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XLG Gaming – TEC Esports

$14.75K Vol.Polymarket

Linhas da Série

Moneyline

$5.7K Vol.

Map 1 Winner

$1.8K Vol.

Map Handicap

$0 Vol.

Total Maps

$7.3K Vol.

This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming wins 3 or more maps than TEC Esports in this match. Otherwise, this market will resolve to "TEC Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming wins 2 or more maps than TEC Esports in this match. Otherwise, this market will resolve to "TEC Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "Over" if XLG Gaming and TEC Esports play 5 or more maps in this series. If fewer than 5 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "Over" if XLG Gaming and TEC Esports play 4 or more maps in this series. If fewer than 4 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win Map 4 against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win Map 4 against XLG Gaming. If the match begins but is not completed, and Map 4 is concluded with a winner determined, this market will resolve based on the completed Map 4. If Map 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win Map 3 against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win Map 3 against XLG Gaming. If the match begins but is not completed, and Map 3 is concluded with a winner determined, this market will resolve based on the completed Map 3. If Map 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win Map 2 against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win Map 2 against XLG Gaming. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win Map 1 against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win Map 1 against XLG Gaming. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win the match against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win the match against XLG Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.XLG Gaming enters this upper-bracket final of the Esports World Cup 2026 China Qualifier Stage 2 with strong recent momentum, posting a 75% win rate over the past month and advancing through playoff victories against TYLOO and FPX. The BO5 series pits the squad’s consistent map control and agent meta adaptation against TEC Esports in a high-stakes China-region matchup. Head-to-head records tilt toward XLG, though both teams navigate a tightly contested domestic scene where roster stability and patch familiarity often decide series outcomes. With the match scheduled for today, any late roster adjustments or map-veto trends could shift the competitive balance before the first pistol round.

This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET.

This market will resolve to "XLG Gaming" if XLG Gaming win the match against TEC Esports.

This market will resolve to "TEC Esports" if TEC Esports win the match against XLG Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$14,747
Data de Término
18 mai 2026
Mercado Aberto
May 17, 2026, 11:50 PM ET

Fonte de resolução

https://vlr.gg
This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win the match against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win the match against XLG Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado com os links externos.

Frequently Asked Questions

O mercado "TEC Esports vs. XLG Gaming" na Polymarket permite que você negocie o resultado da partida de Valorant entre TEC Esports e XLG Gaming no Esports World Cup, agendada para May 18, 2026 às 5:00 AM ET. Esta é uma série melhor de 5. O mercado principal é o Series Moneyline — qual time vencerá a partida — onde TEC Esports está cotado a 0¢ (0% de probabilidade implícita) e XLG Gaming a 100¢ (100%). Além do Series Moneyline, os mercados de esports na Polymarket podem incluir vencedores de map individuais, handicaps de map e total de maps, oferecendo múltiplas formas de negociar nesta partida. Os preços refletem probabilidades colaborativas em tempo real. As ações do resultado correto pagam $1 cada quando o mercado é resolvido após o término da partida.

Até agora, o mercado "TEC Esports vs. XLG Gaming" gerou $14.7K em volume total de negociação em todos os tipos de mercado (Series Moneyline, vencedores de map individuais, handicaps de map e total de maps). Esse volume reflete a participação ativa da comunidade de trading da Polymarket, e um grupo maior de traders geralmente significa odds mais informativas e confiáveis. Você pode acompanhar os movimentos de preço ao vivo e negociar em qualquer mercado diretamente nesta página.

Para negociar em "TEC Esports vs. XLG Gaming", comece escolhendo o tipo de mercado: Series Moneyline (qual time vence a partida), Vencedores de Map Individuais (quem vence um map específico da série), Handicap de Map (margem de vitórias de map) ou Total de Maps (acima/abaixo do número de maps jogados). Cada mercado mostra o preço atual de cada lado — por exemplo, o moneyline mostra TEC a 0¢ e XLG a 100¢. Selecione o lado em que quer negociar, escolha Comprar para abrir uma posição ou Vender para fechar uma existente, insira o valor e clique em Negociar. Se o lado escolhido estiver correto quando a partida terminar e o mercado for resolvido, suas ações pagam $1 cada. Se estiver incorreto, pagam $0. Você também pode vender suas ações a qualquer momento antes do término da partida para garantir um lucro ou limitar uma perda.

