6Targets Esports vs Kqrma esports

6Targets Esports
6Targets Esports
0
2
ОКОНЧАТЕЛЬНЫЙ
Kqrma esports
Kqrma esports
$102.49 Vol.Polymarket

Moneyline

$0 Объем

Game 1 Winner

$102 Объем

Game Handicap

$0 Объем

Total Games

$0 Объем

This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET. This market will resolve to "6Targets Esports" if 6Targets Esports wins 2 or more games than Kqrma esports in this match. Otherwise, this market will resolve to "Kqrma esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET. This market will resolve to "Over" if 6Targets Esports and Kqrma esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 2 against Kqrma esports. This market will resolve to "Kqrma esports" if Kqrma esports win Game 2 against 6Targets Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 1 against Kqrma esports. This market will resolve to "Kqrma esports" if Kqrma esports win Game 1 against 6Targets Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Kqrma esports. This market will resolve to "Kqrma esports" if Kqrma esports win the match against 6Targets Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.

This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Kqrma esports.

This market will resolve to "Kqrma esports" if Kqrma esports win the match against 6Targets Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Объем
$102
Дата окончания
8 мар. 2026 г.
Открытие рынка
Mar 7, 2026, 5:00 PM ET

Источник определения исхода

https://liquipedia.net/rainbowsix/Main_Page
This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Kqrma esports. This market will resolve to "Kqrma esports" if Kqrma esports win the match against 6Targets Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Не доверяй внешним ссылкам.

Часто задаваемые вопросы

Рынок «Kqrma esports vs. 6Targets Esports» на Polymarket позволяет торговать на исход матча Rainbow Six Siege между Kqrma esports и 6Targets Esports в рамках Asia-Pacific League, запланированного на March 7, 2026 в 11:00 PM ET. Это серия Best of 3. Основной рынок — это Series Moneyline — какая команда выиграет матч — где Kqrma esports сейчас оценивается в 100¢ (100% подразумеваемая вероятность), а 6Targets Esports — в 0¢ (0%). Помимо Series Moneyline, киберспортивные рынки на Polymarket могут включать победителей отдельных game, гандикапы game и тотал games, предоставляя несколько способов торговли на этот матч. Цены отражают вероятности в реальном времени, сформированные сообществом. Акции правильного исхода выплачивают $1 каждая при разрешении рынка после окончания матча.

На данный момент рынок «Kqrma esports vs. 6Targets Esports» сгенерировал $102 общего объёма торгов по всем типам рынков (Series Moneyline, победители отдельных game, гандикапы game и тотал games). Этот объём отражает активное участие торгового сообщества Polymarket, а большее количество трейдеров обычно означает более информативные и надёжные коэффициенты. Ты можешь отслеживать движения цен в реальном времени и торговать на любом рынке прямо на этой странице.

Чтобы торговать на «Kqrma esports vs. 6Targets Esports», начни с выбора типа рынка: Series Moneyline (какая команда победит в матче), Победители отдельных Game (кто выиграет конкретный game в серии), Гандикап Game (преимущество по победам в game) или Тотал Games (больше/меньше количества сыгранных games). Каждый рынок показывает текущую цену для каждой стороны — например, moneyline показывает KQRM по 100¢ и 6T по 0¢. Выбери сторону, на которую хочешь поставить, выбери «Купить», чтобы открыть позицию, или «Продать», чтобы закрыть существующую, введи сумму и нажми «Торговать». Если выбранная тобой сторона окажется правильной по окончании матча и разрешении рынка, твои акции выплачивают $1 каждая. Если нет — они выплачивают $0. Ты также можешь продать свои акции в любое время до окончания матча, чтобы зафиксировать прибыль или ограничить убыток.

