China and Japan enter their Overwatch World Cup 2026 Group A matchup at 0-2 after early losses, with China holding a slight edge from stronger map differential (2-6 versus Japan’s 0-6). China dropped best-of-three decisions to the United States (1-3) and Sweden (1-3) in Busan, while Japan was swept in map totals by both Sweden and the U.S. Historical national-team pedigree favors China, which has reached multiple World Cup finals, though roster depth and current form remain unproven against top competition. Japan’s five-player squad faces an uphill battle in the best-of-five format. Top-two advancement from the group is already likely locked for the U.S. and Sweden, making this contest primarily about map differential and pride ahead of the September playoffs.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоChina – Japan




Линии серии
Moneyline
$64 Объем
Game 3 Winner
$0 Объем
Total Games
$0 Объем
This market will resolve to "China" if China win the match against Japan.
This market will resolve to "Japan" if Japan win the match against China.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 22, 2026 at 6:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Aug 21, 2026, 4:08 PM ET
Источник определения исхода
https://liquipedia.net/overwatch/Main_PageResolver
0x65070BE91...China – Japan




Линии серии
Moneyline
$64 Объем
Game 3 Winner
$0 Объем
Total Games
$0 Объем
This market will resolve to "China" if China win the match against Japan.
This market will resolve to "Japan" if Japan win the match against China.
If the match is canceled (not played at all) or ends in a tie, this market will resolve to 50-50.
If the match is postponed, it must be rescheduled to a start time on or before September 5, 2026 at 11:59 PM ET (14 calendar days after the originally scheduled start of August 22, 2026 at 6:30 AM ET). If, by that deadline, the most recently announced rescheduled start time is on or before the deadline, this market resolves based on the result of the match as played. Otherwise, this market resolves 50-50, regardless of whether the match is subsequently played.
If the match begins but is not completed, and one team wins due to the opponent's forfeiture, disqualification, or walkover, this market will resolve to the team who wins.
If the match ends in a forfeit, disqualification, or walkover (team withdraws before the start and the other wins automatically), this market will resolve to 50-50.
The resolution source for this market will be official information from https://liquipedia.net/overwatch/Main_Page. However, if https://liquipedia.net/overwatch/Main_Page has not published final results within 2 hours after the event’s conclusion, a consensus of credible reporting may be used instead including video evidence.
In cases where a team’s listed name includes minor discrepancies from the resolution source, this market will resolve based on the underlying real-world match rather than exact name matching. Recognizable abbreviations, alternate or erroneous spellings, sponsor tags, affiliate or academy designations, regional identifiers, and minor formatting differences will be treated as referring to the same team, provided the intended team can be clearly and uniquely identified within the relevant competition. If a listed team name has no reasonable connection to any participating team, or if it matches or could reasonably refer to another team in the same competition such that the intended team cannot be unambiguously determined, this market will resolve 50-50.
Открытие рынка: Aug 21, 2026, 4:08 PM ET
Источник определения исхода
https://liquipedia.net/overwatch/Main_PageResolver
0x65070BE91...China and Japan enter their Overwatch World Cup 2026 Group A matchup at 0-2 after early losses, with China holding a slight edge from stronger map differential (2-6 versus Japan’s 0-6). China dropped best-of-three decisions to the United States (1-3) and Sweden (1-3) in Busan, while Japan was swept in map totals by both Sweden and the U.S. Historical national-team pedigree favors China, which has reached multiple World Cup finals, though roster depth and current form remain unproven against top competition. Japan’s five-player squad faces an uphill battle in the best-of-five format. Top-two advancement from the group is already likely locked for the U.S. and Sweden, making this contest primarily about map differential and pride ahead of the September playoffs.
Экспериментальная сводка, созданная ИИ на основе данных Polymarket. Это не является торговой рекомендацией и не влияет на то, как разрешается этот рынок. · ОбновленоНе доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
Не доверяй внешним ссылкам.
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