As odds atuais do Series Moneyline para "TEC Esports vs. XLG Gaming" mostram TEC Esports a 0¢ (0% de probabilidade implícita) e XLG Gaming a 100¢ (100%). Todas as odds são atualizadas em tempo real conforme os traders compram e vendem ações, refletindo a visão coletiva mais recente de como esta partida vai se desenrolar. Volte com frequência ou salve esta página nos favoritos para acompanhar como as odds mudam conforme o horário da partida se aproxima.

Sim. Você não precisa negociar para se manter informado. Esta página funciona como um rastreador de odds ao vivo para a partida TEC Esports vs. XLG Gaming. As odds do Series Moneyline, vencedores de map individuais, handicap de map e total de maps são atualizadas em tempo real conforme novas negociações acontecem. Você pode usar o gráfico para acompanhar o movimento das linhas conforme o horário da partida se aproxima — mudanças nas odds frequentemente sinalizam novas informações como mudanças de elenco, forma recente ou movimentos fortes de grandes traders. Confira as seções Head to Head, Form Guide e Map Winrate em certos confrontos para dados e contexto mais aprofundados. Salve esta página nos favoritos, confira a seção de comentários para ver o que outros traders estão dizendo e use os filtros de período no gráfico para revisar como as odds mudaram. É uma janela gratuita e em tempo real para o que o mercado espera.

XLG Gaming – TEC Esports

$14.75K Vol.Polymarket

Linhas da Série

Moneyline

$5.7K Vol.

Map 1 Winner

$1.8K Vol.

Map Handicap

$0 Vol.

Total Maps

$7.3K Vol.

This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming wins 3 or more maps than TEC Esports in this match. Otherwise, this market will resolve to "TEC Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming wins 2 or more maps than TEC Esports in this match. Otherwise, this market will resolve to "TEC Esports". Maps won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "Over" if XLG Gaming and TEC Esports play 5 or more maps in this series. If fewer than 5 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "Over" if XLG Gaming and TEC Esports play 4 or more maps in this series. If fewer than 4 maps are played, this market will resolve to "Under". Maps won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching map being forfeited this will count as a completed match. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win Map 4 against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win Map 4 against XLG Gaming. If the match begins but is not completed, and Map 4 is concluded with a winner determined, this market will resolve based on the completed Map 4. If Map 4 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win Map 3 against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win Map 3 against XLG Gaming. If the match begins but is not completed, and Map 3 is concluded with a winner determined, this market will resolve based on the completed Map 3. If Map 3 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win Map 2 against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win Map 2 against XLG Gaming. If the match begins but is not completed, and Map 2 is concluded with a winner determined, this market will resolve based on the completed Map 2. If Map 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win Map 1 against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win Map 1 against XLG Gaming. If the match begins but is not completed, and Map 1 is concluded with a winner determined, this market will resolve based on the completed Map 1. If Map 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win the match against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win the match against XLG Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.XLG Gaming enters this upper-bracket final of the Esports World Cup 2026 China Qualifier Stage 2 with strong recent momentum, posting a 75% win rate over the past month and advancing through playoff victories against TYLOO and FPX. The BO5 series pits the squad’s consistent map control and agent meta adaptation against TEC Esports in a high-stakes China-region matchup. Head-to-head records tilt toward XLG, though both teams navigate a tightly contested domestic scene where roster stability and patch familiarity often decide series outcomes. With the match scheduled for today, any late roster adjustments or map-veto trends could shift the competitive balance before the first pistol round.

This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET.

This market will resolve to "XLG Gaming" if XLG Gaming win the match against TEC Esports.

