 1988. Head-to-head history favors Enterprise, with consistent edges in recent encounters amid stable rosters and no major patch shifts, positioning trader consensus around Enterprise's momentum while noting TLA's upset potential in extended series.

This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET.

This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Team Liquid Academy.

This market will resolve to "Team Liquid Academy" if Team Liquid Academy win the match against Enterprise Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$17,799
Data de Término
14 mai 2026
Mercado Aberto
May 14, 2026, 12:30 AM ET

Fonte de resolução

https://vlr.gg
This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win the match against Enterprise Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado com os links externos.

Frequently Asked Questions

O mercado "Team Liquid Academy vs. Enterprise Esports" na Polymarket permite que você negocie o resultado da partida de Valorant entre Team Liquid Academy e Enterprise Esports no VCL, agendada para May 14, 2026 às 11:00 AM ET. Esta é uma série melhor de 5. O mercado principal é o Series Moneyline — qual time vencerá a partida — onde Team Liquid Academy está cotado a 0¢ (0% de probabilidade implícita) e Enterprise Esports a 100¢ (100%). Além do Series Moneyline, os mercados de esports na Polymarket podem incluir vencedores de map individuais, handicaps de map e total de maps, oferecendo múltiplas formas de negociar nesta partida. Os preços refletem probabilidades colaborativas em tempo real. As ações do resultado correto pagam $1 cada quando o mercado é resolvido após o término da partida.

Até agora, o mercado "Team Liquid Academy vs. Enterprise Esports" gerou $17.8K em volume total de negociação em todos os tipos de mercado (Series Moneyline, vencedores de map individuais, handicaps de map e total de maps). Esse volume reflete a participação ativa da comunidade de trading da Polymarket, e um grupo maior de traders geralmente significa odds mais informativas e confiáveis. Você pode acompanhar os movimentos de preço ao vivo e negociar em qualquer mercado diretamente nesta página.

Para negociar em "Team Liquid Academy vs. Enterprise Esports", comece escolhendo o tipo de mercado: Series Moneyline (qual time vence a partida), Vencedores de Map Individuais (quem vence um map específico da série), Handicap de Map (margem de vitórias de map) ou Total de Maps (acima/abaixo do número de maps jogados). Cada mercado mostra o preço atual de cada lado — por exemplo, o moneyline mostra TLA a 0¢ e EP1 a 100¢. Selecione o lado em que quer negociar, escolha Comprar para abrir uma posição ou Vender para fechar uma existente, insira o valor e clique em Negociar. Se o lado escolhido estiver correto quando a partida terminar e o mercado for resolvido, suas ações pagam $1 cada. Se estiver incorreto, pagam $0. Você também pode vender suas ações a qualquer momento antes do término da partida para garantir um lucro ou limitar uma perda.

As odds atuais do Series Moneyline para "Team Liquid Academy vs. Enterprise Esports" mostram Team Liquid Academy a 0¢ (0% de probabilidade implícita) e Enterprise Esports a 100¢ (100%). Todas as odds são atualizadas em tempo real conforme os traders compram e vendem ações, refletindo a visão coletiva mais recente de como esta partida vai se desenrolar. Volte com frequência ou salve esta página nos favoritos para acompanhar como as odds mudam conforme o horário da partida se aproxima.

Sim. Você não precisa negociar para se manter informado. Esta página funciona como um rastreador de odds ao vivo para a partida Team Liquid Academy vs. Enterprise Esports. As odds do Series Moneyline, vencedores de map individuais, handicap de map e total de maps são atualizadas em tempo real conforme novas negociações acontecem. Você pode usar o gráfico para acompanhar o movimento das linhas conforme o horário da partida se aproxima — mudanças nas odds frequentemente sinalizam novas informações como mudanças de elenco, forma recente ou movimentos fortes de grandes traders. Confira as seções Head to Head, Form Guide e Map Winrate em certos confrontos para dados e contexto mais aprofundados. Salve esta página nos favoritos, confira a seção de comentários para ver o que outros traders estão dizendo e use os filtros de período no gráfico para revisar como as odds mudaram. É uma janela gratuita e em tempo real para o que o mercado espera.

Enterprise Esports – Team Liquid Academy

$17.80K Vol.Polymarket

Linhas da Série

Moneyline

$16.0K Vol.

Map 1 Winner

$1.6K Vol.

Map Handicap

$217 Vol.

Total Maps

$0 Vol.