Текущие коэффициенты Series Moneyline для «Kqrma esports vs. 6Targets Esports»: Kqrma esports по 100¢ (100% подразумеваемая вероятность) и 6Targets Esports по 0¢ (0%). Все коэффициенты обновляются в реальном времени, когда трейдеры покупают и продают акции, отражая актуальное коллективное мнение о том, как завершится этот матч. Заглядывай почаще или добавь эту страницу в закладки, чтобы следить за изменением коэффициентов по мере приближения матча.

Да. Тебе не нужно торговать, чтобы быть в курсе. Эта страница служит трекером коэффициентов в реальном времени для матча Kqrma esports против 6Targets Esports. Коэффициенты Series Moneyline, победителей отдельных game, гандикапа game и тотала games обновляются в реальном времени по мере поступления новых сделок. Ты можешь использовать график для отслеживания движения линий по мере приближения матча — сдвиги в коэффициентах часто сигнализируют о новой информации, например об изменениях состава, текущей форме или крупных сделках. Посмотри разделы Head to Head, Form Guide и Map Winrate на некоторых матчапах для более глубоких данных и контекста. Добавь эту страницу в закладки, загляни в раздел комментариев, чтобы узнать, что говорят другие трейдеры, и используй фильтры временных диапазонов на графике для обзора динамики коэффициентов. Это бесплатное окно в реальном времени в ожидания рынка.

6Targets Esports vs Kqrma esports

6Targets Esports
6Targets Esports
0
2
ОКОНЧАТЕЛЬНЫЙ
Kqrma esports
Kqrma esports
$102.49 Vol.Polymarket

Moneyline

$0 Объем

Game 1 Winner

$102 Объем

Game Handicap

$0 Объем

Total Games

$0 Объем

This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET. This market will resolve to "6Targets Esports" if 6Targets Esports wins 2 or more games than Kqrma esports in this match. Otherwise, this market will resolve to "Kqrma esports". Games won by forfeit, disqualification, walkover, or default are counted towards the handicap, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET. This market will resolve to "Over" if 6Targets Esports and Kqrma esports play 3 or more games in this series. If fewer than 3 games are played, this market will resolve to "Under". Games won by forfeit, disqualification, walkover, or default are counted towards the total, provided that the match is completed. If the match is canceled (not played at all for any reason), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's match forfeiture, disqualification, or walkover, this market will resolve to 50-50. If the match ends due to the clinching game being forfeited this will count as a completed match. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 2 against Kqrma esports. This market will resolve to "Kqrma esports" if Kqrma esports win Game 2 against 6Targets Esports. If the match begins but is not completed, and Game 2 is concluded with a winner determined, this market will resolve based on the completed Game 2. If Game 2 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET. This market will resolve to "6Targets Esports" if 6Targets Esports win Game 1 against Kqrma esports. This market will resolve to "Kqrma esports" if Kqrma esports win Game 1 against 6Targets Esports. If the match begins but is not completed, and Game 1 is concluded with a winner determined, this market will resolve based on the completed Game 1. If Game 1 is not completed for any reason, this market will resolve 50-50. If the match is canceled (not played at all) or is delayed beyond 7 days from the scheduled date without play beginning, this market will resolve 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Kqrma esports. This market will resolve to "Kqrma esports" if Kqrma esports win the match against 6Targets Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET.

This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Kqrma esports.

This market will resolve to "Kqrma esports" if Kqrma esports win the match against 6Targets Esports.

If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50.

If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.

If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.

The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
Объем
$102
Дата окончания
8 мар. 2026 г.
Открытие рынка
Mar 7, 2026, 5:00 PM ET

Источник определения исхода

https://liquipedia.net/rainbowsix/Main_Page
This market refers to the Rainbow Six Siege Round 4 match between 6Targets Esports and Kqrma esports in the Asia-Pacific League Challenger Series: Oceania Group Stage, initially scheduled for March 7 at 11:00PM ET. This market will resolve to "6Targets Esports" if 6Targets Esports win the match against Kqrma esports. This market will resolve to "Kqrma esports" if Kqrma esports win the match against 6Targets Esports. If the match is canceled (not played at all), ends in a tie, or is delayed beyond 7 days from the scheduled date without a winner determined, this market will resolve to 50-50. If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins. If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50. The resolution source for this market will be official information from https://liquipedia.net/rainbowsix/Main_Page. However, if https://liquipedia.net/rainbowsix/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.