This market will resolve to "TEC Esports" if TEC Esports win the match against XLG Gaming.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Volume
$14,747
Data de Término
18 mai 2026
Mercado Aberto
May 17, 2026, 11:50 PM ET

Fonte de resolução

https://vlr.gg
This market refers to the Valorant Upper bracket final match between XLG Gaming and TEC Esports in the Esports World Cup China Qualifier Stage 2, initially scheduled for May 18 at 5:00AM ET. This market will resolve to "XLG Gaming" if XLG Gaming win the match against TEC Esports. This market will resolve to "TEC Esports" if TEC Esports win the match against XLG Gaming. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://vlr.gg. However, if https://vlr.gg has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence. In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.

Cuidado com os links externos.

Frequently Asked Questions

O mercado "TEC Esports vs. XLG Gaming" na Polymarket permite que você negocie o resultado da partida de Valorant entre TEC Esports e XLG Gaming no Esports World Cup, agendada para May 18, 2026 às 5:00 AM ET. Esta é uma série melhor de 5. O mercado principal é o Series Moneyline — qual time vencerá a partida — onde TEC Esports está cotado a 0¢ (0% de probabilidade implícita) e XLG Gaming a 100¢ (100%). Além do Series Moneyline, os mercados de esports na Polymarket podem incluir vencedores de map individuais, handicaps de map e total de maps, oferecendo múltiplas formas de negociar nesta partida. Os preços refletem probabilidades colaborativas em tempo real. As ações do resultado correto pagam $1 cada quando o mercado é resolvido após o término da partida.

Até agora, o mercado "TEC Esports vs. XLG Gaming" gerou $14.7K em volume total de negociação em todos os tipos de mercado (Series Moneyline, vencedores de map individuais, handicaps de map e total de maps). Esse volume reflete a participação ativa da comunidade de trading da Polymarket, e um grupo maior de traders geralmente significa odds mais informativas e confiáveis. Você pode acompanhar os movimentos de preço ao vivo e negociar em qualquer mercado diretamente nesta página.

Para negociar em "TEC Esports vs. XLG Gaming", comece escolhendo o tipo de mercado: Series Moneyline (qual time vence a partida), Vencedores de Map Individuais (quem vence um map específico da série), Handicap de Map (margem de vitórias de map) ou Total de Maps (acima/abaixo do número de maps jogados). Cada mercado mostra o preço atual de cada lado — por exemplo, o moneyline mostra TEC a 0¢ e XLG a 100¢. Selecione o lado em que quer negociar, escolha Comprar para abrir uma posição ou Vender para fechar uma existente, insira o valor e clique em Negociar. Se o lado escolhido estiver correto quando a partida terminar e o mercado for resolvido, suas ações pagam $1 cada. Se estiver incorreto, pagam $0. Você também pode vender suas ações a qualquer momento antes do término da partida para garantir um lucro ou limitar uma perda.

As odds atuais do Series Moneyline para "TEC Esports vs. XLG Gaming" mostram TEC Esports a 0¢ (0% de probabilidade implícita) e XLG Gaming a 100¢ (100%). Todas as odds são atualizadas em tempo real conforme os traders compram e vendem ações, refletindo a visão coletiva mais recente de como esta partida vai se desenrolar. Volte com frequência ou salve esta página nos favoritos para acompanhar como as odds mudam conforme o horário da partida se aproxima.

Sim. Você não precisa negociar para se manter informado. Esta página funciona como um rastreador de odds ao vivo para a partida TEC Esports vs. XLG Gaming. As odds do Series Moneyline, vencedores de map individuais, handicap de map e total de maps são atualizadas em tempo real conforme novas negociações acontecem. Você pode usar o gráfico para acompanhar o movimento das linhas conforme o horário da partida se aproxima — mudanças nas odds frequentemente sinalizam novas informações como mudanças de elenco, forma recente ou movimentos fortes de grandes traders. Confira as seções Head to Head, Form Guide e Map Winrate em certos confrontos para dados e contexto mais aprofundados. Salve esta página nos favoritos, confira a seção de comentários para ver o que outros traders estão dizendo e use os filtros de período no gráfico para revisar como as odds mudaram. É uma janela gratuita e em tempo real para o que o mercado espera.