This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Team Liquid Academy" if Team Liquid Academy wins 3 or more maps than Enterprise Esports in this match. Otherwise, this market will resolve to "Enterprise Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports wins 2 or more maps than Team Liquid Academy in this match. Otherwise, this market will resolve to "Team Liquid Academy". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports wins 3 or more maps than Team Liquid Academy in this match. Otherwise, this market will resolve to "Team Liquid Academy". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Over" if Enterprise Esports and Team Liquid Academy play 5 or more maps in this series. If fewer than 5 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Over" if Enterprise Esports and Team Liquid Academy play 4 or more maps in this series. If fewer than 4 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 4 against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win Map 4 against Enterprise Esports. If the match begins but is not completed, and Map 4 is concluded with a winner determined, this market will resolve based on the completed Map 4. If Map 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 3 against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win Map 3 against Enterprise Esports. If the match begins but is not completed, and Map 3 is concluded with a winner determined, this market will resolve based on the completed Map 3. If Map 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 2 against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win Map 2 against Enterprise Esports. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win Map 1 against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win Map 1 against Enterprise Esports. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win the match against Enterprise Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.Enterprise Esports enters the VCL NORTH//EAST Stage 2 grand final as the upper bracket frontrunner after a dominant 3-0 sweep over Natus Vincere Junior in the upper final on May 11, building on their earlier 2-1 playoff win over Team Liquid Academy in middle round 3 on May 5, showcasing superior map control and economy management in a high-stakes BO5. Team Liquid Academy fought through the lower bracket with gritty wins, including a 3-2 thriller against NVJ in the lower final on May 13 and 2-0 shutouts over MIR and Bitfix Gaming, highlighting their resilience despite a lower team rating of around 1818 compared to Enterprise's top-ranked 1988. Head-to-head history favors Enterprise, with consistent edges in recent encounters amid stable rosters and no major patch shifts, positioning trader consensus around Enterprise's momentum while noting TLA's upset potential in extended series.

This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET.

This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Team Liquid Academy.

This market will resolve to "Team Liquid Academy" if Team Liquid Academy win the match against Enterprise Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$17,799
Data de Término
14 mai 2026
Mercado Aberto
May 14, 2026, 12:30 AM ET

Fonte de resolução

https://vlr.gg
This market refers to the Valorant Grand final match between Enterprise Esports and Team Liquid Academy in the VCL NORTH//EAST Playoffs, initially scheduled for May 14 at 11:00AM ET. This market will resolve to "Enterprise Esports" if Enterprise Esports win the match against Team Liquid Academy. This market will resolve to "Team Liquid Academy" if Team Liquid Academy win the match against Enterprise Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado com os links externos.

Frequently Asked Questions

O mercado "Team Liquid Academy vs. Enterprise Esports" na Polymarket permite que você negocie o resultado da partida de Valorant entre Team Liquid Academy e Enterprise Esports no VCL, agendada para May 14, 2026 às 11:00 AM ET. Esta é uma série melhor de 5. O mercado principal é o Series Moneyline — qual time vencerá a partida — onde Team Liquid Academy está cotado a 0¢ (0% de probabilidade implícita) e Enterprise Esports a 100¢ (100%). Além do Series Moneyline, os mercados de esports na Polymarket podem incluir vencedores de map individuais, handicaps de map e total de maps, oferecendo múltiplas formas de negociar nesta partida. Os preços refletem probabilidades colaborativas em tempo real. As ações do resultado correto pagam $1 cada quando o mercado é resolvido após o término da partida.

Até agora, o mercado "Team Liquid Academy vs. Enterprise Esports" gerou $17.8K em volume total de negociação em todos os tipos de mercado (Series Moneyline, vencedores de map individuais, handicaps de map e total de maps). Esse volume reflete a participação ativa da comunidade de trading da Polymarket, e um grupo maior de traders geralmente significa odds mais informativas e confiáveis. Você pode acompanhar os movimentos de preço ao vivo e negociar em qualquer mercado diretamente nesta página.

Para negociar em "Team Liquid Academy vs. Enterprise Esports", comece escolhendo o tipo de mercado: Series Moneyline (qual time vence a partida), Vencedores de Map Individuais (quem vence um map específico da série), Handicap de Map (margem de vitórias de map) ou Total de Maps (acima/abaixo do número de maps jogados). Cada mercado mostra o preço atual de cada lado — por exemplo, o moneyline mostra TLA a 0¢ e EP1 a 100¢. Selecione o lado em que quer negociar, escolha Comprar para abrir uma posição ou Vender para fechar uma existente, insira o valor e clique em Negociar. Se o lado escolhido estiver correto quando a partida terminar e o mercado for resolvido, suas ações pagam $1 cada. Se estiver incorreto, pagam $0. Você também pode vender suas ações a qualquer momento antes do término da partida para garantir um lucro ou limitar uma perda.

As odds atuais do Series Moneyline para "Team Liquid Academy vs. Enterprise Esports" mostram Team Liquid Academy a 0¢ (0% de probabilidade implícita) e Enterprise Esports a 100¢ (100%). Todas as odds são atualizadas em tempo real conforme os traders compram e vendem ações, refletindo a visão coletiva mais recente de como esta partida vai se desenrolar. Volte com frequência ou salve esta página nos favoritos para acompanhar como as odds mudam conforme o horário da partida se aproxima.

Sim. Você não precisa negociar para se manter informado. Esta página funciona como um rastreador de odds ao vivo para a partida Team Liquid Academy vs. Enterprise Esports. As odds do Series Moneyline, vencedores de map individuais, handicap de map e total de maps são atualizadas em tempo real conforme novas negociações acontecem. Você pode usar o gráfico para acompanhar o movimento das linhas conforme o horário da partida se aproxima — mudanças nas odds frequentemente sinalizam novas informações como mudanças de elenco, forma recente ou movimentos fortes de grandes traders. Confira as seções Head to Head, Form Guide e Map Winrate em certos confrontos para dados e contexto mais aprofundados. Salve esta página nos favoritos, confira a seção de comentários para ver o que outros traders estão dizendo e use os filtros de período no gráfico para revisar como as odds mudaram. É uma janela gratuita e em tempo real para o que o mercado espera.