Не доверяй внешним ссылкам.

Часто задаваемые вопросы

Рынок «Kqrma esports vs. 6Targets Esports» на Polymarket позволяет торговать на исход матча Rainbow Six Siege между Kqrma esports и 6Targets Esports в рамках Asia-Pacific League, запланированного на March 7, 2026 в 11:00 PM ET. Это серия Best of 3. Основной рынок — это Series Moneyline — какая команда выиграет матч — где Kqrma esports сейчас оценивается в 100¢ (100% подразумеваемая вероятность), а 6Targets Esports — в 0¢ (0%). Помимо Series Moneyline, киберспортивные рынки на Polymarket могут включать победителей отдельных game, гандикапы game и тотал games, предоставляя несколько способов торговли на этот матч. Цены отражают вероятности в реальном времени, сформированные сообществом. Акции правильного исхода выплачивают $1 каждая при разрешении рынка после окончания матча.

На данный момент рынок «Kqrma esports vs. 6Targets Esports» сгенерировал $102 общего объёма торгов по всем типам рынков (Series Moneyline, победители отдельных game, гандикапы game и тотал games). Этот объём отражает активное участие торгового сообщества Polymarket, а большее количество трейдеров обычно означает более информативные и надёжные коэффициенты. Ты можешь отслеживать движения цен в реальном времени и торговать на любом рынке прямо на этой странице.

Чтобы торговать на «Kqrma esports vs. 6Targets Esports», начни с выбора типа рынка: Series Moneyline (какая команда победит в матче), Победители отдельных Game (кто выиграет конкретный game в серии), Гандикап Game (преимущество по победам в game) или Тотал Games (больше/меньше количества сыгранных games). Каждый рынок показывает текущую цену для каждой стороны — например, moneyline показывает KQRM по 100¢ и 6T по 0¢. Выбери сторону, на которую хочешь поставить, выбери «Купить», чтобы открыть позицию, или «Продать», чтобы закрыть существующую, введи сумму и нажми «Торговать». Если выбранная тобой сторона окажется правильной по окончании матча и разрешении рынка, твои акции выплачивают $1 каждая. Если нет — они выплачивают $0. Ты также можешь продать свои акции в любое время до окончания матча, чтобы зафиксировать прибыль или ограничить убыток.

Текущие коэффициенты Series Moneyline для «Kqrma esports vs. 6Targets Esports»: Kqrma esports по 100¢ (100% подразумеваемая вероятность) и 6Targets Esports по 0¢ (0%). Все коэффициенты обновляются в реальном времени, когда трейдеры покупают и продают акции, отражая актуальное коллективное мнение о том, как завершится этот матч. Заглядывай почаще или добавь эту страницу в закладки, чтобы следить за изменением коэффициентов по мере приближения матча.

Да. Тебе не нужно торговать, чтобы быть в курсе. Эта страница служит трекером коэффициентов в реальном времени для матча Kqrma esports против 6Targets Esports. Коэффициенты Series Moneyline, победителей отдельных game, гандикапа game и тотала games обновляются в реальном времени по мере поступления новых сделок. Ты можешь использовать график для отслеживания движения линий по мере приближения матча — сдвиги в коэффициентах часто сигнализируют о новой информации, например об изменениях состава, текущей форме или крупных сделках. Посмотри разделы Head to Head, Form Guide и Map Winrate на некоторых матчапах для более глубоких данных и контекста. Добавь эту страницу в закладки, загляни в раздел комментариев, чтобы узнать, что говорят другие трейдеры, и используй фильтры временных диапазонов на графике для обзора динамики коэффициентов. Это бесплатное окно в реальном времени в ожидания рынка.